For the typical commodity, optimising BGS states will boost the production rate by 3.5x compared with the neutral position, and in some cases more is possible. That's quite an aggressive increase - it turns a market capable of supporting medium pad ships into one capable of supporting the same number of large pad ships, for example - though a fair amount of luck is involvedBut I do think there should be a way to more aggressively boost the supply or demand of something in a station. So the community could deal with situations like this, instead of it boiling down to ferrying FCs from the bubble for dozens of hours.
In phase 3 the commodities and target were such that doing that was both practical and necessary to complete the goal (in phases 1, 2 and 4A, the target was low enough not to need it)
Of course, this time, even a 3.5x boost isn't all that significant. One of our best production stations for the commodities started this goal with that boost active, but because the baseline production of these commodity types is relatively low, it doesn't help.
- survival equipment, the best one this time round, has a maximum specialisation of about 6t/economic unit, and our biggest production station has about 1200 EUs.
- ceramic composites, the old favourite, has a minimum specialisation of about 10t/economic unit, and a maximum of 145t/EU - so even a standard CEI surface base with only ~225 EUs can produce quite a lot of it if it has high specialisation and we could focus optimisation on the ones near the maximum.
- coffee, which was big last time, is normally only 3t/economic unit, but the occasional super-producer instead gets 100t/EU - so focusing BGS optimisations on those again can really help
The community can deal with these situations, it just requires two things:
1) A bit of luck with BGS states (you can't do much about Expansion or the Event states, for example)
2) The baseline production to be in at least the right general area.
It's entirely possible to do - phase 3 was great, phase 4a if the target had been the same as this time we'd probably have done it - but it requires fairly careful selection of the commodities involved to make it work (and arguably a two-week CG would be better for it, too).