Base building

I know, I know, we should not be able to build our own base.
But still, how about a poll for one building permit in any system every month.
Once the permit is issued
  • put in a nav beacon, doesn't have to be at the central star.
  • establish an outpost
  • if there's sufficient trading at the outpost, expand it to Coriolis station but this would require another building permit.
Players would bring in the required materials.
The bubble would gradually expand and we would have something to worry and complain about.

Great idea, right?

Right ? ? ?
 
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I know, I know, we should not be able to build our own base.
But still, how about a poll for a one building permit in any system every month.
Once the permit is issued
  • put in a nav beacon, doesn't have to be at the central star.
  • establish an outpost
  • if there's sufficient trading at the outpost, expand it to Coriolis station but this would require another building permit.
Players would bring in the required materials.
The bubble would gradually expand and we would have something to worry and complain about.

Great idea, right?

Right ? ? ?

It is gradually expanding.
 
Won't happen because of how the engine works.

Don't get me wrong - this idea is a good one and a total non brainer, but it won't happen.

The other game looks like it will achieve this, not to mention the plethora of space games coming out in 2022 many of which will probably have this from launch day.

If you think the Galaxy in elite feels empty now....
 
It was in the roadmap, but it's a think that they're not capable of with the current team they have.
You can see that with the very slow updates they do; not mentioning the console release.
 
We should be able to buy a settlement. Place a beacon down week later u get a settlement there. There could be "layouts" (mining, agriculture, tourist, etc) that you couod buy and add "modules" like more landing pads for extra credits like carriers. Settlements would range from 850M for a small basic one to 2.5B for a fully fledged one with all services and many pads.
 
There are also a lot of Advertising in stations and hangers for your own star ports ...
They are advertising it so it has to be in the game!!!!!!1111 :D

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We should be able to buy a settlement. Place a beacon down week later u get a settlement there. There could be "layouts" (mining, agriculture, tourist, etc) that you couod buy and add "modules" like more landing pads for extra credits like carriers. Settlements would range from 850M for a small basic one to 2.5B for a fully fledged one with all services and many pads.
It would be fine we get at least MB4 Mining Rigs or small mining camps... but whole settlement will be also welcome. For MMO base building is an important part.
 
It would be fine we get at least MB4 Mining Rigs or small mining camps... but whole settlement will be also welcome. For MMO base building is an important part.
Yeah. It would be neat if u had mining lasers on your settlement depending on planet composition and type you could "extract" raw materials from the planet the more rigs you have the more mats u get but balance wise each one would have a power draw so you could only have as many as your settkenent's power plants could support. Each building would also have a power draw. And you could only have 1 power plant so youcouldn't just have 500 rigs and a city of buildings and 5,000 landing pads.
 
Not exactly like an idea that I had, but it crosses paths.

My idea was, if you're the first person to get exploration data on a system and if that system has at least one landable body on it, you should get naming rights to a planetary base on one landable body there.

I didn't think outpost, for two reasons. One, placing outposts everywhere would make small and medium exploration ships OP, and two, I think the challenge of landing on a planetary base would make these remote bases feel more...remote. I feel like spaceports for this type of scenario would dilute the experience.

I originally thought that the base should be very limited in its services (otherwise traveling the black without a scoop and a long-range ship becomes too easy) and that the CMDR doesn't get any economic benefits from it - only the naming rights. But I don't work for FDev, so you guys can debate how you'd want it to work, and hopefully FDev's team will read it.
 
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According to the infamous 'Leak', Base Building was supposed to be part of Odyssey.

I would love us to have settlements that we can build up and trade with (kind of like a stationary fleet carrier).

Yeah. It would be neat if u had mining lasers on your settlement depending on planet composition and type you could "extract" raw materials from the planet the more rigs you have the more mats u get but balance wise each one would have a power draw so you could only have as many as your settkenent's power plants could support. Each building would also have a power draw. And you could only have 1 power plant so youcouldn't just have 500 rigs and a city of buildings and 5,000 landing pads.
and if we can deploy mining rigs we can scan the surfaces like planet rings for hotspots etc.
 
Not exactly like an idea that I had, but it crosses paths.

My idea was, if you're the first person to get exploration data on a system and if that system has at least one landable body on it, you should get naming rights to a planetary base on one landable body there.

I didn't think outpost, for two reasons. One, placing outposts everywhere would make small and medium exploration ships OP, and two, I think the challenge of landing on a planetary base would make these remote bases feel more...remote. I feel like spaceports for this type of scenario would dilute the experience.

I originally thought that the base should be very limited in its services (otherwise traveling the black without a scoop and a long-range ship becomes too easy) and that the CMDR doesn't get any economic benefits from it - only the naming rights. But I don't work for FDev, so you guys can debate how you'd want it to work, and hopefully FDev's team will read it.
also welcome idea FD should go forward to bring a wider range of opportunities. Base building and full atmospheric landings including high altitude access to gas giants would make this game perfect.
 
and if we can deploy mining rigs we can scan the surfaces like planet rings for hotspots etc.
I think we discussed this with Dav once on the show. He implied that the reason we haven't seen the Mining Rigs from Frontier or FFE is there a limitation to what can be stored server side. If you drop a Mining Rig, then everyone has to see it whenever if they're in open, pvt or solo and that can be a problem.
 
I think we discussed this with Dav once on the show. He implied that the reason we haven't seen the Mining Rigs from Frontier or FFE is there a limitation to what can be stored server side. If you drop a Mining Rig, then everyone has to see it whenever if they're in open, pvt or solo and that can be a problem.
With 99.95% of the galaxy unexplored, how big is the risk that a cmdr finds your mining rig?
And what if he does and decides to take all the mined ore?
And does that again next week
And the week after.
You can lay in ambush and drive him off.
 
I think we discussed this with Dav once on the show. He implied that the reason we haven't seen the Mining Rigs from Frontier or FFE is there a limitation to what can be stored server side. If you drop a Mining Rig, then everyone has to see it whenever if they're in open, pvt or solo and that can be a problem.
You mean like Carrier? :D
Because... they can be seen also by everyone...
Don't think, that there are serverside limitations
 
With 99.95% of the galaxy unexplored, how big is the risk that a cmdr finds your mining rig?
And what if he does and decides to take all the mined ore?
And does that again next week
And the week after.
You can lay in ambush and drive him off.

You mean like Carrier? :D
Because... they can be seen also by everyone...
Don't think, that there are serverside limitations

Dav wasn't specific. I think its in our episode when we covered the FDev expo way back when. I think it was a case of people could raid your mining machine in solo or pvt and there would be nothing you could do to stop them.

To be honest, I would love for a section of the galaxy to be reserved and people could put down bases, managing and expand them like Planet Base. Kind of like a stationary fleet carrier when you think about it. They'd have to be restricted to one base per player and one economy type per base. That way you could build up a player economy between different bases.

The main question would be, Are player bases destructible by other players? There will be a demand by certain people who will demand that because 'It's supposed to be Dangerous' but it could just add to much salt if you find that base you've been working on for months has just been worked over because some people knew they could.
 
With 99.95% of the galaxy unexplored, how big is the risk that a cmdr finds your mining rig?
And what if he does and decides to take all the mined ore?
And does that again next week
And the week after.
You can lay in ambush and drive him off.
absolutely right... the game is so big mining camps will stay in 99% hidden and the last 1% is the risk which makes the game interesting
 
I think we discussed this with Dav once on the show. He implied that the reason we haven't seen the Mining Rigs from Frontier or FFE is there a limitation to what can be stored server side. If you drop a Mining Rig, then everyone has to see it whenever if they're in open, pvt or solo and that can be a problem.
yes therefore FD can implement a limit up to ten camps per player.. I guess this should be capable by the server and yes other mmo are also capable to do this... FD should invest more passion to EDO
 
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