Should Lithobreaking be more dangerous?

Right now, in every ship, boosting directly into the ground is survivable. I personally feel this could be more lethal. Bypass all shields for the ground and them take speed/ angle of attack / ground clutter into account.

What do people think?
 
Right now, in every ship, boosting directly into the ground is survivable.
Do you have data to support this statement?

I personally feel this could be more lethal. Bypass all shields for the ground and them take speed/ angle of attack / ground clutter into account.

What do people think?
I've blown up several ships by unintentionally ramming them into the ground.
 
Right now, in every ship, boosting directly into the ground is survivable. I personally feel this could be more lethal. Bypass all shields for the ground and them take speed/ angle of attack / ground clutter into account.

What do people think?

When the SRV first released (late 2015) there was quite a bit of chatter about whether the SRV's shields should protect you from ground damage. I thought they should at the time, logically (that's how ships work) but didn't think it was a big deal & time has told that it wasn't (because you can easily repair an SRV hull).

So if contact with the ground caused hull damage as though there were no shields I don't think I'd really mind. I have plenty of shieldless ships, flying shieldless adds a little extra requirement for careful landing and with practice I can take no damage even on high-G worlds.

So I'm not against it, but then again, not really seeing a benefit to making the change.
 
When the SRV first released (late 2015) there was quite a bit of chatter about whether the SRV's shields should protect you from ground damage. I thought they should at the time, logically (that's how ships work) but didn't think it was a big deal & time has told that it wasn't (because you can easily repair an SRV hull).

So if contact with the ground caused hull damage as though there were no shields I don't think I'd really mind. I have plenty of shieldless ships, flying shieldless adds a little extra requirement for careful landing and with practice I can take no damage even on high-G worlds.

So I'm not against it, but then again, not really seeing a benefit to making the change.

Agreed, it seems somewhat a moot point really.
 
6UjTW5I.jpg


But would the Panther Clipper survive???

O7
 
What happens when two SRVs collide? IIRC they only affect each other's shields but it's not something I've ever paid attention to.
Hmm... that's good question. I'm not exactly sure, but from what I can recall I think shields do bounce off eachother.

So maybe it wouldn't be a problem in regular space fight after all... but could help griefers who would ram players into station walls.
 
Without bypassing velocity limiters, essentialy any ship, with enough upgrades, will survive a collision with any planet, even without shields. Velocity and angle are already taken into account (higher velocity does more damage and an impact that changes velocity less generally does less damage), but the game still doesn't simulate collisions very well and has had massive defensive inflation over the years.

Ship to ship collisions are treated differently than collisions with static objects. I don't know the exact details, but relative mass is a significant factor.
 
Right now, in every ship, boosting directly into the ground is survivable. I personally feel this could be more lethal. Bypass all shields for the ground and them take speed/ angle of attack / ground clutter into account.

What do people think?

I think that it's hard to back up such a broad statement without factoring in shield and hull strength, speed and angle of attack. Boosting directly into the ground can be survivable, it doesn't require massively reinforced builds to be survivable, but is far from always being survivable. Given my peculiar "choice of career" I have plenty of experience in terminal lithobraking, more than I'd like to admit 😅, rest assured it can be done!

Coming in head-on or belly flopping, can also make the difference between making a hole in the ground and getting away, or becoming the hole.
 
I've certainly been to the rebuy screen due to hitting the ground.
My explorer alt is carrying hull damage due to hitting the ground.
So yes the ground can exceed your shields ability to protect.

Talk of ramming SRVs together gives me flashbacks to Zorb Football...
 
I've certainly been to the rebuy screen due to hitting the ground.
My explorer alt is carrying hull damage due to hitting the ground.
So yes the ground can exceed your shields ability to protect.

Talk of ramming SRVs together gives me flashbacks to Zorb Football...

Yep, that's happened to me, although that may be more due to my habit of putting ridiculously small shields and no armour on my exploration ships, but that's how I do it!
 
The disparity between ships and SRVs being affected by impact with shields up i think has to be deferred to head-canon.

What i go with is SRV shields are a bit different since the SRV has to have contact with the ground to drive, whereas ships don't, and when landing, they can merge/deform their shields as they land. So SRV shields are weak enough to allow driving, but this means they can take kinetic damage as well from impacts. (This of course doesn't explain weapons.... erm... the slow blade penetrates?)

Anyway, that's my head-canon.
 
Back
Top Bottom