@TiberiusDuval,
Sure you can save scum, it's an old tradition. The point is the game itself, the world you were in and how it made you feel and how you learned just how different an 'Anarchy' system was to another less dangerous system.
Hey if i wanted i could have a great 'safe' time just shuttling robots back to Sol from Barnards Star, but that safety made internal game logic sense, it was a safe route right in the heart of Federation space with strong system security, and it was pretty dull especially if you wanted to grind that route at full speed (max time compression) until you got enough for a panther clipper!
The thing is in ED so far, my immediate impression after 7-8 years of this games development, is that cash is too easy to come by vs what you can spend it on and the 'Dangerous' in the games title is frankly a joke. There is none to very little danger present in the games internal world, there just is not, even when visiting an Anarchy system with a mission warning i might get interdicted by enemy ships (mostly this does not happen). It's weird, it pulls me out of the game world and causes me to doubt the games internal logic and cohesion. It's the only Elite game where i've had that impression (even if resorting to save scumming in the older games when i needed to, i was doing that exactly because the 'danger' was too much to handle for me at that point).
Elite, Frontier, Frontier: First Encounters were all games where you felt the danger in different degrees depending on where you were (in an Anarchy or not) and if your current mission said you 'might' encounter enemy ships that meant you probably would.
Elite: Dangerous is just lacking that 'danger' despite the games title! How (when/why?!) has 'Dangerous' become kind of ironic?