COMPLETED CG Take Up Arms Against Darkwater Inc (Combat)

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If this CG ends very early, and Darkwater is still in existence and fighting the war, I'm tempted to continue the fight but this time for their side, just so that they're no longer Hostile to me. 🙃
Nope, their rep is locked at hostile. I tried winning 2 conflicts for them and it didn't move.
 
Which is a shame, because I can't make the top 25% without the CG continuing through Monday.

Don't you think it's ironic that the decal depicts a space ship but you probably earned it with ground combat?

How do you know how the decal looks like? Has the image been leaked somewhere?
 
How do you know how the decal looks like? Has the image been leaked somewhere?

Not a leak, just page 1
 

Not a leak, just page 1

Nice thanks, I completely missed that
 
If I buy a second Clipper and deck it out for npc piracy, should I get hatchbreaker limpets, or just use scramble spectrum and target the cargo hatches during the combat part of the operation?
 
I'd only be buying the second Clipper because it will be going cheap, due to the CG. Anyone know the answer?

I'd quite like to see a pvp CG with vast reductions in insurance excesses on rebuys. They could run it along paintball defend/attack the village scenarios. The more ships the attacking team can land in the station, the more progress. The more enemy ships kept out or blown up, the more progress for the defenders. I guess they would have to run it in timed slots. Even the gankers would be involved.
 
I assume everyone will get the 30% ship discounts (not just the top 10%) once the CG is done and it is implemented. Is that correct?

I'd only be buying the second Clipper because it will be going cheap, due to the CG. Anyone know the answer?
The answer to what question?
 
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The question of whether I can pirate npcs by using scramble spectrum on cargo hatches, rather than bothering with hatch breakers and stop rolls, when I get my new cheap Clipper
 
Would be easier if anyone knew the answer here - after all, we're fighting for a principle; and, for me, thar principle is cheap empire ships that I already own. I could do with an idea how to use a Clipper differently.
 
Would be easier if anyone knew the answer here - after all, we're fighting for a principle; and, for me, thar principle is cheap empire ships that I already own. I could do with an idea how to use a Clipper differently.
Hatchbreakers I imagine. I don't think scramble spectrum will consistently open the cargo door, or stop the ship dead so you can shoot it. Also, in order to target a specific module I think you need the powerplay equivalent of scramble spectrum.
 
I assume everyone will get the 30% ship discounts (not just the top 10%) once the CG is done and it is implemented. Is that correct?
Its a global reward not CG players only, You will still need empire ranks to buy the discounted ships but All players get access....
Decals and the free rail guns are not global rewards...
 
Thanks. That's what I feared. Was hoping to get them to drop cargo and either die or flee. Might need to learn the immobilisestop roll technique. I think the Clipper's not much of a prize here. But, I'm top 25%, it's been fun, and it got me to Deadly.
 
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