if you think they have cracked the game report it its happend before and it can be done why they do it god knows ruin other players game play
As useless as clipper may look, it's still should be priority to engineer over courier, that is absolute in comperison to all ships of similar size in literally any role, only excelling in running away, it's only good noob ship in open, as you just dont get killed not trying to fight...
From the time I dropped out of SC until my shields were gone was a matter of seconds. I'm assuming it was only shot due to how quickly it occurred. But, it very well may have been more than one shot.
Not engineered. I decided to play around with a Clipper build and had everything A-rated, except the typical D-rated stuff and I had 6A Prismatics. If I remember correctly, I had a couple of A-rated shield boosters, but I might be wrong.
When it occurred, I had max pips to ENG, which means one pip each in SYS and WEP.
so, what's the PVP meta? From what I've read, it's typically an FDL, but what are the loadouts?
2 4B rapid banks? What does that mean?Reinforced HiCap Prismatic, 2 4B rapid banks and then a combination of PA/Rails (3 Eff/1 Short range, 4 with thermal conduit and 1 TLB on a eff medium) 4-5-6 boosters at CMDR's choice (heat sink helps, chaff for gumbals). Rails are LR, 1 feedback cascade. 1 super pen if you have 3 PAs. At the end you have a 550 m/s boosting killing machine with 2500-3000m/j of raw shields, 60/60/30 resistances and <5m rebuy cost.
Sheild cell banks, engineered to rapid recharge or whatever it is called.2 4B rapid banks? What does that mean?
ThanksSheild cell banks, engineered to rapid recharge or whatever it is called.
Just in case you're wondering why 4B instead of 4A, B-rated comes with 1 additional charge but it's 60% heavier.Thanks![]()
Personally, I fly a hull tanked Vulture when PvP'ing. It's got bi-weaves, so I've never used SCBs. I also find no use for heat sinks, and I only use frags, meaning that I only have one trigger. I'm a primitive alien, but I like it that way. Against a Cutter, I can get so close, that I'm scraping against the opponents hull (light ramming) and if he brought friends, they will often hit him while shooting at me, causing some pretty entertaining situationsJust in case you're wondering why 4B instead of 4A, B-rated comes with 1 additional charge but it's 60% heavier.
This is one of the most common meta builds, no jump no fuel...Sheild cell banks, engineered to rapid recharge or whatever it is called.
Are you sure it was one shot?
How those prismatics were engineered? how many PIPS you had in SYS? What was the total strength of your shields (any shields boosters and how were they engineered)
Regarding torps, you need to take 4 torps for them to kill your shield generator. So the question is, was your shield generator destroyed? Did you get any warning regarding Incoming Missiles?
Lots of questions...
1 Torpedo hit on Pip 1 Prisma-Shield here
First:
You ask before at pips
Second:
2 Torpedos - maybe hit me at the beginning
1 Torpedo - white - yelllo - go away
1 Torpedo - hit me
Third:
Yes, that was one of my first torpdeo meetings
Best defence against torps for big ships is have them carry seekers. Even single C1 hardpoint seeker, even unengineered, can fully counter any of torps bulids. Its better than PD, as PD needs some time to destory torp, while single seeker will kill it, and seekers can be launched from lot more distance than PD works.
But there is catch. When you get pulled out, you need check attacker loadout to see if they have torps. If they have it, you need be prepare to moment where those are launched. When it happens, boost in any opposing direction than torps, FAoff, and lockon on with seeker into torpedos. Even slowest of ships, a T-9, can defend from torpedos like that.
But its seems its not widely known, as ppl dont realize that enemy missiles/torps/mines , can be locked on by own seeker missiles.
Indeed. While rails can shot down torps as well, but its very difficult to do it, especially with bigger ships, that as thier hardpoint coverage makes it more harder, and myself was only able to it few times. Similar is for mines.indeed, seeker works nicely and they're easier to work with than the other stuff like Rails or frags with screening shell experimental (which in itself is not a very popular experimental)