Suggestion: Newbie/harmless graceperiod.

You do get a mulligan. The basic sidewinder is free to replace. So make as many mistakes as you need, become wanted, fail missions, fight an Asp, ram a space station...get it all out of your system then hit the "Wipe Save" button and start from scratch.
 
Even after having done the basic tutorials, I had some trouble getting to grips with how the Sidewinder handles and ran headlong into the learning-curve wall, racking up a lot of fines in the first few hours of play.

Elite Dangerous could be a bit more forgiving towards absolute newbies, instead of treating them as grizzled veterans after a basic tutorial that frankly is as helpful as a blind deaf mute emoting war&peace in the subway during rushhour.

My suggestion would be to have rookie-stripes on a newbie's Sidewinder for the first, say, five trips so that they can get some flighttime under their belts without the added frustration of the game treating them like they've played Elite Dangerous all of their lives.

TL;DR thread. What you mean with rookie stripes? Relaxed time-limits with missions? More lenient AI? What?
 
I've got to say no to this idea. When you're at the bottom of the food chain you have to behave accordingly, & it teaches you more about playing the game than any number of tutorials. It's knowledge you'll need later on when you're a bigger fish. ;)
 
Even after having done the basic tutorials, I had some trouble getting to grips with how the Sidewinder handles and ran headlong into the learning-curve wall, racking up a lot of fines in the first few hours of play.

Elite Dangerous could be a bit more forgiving towards absolute newbies, instead of treating them as grizzled veterans after a basic tutorial that frankly is as helpful as a blind deaf mute emoting war&peace in the subway during rushhour.

My suggestion would be to have rookie-stripes on a newbie's Sidewinder for the first, say, five trips so that they can get some flighttime under their belts without the added frustration of the game treating them like they've played Elite Dangerous all of their lives.

ED can be pretty hard at times. I myself got destroyed countless times just by trying to dock. Which can be very frustrating. Especially, when you just bought that Cobra with your hard earned credits and can't afford the insurance.
The good part is you will certainly learn from your mistakes and be more cautious and alert the next time.
I think it is the perfect way to learn stuff about the game and how it works. Don't do what you wouldn't do in RL. Like docking\undocking at ridiculously high speeds just to be cool. (Like I used to do) ;)
The advantage here is you get to start over immediately unlike RL.

I've never noticed the game being unfair. You always have a choice and a fair chance to run away when being interdicted, at least if it's the AI.
Unless you're comfortable with the controls and got some better guns, I would personally avoid all sorts of combat at any cost.

You will soon learn what works and what doesn't. It might be painful sometimes. But humans learn best through pain.
Oh, and NEVER fly with a bounty on your head. Now that players can interdict other players. ;)


Dock safely, Commander!

A.M.
"signing off" *brrt*
 
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ED is extremely unintuitive and that's more the issue than the difficulty, which is also a bit steep at first. Now, I'm the type that researches, watches YouTube videos, reads wikis, all of that before even buying a game, but most people don't do this, nor should they need to.

Sure, I figured it all out after several pretty disastrous false starts, but many new folks are going to be completely lost. It is a real issue, not to be ridiculed or taken lightly, as a whole brigade of new folks are about to try ED soon.
 
Obviously the stripes make you go faster, making you too fast for police radar.

Like zebras in space.


I would pay for this skin and proceed to graze on asteroids. Imagine the glory:

zebra_zps9872380d.png

FD plz.
 
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ED is other than other Games ..... YOU are the one which must learn ... not your Char/Ship/Equip.
Example Flying from Planet to planet:
- First simple Click on Destination - Accelerate - Start SC ... -Ups overfly -Turn Ship -Ups overfly -decelarate -Too Far -accelerate -Ups Overfly
But then after a few day You learn how to use the Speed correct.... Set Destination -- watch your speed (not too fast, not to slow) -reach destination without overfly.

Same with Docking.... first fast flight throu entry/Pad .... then Check if ship blocking entry/ other pad --- Then Landing Gear out (that reduce your speed) and then working with
Q=Strafe Left /W=Acc/E=Strafe Right /R=Climb Up/A=Turn Left /S=Dec&Backwards /D=Turn Right /F=Sink down and Important X = STOP ... (I have all this Key on my G600 Mouse)
 
Seeing as that's the assinine nature of PVP anyway, you can bet that extremely fitted out ships will be lurking the beginner starposts anyway, grieving entire villages worth of newbies all day in the first week of official release.

There are no dedicated beginner starports, players will start at randomized locations.
 
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