Elite Dangerous: Odyssey Hotfix 10.02 | 03/02/2022

Nope. Components are inside. Ships could carry spares and replace shot out unit.
Could.
Nope. Loading the large containers into large holds is coming. Large ships will stay at orbitals while smaller ships bring goods up. Logistics of loading will be part of it.
Is any of that really coming?

Everyone says that usually till they get together and do some crew stuff. Mining can be done solo but the mechanics are far more interesting for extracting.
It's good for streaming, granted. But here's another example - what is also supposed to be coming is AI/npcs doing all those other roles, for antisocial types like myself. AI that's indistinguishable from a player, so they say.

Is that really coming?

The willful blindness is funny. I’m not claiming it’s not moving at a glacial pace nor that I love CIG overall but good grief.
Good grief is my reaction to the project, and has been for the best part of a decade. I think it's hilarious though and certainly don't want it to end.
 
It's being able to walk around my ship and interact with it and its modules that's making me want to switch. I started playing Elite for the ships. To me its a space flight SIM.. I want my ship to be a place that feels like "my ship" if you know what I mean.
Yes, but it needs the interaction to be almost optional and in keeping with the module not some unrelated twitch mini game or something that distracts from flying my ship. Worse case our ships become FPS maps as we have to deal with hordes of boarders.

And when was the last time there were new ships in Elite? Years ago. In a space Sim

I'm not interested in the first person shooter element. Because if I was, there are much better FPS games out there. They should never have gone there... IMO.
I think it is unavoidable given the levels of ship to ship violence in Elite that if we can leave our ships on foot there will be shooting, it is just too unavoidable for those who want to do missions which also seem far to prominent.
My point is, there has been a migration to SC for a reason and I totally get it. So they are doing something worth having.
I only hear about SC here and nothing I have heard has tempted me to find out more about it, by the way people also used to go on about No Mans Sky? in the past has that gone now?
 
The possibilit

I'm not good at putting forward an argument. All I know is I like what I see in SC. The possibilities from ship interiors has a lot of potential. And to me it's not all about gameplay. It's (dare I say it) the immersive factor.

But in SC you can lift hatches and see modules (shields etc) with the idea you will be able to repair or fit them. You can get up out of your chair during flight and do stuff. And when you do a courier mission fir example, it's not just a menu driven click click type of thing. If you fetch a parcel, you've to go pick it up by hand and place it on your ship. Then deliver it by hand. Cargo is a physical thing. You can see it in your hold.

Mining. On big ships you need a crew to operate the ming lasers and refinery. Not cl8ckety click from a menu, you get out of your seat and operate this stuff.

Combat. Crew members can go sit in turrets a la Star Wars.

To me that's what it's all about.

Sorry but I'm off to bed now. I'm knackered 🙂
So you want to basically have a virtual job? One parcel is one thing, delivering several hundred units of an item….that’s gonna take hours to load/unload and I’m not sure that most people want THAT kind of immersion??
 
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I'm not fully up to speed but I'm aware of it. Yet despite SC being in perpetual alpha, people seem much more willing to not care that much.

I watch a lot of SC streams now and I must admit, I'm really tempted to go for it. I mourned the loss of Drew Wager from Elite but his SC streams are really compelling. Even he has said he couldn't possibly go back to Elite having experienced SC - especially because of ship interiors. In my view FDev put their foot in it there. I play Elite because of the ships. I therefore want more from my ships.

Anyway that's just my opinion.
It's quite interesting. For me exactly the opposite is true. Even though SC looks great and has some amazing concepts, it just can't get into it. I am not a friend of the "everything sim". I need some conveniently arcady aspects as well to be happy, this and most of the cool features are still missing (same can be said about odyssey, but oh well).
 
So you want to basically have a virtual job? One parcel is one thing, delivering several hundred units of an item….that’s gonna take hours to load/unload and I’m not sure that most people want THAT kind of immersion??
No from what I've seen for large consignments it's loaded for you. But it's physically there, you have to thread your way past it in the cargo.

Look my intention is not to promote SC. This is not the place. If you want to see how SC (or others) do it, it's literally all over YouTube (Kate and Drew good examples). You've just got to make your own mind up.

What I was actually trying to do, albeit badly, is to say that the competition is out there seemingly being much more proactive and doing really rather well. FDev in my view simply can't afford to go quiet. But importantly they must have something to showcase. It's a live service game. It requires constant attention and new features.

They should have dedicated people who play their own game. There's a lot that could do with evolving. I mean I just do not have the spirit in me to grind engineering for suits and weapons. The thought of that is depressing.

And they should have people playing the competitions games. NMS and SC at least. Not that they should try and produce clones. They should definitely do it their own way. But it would be healthy not to take the competition for granted. We are always checking out the competition at work. It's one way we manage to stay ahead.

I mean I'm literally thinking about moving over to another platform that's been in perpetual alpha for the last 10 years (or so). That should not be the case.

Anyway that's all I'm saying on the subject. Sorry for the long message.
 
Mining. On big ships you need a crew to operate the ming lasers and refinery. Not cl8ckety click from a menu, you get out of your seat and operate this stuff.

Combat. Crew members can go sit in turrets a la Star Wars.

To me that's what it's all about.

Sorry but I'm off to bed now. I'm knackered 🙂
Why is sitting in a turret any different than sitting in your seat as a gunner? :unsure:

In fact, if you forego interiors you could do just as much with telepresenced limpets with mining tools for both space mining and salvage.

FD should not fall into the same trap as SC and bloat out the game with interiors which will suck up a huge amount of time- time that the game does not have considering how old it is and how EDO was released. They (FD) need to make what we have now fun, well rounded and functioning.
 
Yes, but it needs the interaction to be almost optional and in keeping with the module not some unrelated twitch mini game or something that distracts from flying my ship. Worse case our ships become FPS maps as we have to deal with hordes of boarders.


I think it is unavoidable given the levels of ship to ship violence in Elite that if we can leave our ships on foot there will be shooting, it is just too unavoidable for those who want to do missions which also seem far to prominent.

I only hear about SC here and nothing I have heard has tempted me to find out more about it, by the way people also used to go on about No Mans Sky? in the past has that gone now?
No, being playing NMS since Christmas after the patch-aster with fire groups and the issues with identifying 'friend or foe', yep gfx's could be better, but it works really well in VR, some of my buddies have joined me too, multiplayer works too without any issues, would really like to see FD get ED right, but can't see them making up ground on other developers now, too many compromises have been made in the past that are going to impact the future. Don't get me wrong, I love ED, but will only come back and play it, if and when they get it right, just hope I'm wrong.
 
Why is sitting in a turret any different than sitting in your seat as a gunner? :unsure:

In fact, if you forego interiors you could do just as much with telepresenced limpets with mining tools for both space mining and salvage.

FD should not fall into the same trap as SC and bloat out the game with interiors which will suck up a huge amount of time- time that the game does not have considering how old it is and how EDO was released. They (FD) need to make what we have now fun, well rounded and functioning.
Ok well I strongly disagree but we're all different. I think if you saw how it was done in SC you'd perhaps think differently (or maybe not 🤷‍♂️).

The multi-crew gunner role in ED is really not good. Rather than sitting in a turret and looking down the sights, we end up with this weird out of body experience. It's strange to say the least. And dare I say it, feels like really lazy development.
 
Still crashing at menu. Every one in a while I check elite to see if Odyssey is fixed now. But this time you managed to totally break it lmao. So when can I expect to play a game I payed a good amount of money on? 2 years? 5?
 
Ok well I strongly disagree but we're all different. I think if you saw how it was done in SC you'd perhaps think differently (or maybe not 🤷‍♂️).

The multi-crew gunner role in ED is really not good. Rather than sitting in a turret and looking down the sights, we end up with this weird out of body experience. It's strange to say the least. And dare I say it, feels like really lazy development.
I agree its a lazy development in how it was delivered, but remote weapons are actually more realistic than WW2 style turrets, not to mention scale issues (medium and large weapon hardpoints are like small cars in size). But saying that FD could make the gunnery position like its concept art (the holo-sphere one) and much more involved.

In the end its about what FD can deliver with what they have- I'd rather have polished telepresence for guns, limpets, drones etc than janky interiors that cause the game more problems.
 
Still crashing at menu. Every one in a while I check elite to see if Odyssey is fixed now. But this time you managed to totally break it lmao. So when can I expect to play a game I payed a good amount of money on? 2 years? 5?
I have seen posts in one of these threads claiming that this can be caused by either your avatar or that of one of your friends, changing the avatar or unfriending seemed to fix it for them. So something to look into.
 
this , go into horizons , recreate your avatar as closely as you can to your character , delete your old avatar/holome go back into odyssey it should work perfectly
 
Still crashing at the logo after the intro video in VR also my controls keep resetting.......other friends having same issue,,,,,all my other VR games working fine.
Does Star Citizen have VR?
 
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