Do you have data to support this statement?Right now, in every ship, boosting directly into the ground is survivable.
I've blown up several ships by unintentionally ramming them into the ground.I personally feel this could be more lethal. Bypass all shields for the ground and them take speed/ angle of attack / ground clutter into account.
What do people think?
Right now, in every ship, boosting directly into the ground is survivable. I personally feel this could be more lethal. Bypass all shields for the ground and them take speed/ angle of attack / ground clutter into account.
What do people think?
When the SRV first released (late 2015) there was quite a bit of chatter about whether the SRV's shields should protect you from ground damage. I thought they should at the time, logically (that's how ships work) but didn't think it was a big deal & time has told that it wasn't (because you can easily repair an SRV hull).
So if contact with the ground caused hull damage as though there were no shields I don't think I'd really mind. I have plenty of shieldless ships, flying shieldless adds a little extra requirement for careful landing and with practice I can take no damage even on high-G worlds.
So I'm not against it, but then again, not really seeing a benefit to making the change.
Likewise. Especially High G worlds are not your friends....Do you have data to support this statement?
I've blown up several ships by unintentionally ramming them into the ground.
I think the main problem is that the moment shields stop protecting ships from collisions, ramming becomes omnipresent tactics.
Is that two unladen SRVs of the nonmigratory type?What happens when two SRVs collide? IIRC they only affect each other's shields but it's not something I've ever paid attention to.
Is that two unladen SRVs of the nonmigratory type?
Maybe even from a "Python"
Sorry its been a long day
O7
Hmm... that's good question. I'm not exactly sure, but from what I can recall I think shields do bounce off eachother.What happens when two SRVs collide? IIRC they only affect each other's shields but it's not something I've ever paid attention to.
Why not? Contact with physical object at high speed is what it is. Why make difference between ship, station, planet?I'm thinking that contact with the ground and contact with other vehicles may not have to be treated the same by the game.
I was once interdicted near a planet, I ended up being knocked out of suprecruise at a massive speed and bouncing of the planet.
Here is the clip of it.
Source: https://www.twitch.tv/videos/368566556
Right now, in every ship, boosting directly into the ground is survivable. I personally feel this could be more lethal. Bypass all shields for the ground and them take speed/ angle of attack / ground clutter into account.
What do people think?
Why not? Contact with physical object at high speed is what it is. Why make difference between ship, station, planet?
I think the main problem is that the moment shields stop protecting ships from collisions, ramming becomes omnipresent tactics.
I've certainly been to the rebuy screen due to hitting the ground.
My explorer alt is carrying hull damage due to hitting the ground.
So yes the ground can exceed your shields ability to protect.
Talk of ramming SRVs together gives me flashbacks to Zorb Football...