Game Discussions Star Citizen Discussion Thread v12

The PS2 devs don't seem to have done an overt breakdown on their systems, but fan lore has it that, alongside a lot of client prediction etc, the servers do use a proximity system:

The server itself uses a proximity system to try and figure out who to update clients about, so people in a certain area are sent packets about the other people in that area. people outside that are maybe passed though as a sort of 'group action' but not actively calculated. This gives them a problem with players just not existing client side until the server detects an interaction that it enforces for both players who couldn't even see each other.

And that does seem to be the case ;)

Source: https://www.reddit.com/r/Planetside/comments/bjn7hf/player_culling_is_worse_then_ever_not_even_prime/


---

To relate it to the SC topic :)

CIG aren't going for a single server architecture in theory. (Their current servers max out at 50 players ;)). They're currently hoping to construct a universe shard where the various game locations are hosted by a server each. (They've mentioned a server per planet, but we'll see where they go on that re hosting costs etc). The initial version is expected to have the entire shard capped at 50 players, as they don't have a solution to 50+ players visiting Location X and overloading it.

Given the path they're on, and how very far they have to travel along it still after 9+ years, I'd say private servers are unlikely ever to happen within that architecture. And '1000s of players in one area' ain't happening at all ;)
 
Last edited:
That sounds like the opposite of smoke and mirrors.

The render distance in PS2 is/was 350-400m for most infantry and 750m-1000m for most vehicles, but if they can still direct fire at and destroy targets beyond that, what else is there really? They're still where they are and can still be affected by what would rationally affect them.
It is not about the render distance. If all players gathered in one place, you could still not see everyone. Area of damage weapons, like grenades, could still be used against everybody, but bullets would land only on the players you can see. So, yes, some interactions are there, but the rest is aggressively culled.
 
Except that I can also kill people in that tower, and take fire from them. And it matters a lot, because many weapons in PS2 (and other games) have ranges measured in kilometers.
No I'm taliking about ranges beyond your gun. How to handle the meshing and who goes where ifor the fighting is another story. As well as "how many players in one place makes sense"
gameplay wise. If you stack it's just as bad as getting bored in empty instances. Foxhole keepss the hexes separate but I believe the storm cannons fire into other instances.
 
Some may believe it...I'd like to suggest that having zero content to show would be the more believable option. Moving swiftly on from blaming backers for delays, it seems Ci¬G are now content to shift the blame onto 'world events' for more of it 🤭

dk3led4mwzj81.png
 
Its an interesting discussion, but none of it relevant to SC, which will never have that many players... or, at least, not in the coming years even assuming CIG stick to their plans.
It is entirely relevant. What is doable. And what of the doable actually makes sense. From how often I see Planetside cited they must have nailed it pretty good. Abd beside Plabetside - I dont see much grozndbreaking massive player congregations cited. Battlefield franchise even regresses with player counts
 
Some may believe it...I'd like to suggest that having zero content to show would be the more believable option. Moving swiftly on from blaming backers for delays, it seems Ci¬G are now content to shift the blame onto 'world events' for more of it 🤭

View attachment 294102
Yeah, I can believe the game labs ppl with their studio in Kiev.
I think they rolled out the latest beta for Dreadnoughts in last ditch.
 
It is not about the render distance. If all players gathered in one place, you could still not see everyone. Area of damage weapons, like grenades, could still be used against everybody, but bullets would land only on the players you can see. So, yes, some interactions are there, but the rest is aggressively culled.

I can still see hundreds.

It is entirely relevant. What is doable. And what of the doable actually makes sense. From how often I see Planetside cited they must have nailed it pretty good. Abd beside Plabetside - I dont see much grozndbreaking massive player congregations cited. Battlefield franchise even regresses with player counts

Large battles are pretty awesome, if they don't feel too forced, and a certain minimum number of local players is required to make them feel credible. A couple hundred in immediate reach is probably the minimum to convincingly simulate a more massive engagement.

If 256 players (modded Tribes 2) or 300+ (Jumpgate and PS2), all simultaneously visible and interactable, was doable twenty years ago (the former two games), or even eight years ago (PS2), I'd certainly hope it will be doable in SC in however many more years that's going to take to be a real live game.
 
Some may believe it...I'd like to suggest that having zero content to show would be the more believable option. Moving swiftly on from blaming backers for delays, it seems Ci¬G are now content to shift the blame onto 'world events' for more of it 🤭

View attachment 294102
With all that direction of effort to SQ42 , surely there is something to show .......90 Days tops.....
 
It is entirely relevant. What is doable. And what of the doable actually makes sense. From how often I see Planetside cited they must have nailed it pretty good. Abd beside Plabetside - I dont see much grozndbreaking massive player congregations cited. Battlefield franchise even regresses with player counts

Or more relevant, what is doable about CIG. They've been trying to nail down the networking for years. They've been trying to get even basic server meshing done for years. They still can't manage stable 50 player servers.
 
I can still see hundreds.
Can you? Do you have any video demonstrating that?
If 256 players (modded Tribes 2) or 300+ (Jumpgate and PS2), all simultaneously visible and interactable, was doable twenty years ago (the former two games), or even eight years ago (PS2), I'd certainly hope it will be doable in SC in however many more years that's going to take to be a real live game.
It is like saying that since there are thousands of ships in a single battle in EvE Online, it should be doable in Star Citizen.

Nope.
 
Private servers are already done for SC. It's literally the bog standard Crysis dedicated server which CIG still use. Doubt they'll ever release it though. Because why buy ships when you can run your own server and give yourself and everyone else anything at zero real cash cost.
 
Back
Top Bottom