Game Discussions Star Citizen Discussion Thread v12

They did just sell a bunch of LTI tokens though. Always guaranteed to sell with the ship collectors.

Be more interesting to see the reaction to the valentines sale as that tends to be a bit controversial with the muh immurshun crowd.
As for ship sales...we'll have the Vulture soon-ish, I suspect with either 3.16.2 or 3.17...with no associated salvage gameplay...followed in short order by a few other straight to flyable populars like the Corsair in a push to stabilise the funding tracker should it show a plunging neckline as a result of the recent 'noise'. The Hull A will (more than likely) magically appear with 3.17 even though there's equally no large cargo box mechanic or associated gameplay for it....The ancient Starfarts will have another $50 price hike and reappear on the shop floor in time for refuelling...

You can also bet that the ship teams have been told to get their finger out with the potentially bigger money seller, the BMM...passed final whitebox stage already according to Lando the magnificent.
 
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The rate is pretty glacial, because the influencers have been earning well with SC so far. They aren't fanbase - it's more like leeches sucking along a gravy train.

True. space based games have always been a niche category. And TBH, SC currently has a larger following on Twitch than ED or SE (although ED actually lost a TON of followers during PR fallout over EDO). Yet SC doesn't appear to be anywhere near what other larger space genre franchises earn influencers. IMO these content creators are either streaming other games on other platforms, and/or have to be big influencer whale types off a single franchise in order to really make a decent living off SC.

e.g. NMS streamers who're more likely in successfully streaming a single franchise (v. only SC). Since the NMS fan base is significantly larger and this franchise is both younger/more popular to date:
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Also need to watch out for the non space based franchises which are open world exploration based environments. As these potentially stand to favorably help SC streamers in future. Take a significantly older/in production pre-SC franchise like Skyrim (and later ESO). These TES franchises have a combined 3.8M followers to date. And anachronistic R* RDR2 is considerably younger and non space/non futuristic themed gaming environment. But like SC, it's draw is that it's a highly detailed, interactive and richly immersive, open world exploration title:

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More specifically, the space based genre has always been a niche franchise space. Modern FPS(CoD, Dota, Fortnite), D&D Fantasy (TES Skyrim/Final Fantasy/Dark Souls), future apocalyptic dystopia FPS (Fallout/Resident Evil/Zombie genre) & mundane simulators (Farming Sim 22/ Cities Skylines/ETS etc.) are what have constantly dominated gamer preferences to date. At least of PC platform according to Steam, where the most popular space based games (NMS, ED, SE etc.) have typically ranked in bottom 3rd (or lately not at all quite sadly) of the Steam Top 100.

So it's going to be very interesting to see what gaming legacy/GOTY? Starfield (Bethesda's first true space based open world game) will create later this year. If Howard pulls off the phenomenon of TES/Skyrim (or a Fallout) in space (with mod friendly game mechanics), then the obsessed insanity of the Skyrim/ESO/Fallout fanbase could very well end up invading the space based genre--permanently. IMO CI & CR potentially stand to actually GAIN from whatever boost in Bethesda/open world fan base interest will occur at Starfield release. Assuming CI can hang in that far that is.

So space based games niche is poised to gain a significant influx of non space themed gamers all over social media in Nov. So I'd really be surprised if SC content creators didn't (quietly) jump ship to "diversify" their financial portfolios gaming experience thanks to Starfield successes.

Regardless, my blind spot assessment is based on Twitch follower number metrics. Which don't account for other platforms like YT, F@keybook or whatever the flippity flip Zucky has resorted to doppelganger-ing his #wokey platform nowadays :D
 
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As for ship sales...we'll have the Vulture soon-ish, I suspect with either 3.16.2 or 3.17...with no associated gameplay...followed in short order by a few other straight to flyable populars like the Corsair in a push to stabilise the funding tracker should it show a plunging neckline as a result of the recent 'noise'. The Hull A will (more than likely) magically appear with 3.17 even though there's equally no large cargo box mechanic or associated gameplay for it....You can also bet that the ship teams have been told to get their finger out with the potentially bigger money seller, the BMM...passed final whitebox stage already according to Lando the magnificent.

Funny you should mention the Vulture. Its my go-to ship for Odyssey missions. A couple of missile racks to take out scavs from the air. Small footprint so good for landing on bumpy terrain. Solid shields so can take a pounding if things turn nasty while im doing naughty stuff at a base of scavs drop while i'm scavenging myself. All round a solid little ship and perfect for Odyssey.
 
Funny you should mention the Vulture. Its my go-to ship for Odyssey missions. A couple of missile racks to take out scavs from the air. Small footprint so good for landing on bumpy terrain. Solid shields so can take a pounding if things turn nasty while im doing naughty stuff at a base of scavs drop while i'm scavenging myself. All round a solid little ship and perfect for Odyssey.
It looks to be a decent solo salvager in SC...assuming ship salvage gameplay ever makes it in before the heat death of the universe. Without that...it's just as much a hangar paperweight as the Starfarts were for the 5 years waiting for Ci¬G to get around to adding a refuelling mechanic.

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The Hull A will (more than likely) magically appear with 3.17 even though there's equally no large cargo box mechanic or associated gameplay for it....
Do you think so ? IIRC the main reason why Hull series are being delayed indefinitely is they cannot implement transforming ships, since it breaks their CryEngine hack "ships are flyable maps" since there would be either an overlap between 2 maps (front and rear of the ship) or a gap when it's extended. In both cases, bad things happen to the engine as it's definitely not meant to handle this.
From what we've seen the ship team delivers consistently and about on time, depending on current priorities of course, but they can deliver when assigned to a ship. Also absent game mechanics did not stop them before indeed as you mention the Starfarer and we could also mention exploration, passenger and salvage ships all of which are currently useless - so no bulk hauling gameplay would definitely not stop them from releasing Hull series.
They are painting themselves in another corner with that cargo rework as loading boxes inside a ship like the Caterpillar or C2 is a thing (maybe, at least one can figure how they'll do it), but loading boxes on a docked ship in space with outside support arms like Hull ships is another thing entirely. Still havent heard a single word from CiG on how they think they are going to achieve that.
 
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Oh, so what was just on sale then?

Bunch of combat ships:


New Years ships plus Hull series:

 
Bunch of combat ships:


New Years ships plus Hull series:


Oh, of course. Thanks for correcting that.
 
IIRC the main reason why Hull series are being delayed indefinitely is they cannot implement transforming ships
loading boxes on a docked ship in space with outside support arms like Hull ships is another thing entirely. Still havent heard a single word from CiG on how they think they are going to achieve that.
they can deliver when assigned to a ship. Also absent game mechanics did not stop them before indeed

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So often see this. When they are not playing they are hyping the game to hell. And then, sooner or later, when play, something goes wrong, they hit a bug, and bam, then they start cursing the game and saying its a pile of doo doo.

I'll admit, i have similar moments with ED. Just a bit ago, killed a guard on a roof, silently, no witnesses, no alarm raised. I now have a bounty and notoriety. How? It just shouldn't be possible. But FD's wonky system sometimes works like that, and its frustrating. Ok, i got the mission done. Now i have to wait for the notoriety immersion timer, but at least i can go do my next mission to massacre some pirates that have taken over a base, and thankfully, i'm not wanted at the port where i took the missions. Still annoying.

On the other hand, i don't go around telling people that ED is the best thing since sliced bread and encouraging them to spend hundreds or thousands of dollars on the game...
 
Nah, as we've seen before, if they can deliver the 3D assets, they do it. Completely absent game mechanics, place holder assets, all of these are present on every bigger sized ship, this never stopped CiG. The transforming 3D model though is a complete roadblock: CE cannot dynamically change map size (it's fixed no matter what), and like I said before having moving / overlapping maps inside the same ship creates other problems on its own. Without that roadblock we would probably have Hull C by now.
Also of note we've not seen a single core engine improvement since about 2014 when they moved to 64 bit coordinate system. The Vulkan API change may impact the core engine somehow, but I suspect the map/coordinate system is apart from that.
 
I'm pretty sure SQ404 was top priority at least for the past 12 months if not longer. Now that they are close to completion, they finally admit it.

Maybe around 2 and a half years ago, Calders found out that CR may have set them up. They did what every investor would do: Talk to the staff. Engineers probably told 'em that the PU is still a decade out if not impossible to pull off.
Calders got salty, demanded a release ASAP as well as a gag order for CR so that they could get their ROI.
Around 2020, CIG tried to appease them with TOW. Didn't work out since it relied on PU server code which is a pile of crap. Calders still insisted on a release. So maybe around a year ago they shifted priority to SQ404 which they knew they could pull off. That's the reason why core mechanics for the PU weren't worked on / pushed back. It's also the reason for all the weird stuff they released instead: pushable carts, bartenders, corpse dragging, coffee, etc etc.: They needed those things because the SQ404 storyline relies on them. And of course, they only fixed those bugs that also appear in SQ404, so that's why some bugs in the PU exist for over a year.
It goes without saying that there's no way to break this to the backers.

They knew the backers would shut their wallet if the PU was openly put on hold, so they acted as if
a) that weird stuff they released was important for the PU
b) the bugs they fixed were the important ones for the PU
b) the stalled development for PU was just slippage/delays because game development
Fanbase swallowed it.

Now that they are close to releasing SQ404, they are more comfortable with the truth and slowly try to come clear. Since they expect SQ404 to rake it in for the next couple of years, they don't give a rat's ass about the SC/PU community anymore - most of those folks already bought SQ404, PU is tabled anyway, and by the time focus shifts back to PU, the salty backers will all be replaced by a new generation of customers.
Roadmap was thrown out for the same reason - they just don't give a damn anymore and I believe them if they say they are annoyed by the fanbase. I mean, who wouldn't be annoyed if someone kept on ranting about something you stopped working on over a year ago.
The company upscaling / new office thing was simply done because they anticipate huge money from SQ404 and also a lot of work coming their way - after all, they need to run a marketing campaign, release Episodes 2 and 3, maybe even do console releases, merchandise and so on.

I for one don't think they are in trouble. If they release their single-player game within the year, they should no longer have to worry about money, even if it's just a mediocre game. Doing sequels also isn't that hard, just some new assets and storyline, just see how many installments they pulled off with the original Wing Commander engine. If they churn out a sequel/spin-off every 2 years it's enough to keep the lights on indefinitely. In case SQ404 turns out to be a massive hit, I wouldn't be surprised at all if they dropped the ball on SC completely.
 
The Hull A will (more than likely) magically appear with 3.17

Gonna be bummed when the Hull A comes in. It was the best "deal" in SC if you were buying a ship. Was $60 and you get a loner Freelancer and Arrow. Used to be Freelancer and Hornet, but that changed a while ago.
 
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