To Solo Play Players: If You Could Disable PVP, Would You Play in Open Play Mode Instead?

If one needed to take those steps because Solo and Private Groups did not exist then some players would not have considered buying or backing the game in the first place - as there are those with zero inclination to engage / be engaged in a PvP interaction or change their gameplay to accommodate those who want to attack them.
And those people, who appear to want a single player game, can and should STAY in solo, to be blunt.
 

Robert Maynard

Volunteer Moderator
And those people, who appear to want a single player game, can and should STAY in solo, to be blunt.
The lack of a multi-player PvE game mode is probably what keeps bringing them back to Open, as it's the only populated multi-player game mode available to players by default and is also the only game mode with an unlimited population. Open "belongs" to those players just as much as it does to those who enjoy PvP - and players can't dictate to other players which game mode they should play in.
 
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Yes, I think what some players are wishing for is an open PvE mode, instead of being split into several PGs.

Per se, I don't see how this would be bad. On the other hand segregating PvP and PvE into different systems seem to be the superior solution. High security systems ought to be 99% safe for a noob, while decreasing security would become increasingly dangerous. I think with a revamped C&P system we could all share a single open mode without people needing to feel harassed or ganked/seal clubbed. And solo player will stay in solo as they won't want to play with other people. I really don't see the need for a flag and invincible ships in open.

Of course this could be even nicer if there was a viable criminal career and game mechanics to incentivise consensual PvP and PvE game activities.
 
I thought you said there were too many commanders ganking in Alcor for open to be viable, which is it?

I actually did see a fair few commanders in Alcor myself, maybe the issue is your block list?
The number of participants was always going to attract a large number of campers.
It used to be that I could sit in the CG station and watch ships come and go, and chat with others doing the CG.
At Alcor sitting in the Station I had an FDL sitting next to me, a Cutter and a Krait. That was the most I saw in a single instance.
It was obvious from system chat there were 2 groups of campers including a few names I didn't recognize.
Trader chat seemed to be focused on finding a local source for commodities.
The next question would be 'why are you so bothered by the apparent emptiness of the CG systems?' personally I view it ultimately as a positive.
 
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The number of participants was always going to attract a large number of campers.
It used to be that I could sit in the CG station and watch ships come and go, and chat with others doing the CG.
At Alcor sitting in the Station I had an FDL sitting next to me, a Cutter and a Krait. That was the most I saw in a single instance.
It was obvious from system chat there were 2 groups of campers including a few names I didn't recognize.
Trader chat seemed to be focused on finding a local source for commodities.
The next question would be 'why are you so bothered by the apparent emptiness of the CG systems?' personally I view it ultimately as a positive.

I am actually bothered by the fact that i would have liked to actually SEE the commanders coming to land at my carrier to buy the (minimum price) CG mats i was selling to help out (after i stopped bothering to deliver for myself). I wasnt in Alcor as i couldnt get a spot, was a few ly away.

What happened is i sat there in my Dolphin, no one turned up, but all my goods were purchased, presumably by solo commanders.

I will not be helping in that way again.
 
I am actually bothered by the fact that i would have liked to actually SEE the commanders coming to land at my carrier to buy the (minimum price) CG mats i was selling to help out (after i stopped bothering to deliver for myself). I wasnt in Alcor as i couldnt get a spot, was a few ly away.

What happened is i sat there in my Dolphin, no one turned up, but all my goods were purchased, presumably by solo commanders.

I will not be helping in that way again.
Carriers could really do with message boards. It would be nice to post a message "Thanks for the stuff" knowing it could be read by the owner later. Those players buying your stuff might actually have been in Open in a different instance.
 
Perhaps people want multiplayer without PVP, can you consider that? So they block every ganker they know, and mostly get what they want. At same time wrecking ganker instancing....
If they had properly forwarded ports and a dedicated IPv4 address, their instancing wouldn't be wrecked and FDev would consider load-balancing between multiple regional reachable instances...
 
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Carriers could really do with message boards. It would be nice to post a message "Thanks for the stuff" knowing it could be read by the owner later. Those players buying your stuff might actually have been in Open in a different instance.
They might have been, but i dont think its likely they all were, since i have no one on my block list, and no one should have reason to have blocked me (given i have, quite literally, never used a frame shift drive interdictor, not even on an NPC).

I dont just want to know they are there, i want them to exist in the same galaxy as i do, otherwise this is just a single player game with extra steps.

The fact is, the experience annoyed me.
 
Dedicated ipv4 addresses nowadays are not very cheap commodities...
Mine costs three euros a month (dedicated and dynamic, for E.ON Highspeed), and Deutsche Telekom (my other ISP) only gives out dedicated dynamic ones to its customers on the VDSL and fiber connections. Just ask your ISP :)

If in doubt, a cheap VPS (from ~5 euros, multiple hosters offer them) which has a dedicated IPv4 out of principle, can be made a makeshift VPN with port forwarding.
 
Mine costs three euros a month (dedicated and dynamic, for E.ON Highspeed), and Deutsche Telekom (my other ISP) only gives out dedicated dynamic ones to its customers on the VDSL and fiber connections. Just ask your ISP :)

If in doubt, a cheap VPS (from ~5 euros, multiple hosters offer them) which has a dedicated IPv4 out of principle, can be made a makeshift VPN with port forwarding.
Ah I thought by dedicated you meant basically static IP (one that stays ALWAYS same...).
 
The fact is, the experience annoyed me.
I can understand that! On the positive side you did support the CG, which must be worth something..

I've also wanted to leave a thanks when using a FC, but didn't find a way to do so. I'll have to check, maybe I could look up the commander and msg them someway?

I'd also wish for all those NPCs docking and fighting around my FC being something more than just window dressing.. :D

Edit: Changed CM for CG.. :)
 
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Ah I thought by dedicated you meant basically static IP (one that stays ALWAYS same...).
Nah, a dedicated IPv4 address is allocated just to you contrary to CGNAT in which you share a public IPv4 address with multiple people (thus not dedicated). A dedicated IPv4 address is henceforth not necessarily static.

Besides, I see Frontier at fault for not offering enough TURN servers or quite the infrastructure to host these. Both Steam (Steam Datagram Relay) and Epic (Epic Online Services) offer them for free using their CDNs if the respective game makes use of their APIs.
 
Nah, a dedicated IPv4 address is allocated just to you contrary to CGNAT in which you share a public IPv4 address with multiple people (thus not dedicated). A dedicated IPv4 address is henceforth not necessarily static.

Besides, I see Frontier at fault for not offering enough TURN servers or quite the infrastructure to host these. Both Steam (Steam Datagram Relay) and Epic (Epic Online Services) offer them for free using their CDNs if the respective game makes use of their APIs.
In that case I do have dedicated IP from my ISP...
 
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