Trying out the dynamic campaign editor mod for the last wee while...liking it so far although I'm still sticking to HelisHow's DCS coming along?
Trying out the dynamic campaign editor mod for the last wee while...liking it so far although I'm still sticking to HelisHow's DCS coming along?
Ye, I was crafting my own campaigns. Dude drives home in GAZ truck when coup happens. Rushes to airfield and all there is is old Fishbed and string of mission ensues.Trying out the dynamic campaign editor mod for the last wee while...liking it so far although I'm still sticking to Helis![]()
Yeah the whole 'community can't be trusted with roadmaps' angle really has worked on some people. Has taken the spot light off the core underlying issue: Stuff not coming out of the pipes at volume. And the pipes themselves not seeming to lead anywhere that looks like game launch.
Lord knows how anyone but CIG should take the blame for that stuff. But some guys really are happy with the 'Dream game must take huge amount of time to make' logic. Ergo, the longer it takes, the better it's going to be...
No dev hell here. No sir. This is dev heaven, for sure...
Well I still haven't tried it, but I understand some folk think that CIG have delivered to a level as well.
The point I'm trying to clumsily make, is that if it is aceeptable for one developer to be able to change plans because of circumstances, then surely it's acepptable for all developers?
Unless of course 'plans change' is a fob off which in reality explains nothing useful.
For some CIG can do no wrong. However, this may not stop others realising that giving CIG money for limited results may not, after all, be a particularly good idea.Yeah the whole 'community can't be trusted with roadmaps' angle really has worked on some people. Has taken the spot light off the core underlying issue: Stuff not coming out of the pipes at volume. And the pipes themselves not seeming to lead anywhere that looks like game launch.
I agree.All devs have plans change, but none so much depend on delivering on their promises as CIG... well, you'd think so, but it appears that CIG can treat their backers like poo and they will continue to throw money at them.
So... i'm lost, i think the whole world is just topsy turvey at times.
At the end of the day, FD produced a game that was reviewable and people can decide whether to buy what is there based on what exists. Can't say the same for SC. Pre-orders, i think many of us will agree, need to die, because it shifts the risk from developers to consumers.
The shift to Sq42 is a good thing
Because this game needs to get out ASAP! or it will be just too old to be worth!
SC can wait but they have to be Clear and Cristalline on the development and the releases even for the whole plan because we bakers are their financing partners.
How long can you keep this opinion up for? A year? 2, 4? 9 years? is there ever a point where you change your mind and think, "nah man, they are taking their unaccountability for grated and making any progress to the PU dependant on SQ42 as a convenient excuse"
You do have to chose because with the PU stagnant at some point the money dries up and we don't get anything at all, what people are paying for is the PU, not SQ42.
If you consistently fail at delivering A and D or whatever, then you are completely boned anyway.
A lot of us have been in "When it's on my SSD, Ci¬G." mode for quite a few years...especially those of us who've survived a few years into Ci¬G's self made dumpster fire development. The newer guys do what we old farts did in the beginning...expect Ci¬G's marketing tripe to be how it is and then shouting a lot when it isn't. I already roughly predicted 2022 for Star Citizen about 100 pages ago in this very thread...from a realists point of view rather than the hopeful ramblings of the shouty new folk.2022 in review. (And 2021. And...)
The thing is though, they've just made it easier to spot. If the roadmap doesn't even dangle all the big Hull C and Server Meshing style advances, the big "A and Ds", and it's all just coffee shop equivalents, the question is going to keep boiling over: Where is all the good stuff? Why are we just getting coffee dregs for quarter after quarter?
CIG can still try and hype-juice all the grand stuff up via videos alone. Keep it all in the nebulous wonder-future. But you've gotta wonder how long it'll be before some backers harden into a stance of: 'Vids are just vids. Until it's on the roadmap / in the game, I don't care.'
Might sucker some noobs, and keep some hardcore whales happy in the meantime. But is that enough, long-term? The whole 'jam tomorrow' roadmapping has always been a big part of the allure.
(Incidentally this whole PR move kinda suggests even the Tier 0 server meshing isn't going full steam ahead. Seeing as that was meant to be the big distraction for this year. Q3 for the unexciting database addition anybody?)
Try as hard as you want, these besides being of debatable interest, were actually delivered. And the final product works, without constant crashing, without constant massive desync, with acceptable physics, semi-decent framerate, etc. Also FDev had a different strategy from CiG: after releasing successfully their initial KS scope, they promised next to nothing, and just delivered that, no disappointment. Meanwhile CiG promised mountains of features, with NPC AI simulation requiring an amount of power similar to the NEC Earth Simulator, and many game loops that are AAA games (remember underwater gameplay with full exploration, aquatic fauna and flora, underwater caves ? Yes, that was a thing, and yes, it's a full fledged game by itself) which of course is absolutely impossible to release in a lifetime. Maybe reducing that feature set back to "space game, with ships and legs, space trucking, mining and fighting" would have been realistic, but CR is still himself and is spending millions on whisky glass simulation and the janitor that will clean up the space station that dirties over time, because yes that's also a thing.An Arx store and a thousand ship skins were also delivered! Nav beacons were also delivered! So much stuff delivered! Yet no ship interiors! Or any other meaningful space gameplay after Beyond!
XT is not working anymore across all servers. We now get the announcement when connecting, then nothing appears. A few hours before that, missions were stuck on every server (at "deliver the goods" phase, even though everything was delivered). The event lasted about 2 days, degrading quickly into this situation.I hear it is buggy as hell, too.
Incidentally this whole PR move kinda suggests even the Tier 0 server meshing isn't going full steam ahead.
This, for a week of ship sales is crap, the last week of ship sales was more than $15 Million.
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they promised next to nothing, and just delivered that, no disappointment.
Moist Noodle spends an hour trying to play, and then just seems to walk away from the stream...
Source: https://www.twitch.tv/videos/1289128384?t=0h28m00s