Ships Got Attacked by a Ganker - What Weapon Did He Use?

I was able to get away, but I was attacked by some jerk in a Krait. One shot and my 6A Prismatics were gone.

What the hell did I get hit with?
 
I was able to get away, but I was attacked by some jerk in a Krait. One shot and my 6A Prismatics were gone.

What the hell did I get hit with?
Sounds like torpedos. Fit a Point Defense. That seemed to help me, in those situations.
Torp maybe - there are weapons that reset shields - reverberating cascade.
That thingy in your avatar is pretty cool :alien:(y)
 
I was able to get away, but I was attacked by some jerk in a Krait. One shot and my 6A Prismatics were gone.

What the hell did I get hit with?

Are you sure it was one shot?
How those prismatics were engineered? how many PIPS you had in SYS? What was the total strength of your shields (any shields boosters and how were they engineered)

Regarding torps, you need to take 4 torps for them to kill your shield generator. So the question is, was your shield generator destroyed? Did you get any warning regarding Incoming Missiles?

Lots of questions...
 
As far as I'm aware, the defence against torps is keeping moving as they're outpaced by most ships, although it could be that whoever hit you was skilled at using them (they travel at the speed of the ship they were launched from initially- although you can't just use that to fire point blank at someone because the arming time). They're also pretty tough, so I don't know if point defence is going to be much help against a torp you can already outrun.

However, a class 6 prismatic will need multiple torpedoes to bring it down, so depending on what ship they were flying it's possible that killing your shields was all they could effectively do.
 
As far as I'm aware, the defence against torps is keeping moving as they're outpaced by most ships, although it could be that whoever hit you was skilled at using them (they travel at the speed of the ship they were launched from initially- although you can't just use that to fire point blank at someone because the arming time). They're also pretty tough, so I don't know if point defence is going to be much help against a torp you can already outrun.

However, a class 6 prismatic will need multiple torpedoes to bring it down, so depending on what ship they were flying it's possible that killing your shields was all they could effectively do.
It might be pure placebo, but I was ganked a few times, losing my shields too fast, and read about torpedos. After fitting one or even two PDs, I've either been lucky, or it worked. I like to snug with the opponent, and using frags with extra jitter (rapid fire), so running is not my thing. Honestly, I'm so busy brawling, that I wouldn't notice a torpedo if it came straight towards me 🚀:alien:💥
 
pd is ineffective against torps, you need like 4 of them to fire in one direction to shoot down 1 torpedo, even planetary pd that fire like dozens of anti missiles cant deal with them
 
pd is ineffective against torps, you need like 4 of them to fire in one direction to shoot down 1 torpedo, even planetary pd that fire like dozens of anti missiles cant deal with them

I'm thinking that a pair of the double engineered PD might be able to deal with them torps.
 
I'm thinking that a pair of the double engineered PD might be able to deal with them torps.
engineering doesnt affect pd firepower, only ammo (useless) and weight/integrity, shielded pd is usefull, as on a lot of ships first module that die to missiles is point defence :)
btw, it's not supprising as pd is pre horizons module, when ship speeds were 50% lower than current g5, so i can imagine pd's being more effective against torps and missiles as engagment times were longer, IMO fdev should increase shot speed on pd or allow some engineering that would increase pure effectivness, but i guess it's minor issue given everythnig else...
 
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Are you sure it was one shot?
Perhaps it wasn't. The basic sequence of events was:
1 - Try to avoid interdiction
2 - Fail to avoid interdiction (it seems impossible to avoid a player interdiction)
3 - Drop out of supercruise
4 - Boost to get the hell out of there
5 - Shields are gone

From the time I dropped out of SC until my shields were gone was a matter of seconds. I'm assuming it was only shot due to how quickly it occurred. But, it very well may have been more than one shot.
How those prismatics were engineered? how many PIPS you had in SYS? What was the total strength of your shields (any shields boosters and how were they engineered)
Not engineered. I decided to play around with a Clipper build and had everything A-rated, except the typical D-rated stuff and I had 6A Prismatics. If I remember correctly, I had a couple of A-rated shield boosters, but I might be wrong.

When it occurred, I had max pips to ENG, which means one pip each in SYS and WEP.
Regarding torps, you need to take 4 torps for them to kill your shield generator. So the question is, was your shield generator destroyed? Did you get any warning regarding Incoming Missiles?
I built this ship specifically to run some Kongga Ale to Lori Jameson so I see if I like the ship. Since I've been grinding mats and engineering my Courier, I didn't have the sound on and was listening to music. So, I couldn't tell you if there were missile warnings or not.
Lots of questions...
I wish I had better answers for you.
 
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pd is ineffective against torps, you need like 4 of them to fire in one direction to shoot down 1 torpedo, even planetary pd that fire like dozens of anti missiles cant deal with them
"Once activated, the Point Defence Turret will automatically target and shoot at any missiles, torpedoes, mines, and Hatch Breaker limpets within its 2.5 kilometer range and line-of-sight"


The "line-of-sight" is important. If critical, I place one PD on top of the ship and one below. It might not work, but it has worked fine for me somehow.
 
Perhaps it wasn't. The basic sequence of events was:
1 - Try to avoid interdiction
2 - Fail to avoid interdiction (it seems impossible to avoid a player interdiction)
3 - Drop out of supercruise
4 - Boost to get the hell out of there
5 - Shields are gone

From the time I dropped out of SC until my shields were gone was a matter of seconds. I'm assuming it was only shot due to how quickly it occurred. But, it very well may have been more than one shot.

Not engineered. I decided to play around with a Clipper build and had everything A-rated, except the typical D-rated stuff and I had 6A Prismatics. If I remember correctly, I had a couple of A-rated shield boosters, but I might be wrong.

When it occurred, I had max pips to ENG, which means one pip each in SYS and WEP.

I built this ship specifically to run some Kongga Ale to Lori Jameson so I see if I like the ship. Since I've been grinding mats and engineering my Courier, I didn't have the sound on and was listening to music. So, I couldn't tell you if there were missile warnings or not.

I wish I had better answers for you.

Clipper with non-engineered 6A prismatics and a couple of shield boosters and a single pip in sys?
That's about 600mj tops - for a murder boat that's very little and incendiary frags or plasmas can wipe your shields very fast
Nice that you managed to get away under these circumstances
 
As useless as clipper may look, it's still should be priority to engineer over courier, that is absolute in comperison to all ships of similar size in literally any role, only excelling in running away, it's only good noob ship in open, as you just dont get killed not trying to fight...
 
The Clipper outruns most of the ships once properly engineered (mine boosts at 615m/s with 64t of cargo bi-weave <500m/j and 2300hp of hull).
 
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