Game Discussions Star Citizen Discussion Thread v12

Still waiting on Ant to answer my questions :/

  • Do you think it's ok for an extra ~$5.5m to have been taken out of the company in 2020? Given that the money could have been otherwise used to further the game.
  • Do you think CIG had hit the kind of milestones that warranted this bonus remuneration to Chris (as majority shareholder), and the minority investors?
  • Would you be happy for comparable bonus ROI payments and dividends to occur annually?
 
You really love the phrase "Hollywood Accounting Scheme", don't you?
This is literally the worst scam ever conceived, look, if it was such a bad scam, why are we perpetuating it by having the biggest thread on a competitor dev's forum be about it? Why can't we shut up about this horrid scam and leave it be? I mean, it'll die eventually? Surely some authority must intervene? Right? RIGHT?
Using the phrase "Hollywood accounting scheme" to describe a Hollywood accounting scheme seems pretty normal tbh? What would you want Hollywood accounting schemes renamed as? The shell companies to move the money around to make the books say what they want, being able to cook the books to say different things to different people, the use of Delaware mailboxes as HQ etc. It's all standard stuff, its been nearly 2 decades since I first heard an explainer on NPR's Planet Money. Ortwin and Chris both have used this stuff in their previous work to the point they were summonsed to court over a perfectly legal milking of the German government.

In the UK its not standard to pay dividends out if you still have debt you can't cover and are going into an expansion phase. Its something companies generally only do when they are settled and secure. I can't think of any non-scam companies that pay out dividends at all in years when they have big expansions planned.
 
Last edited:
I've played a bit of no man's sky, and it just doesn't grab me. It's a bit too cartoony and honestly feels like a poor man's Minecraft with ships that fly like a free look camera.

I've played loads of Elite, I've done the exploring, found undiscovered life, experienced the big set pieces (hyper diction, core mining), and made and finished every single ship to my desired design (except ironically my corvette, which is missing a few bits of engineering and fine tuning but is already so OP already is there any point - speed build vette FTW btw). I even got the DLC computer voice for my armour tank T10.

I find it absolutely hilarious that ED community is SO salty about star citizen. The eee is so bad people need to self censor the board lest it damages the fragile outlook in their mind (a clear sign of cope)

Also I don't know if it's just because of when I started playing SC but I've not experienced much in the way of bugs.

I've experienced landing zones taking a while to load in when I respawn (causing death once as I just stormed out of the door and fell)

And I've experienced a couple of glitches with quantum travel - either the routing glitching and the ship taking a strange and slow route, spinning out when exiting supercruise, and on one occasion, I dropped out of quantum when it was 'navigation' glitching in space and had to do so by powering off my ship, at which point it spun out and blew up.

The not loading glitches are game breaking - but honestly, the QT ones I don't mind.
It's very very rare and it genuinely doesn't feel game breaking - despite being a software glitch in the game, it feels to me, like a glitch in the quantum drive tech in my ship.

A bit like how the guns in the absolutely amazing Far Cry 2, will occasionally jam mid fire fight.

I'm sure people will try and say that's 'cope' or 'making excuses' but it's not.

I paid £60 for the game, I'm happy with what I got for it, and would recommend the game to others.
I've been a SC backer since '16 - not as early as many but for still long enough to see the game grow from the mini-PU during the 2.X days until now. The game is considerably more complex and vaster than it was then, and I still have fun playing it with org mates:

My issue is CIG's management, which is driven by Chris himself - he's a visionary and a perfectionist, which is a combination that often clashes with effective leadership and management skills. Furthermore, we've seen his management in-play in the past - with dubious results. Couple that with wildly optimistic projections of what CIG can accomplish within given amounts of time pushed by CIG's PR folks (and then pushed hard to the right), and backers like me who began really optimistic have become either hostile or jaded.

My frustration often manifests itself in humor or snark, so I share it here and over on Spectrum. Others seem to like it, though the resident white knights often waste no time rage-pecking that report button on me. :D

Look, I want to see SC successful, or I'd have not poured over ten grand into it. But my track record on backing stuff ain't great. I was a huge proponent of the Timex Sinclair home computers, which went defunct, the Handspring handset series - which was bought out and then went defunct, and the Blackberry handsets - which went defunct. But don't let that get you down - I'm sure Star Citizen will be different. ;)
 
In a strange coincidence the last three loudest backers have all admitted to doing this. Weird.

To be fair, its a tricky situation.

Too little investment, they don't have the same faith in the project their words would imply.

Too much investment, they are a stupid whale who is suffering from sunk cost.

I suggest the next one to come in says they are in for a couple of hundred.

A bit like the Goldilocks story.

The first pledger invested too little, and was ridiculed.
The second pledger invested too much, and was ridicued.
But the third pledger invest just the right amount, and was accepted... but then ridiculed for the cow manure they were spouting.
 
Look, I want to see SC successful, or I'd have not poured over ten grand into it. But my track record on backing stuff ain't great. I was a huge proponent of the Timex Sinclair home computers, which went defunct, the Handspring handset series - which was bought out and then went defunct, and the Blackberry handsets - which went defunct. But don't let that get you down - I'm sure Star Citizen will be different. ;)

Remind me to never ask you for investment advice!
 
To be fair, its a tricky situation.

Too little investment, they don't have the same faith in the project their words would imply.

Too much investment, they are a stupid whale who is suffering from sunk cost.

I suggest the next one to come in says they are in for a couple of hundred.

A bit like the Goldilocks story.

The first pledger invested too little, and was ridiculed.
The second pledger invested too much, and was ridicued.
But the third pledger invest just the right amount, and was accepted... but then ridiculed for the cow manure they were spouting.

It's like not getting the drinks in when it's your round. :ROFLMAO:
 
I've been a SC backer since '16 - not as early as many but for still long enough to see the game grow from the mini-PU during the 2.X days until now. The game is considerably more complex and vaster than it was then, and I still have fun playing it with org mates:

My issue is CIG's management, which is driven by Chris himself - he's a visionary and a perfectionist, which is a combination that often clashes with effective leadership and management skills. Furthermore, we've seen his management in-play in the past - with dubious results. Couple that with wildly optimistic projections of what CIG can accomplish within given amounts of time pushed by CIG's PR folks (and then pushed hard to the right), and backers like me who began really optimistic have become either hostile or jaded.

My frustration often manifests itself in humor or snark, so I share it here and over on Spectrum. Others seem to like it, though the resident white knights often waste no time rage-pecking that report button on me. :D

Look, I want to see SC successful, or I'd have not poured over ten grand into it. But my track record on backing stuff ain't great. I was a huge proponent of the Timex Sinclair home computers, which went defunct, the Handspring handset series - which was bought out and then went defunct, and the Blackberry handsets - which went defunct. But don't let that get you down - I'm sure Star Citizen will be different. ;)
You are the Lethality of this here forum.
 
So far as i can work out Star Citizen appeals mainly to Space Kids of the 1970's and 1980's, people whose childhood was in that time frame which was an explosion of space themed tv and movies, a decade later as young adults they played Chris Roberts games, which were very good games for the time.

I was born in 1976, i never played any of CR's games in the 1990's, but I am a space kid and Star Citizen appeals to that space kid in me, i don't know if that colours my perception of it, but who cares, i get a lot of joy from it, despite all its faults it is an awesome game.
 
ITS ALPHA! No, wait, its a released game!!!!

oqm93mpcw6j81.png

zqecqm5hw6j81.png

n2rkchfjw6j81.png
 
Back
Top Bottom