Game is in future.. features are set in the past, fix it or lose players

That is probably the most true sentiment I've read on these forums ... No one seemed to want Elite in 1984 until everyone did. Well done Acornsoft for taking the punt back then , and Brabben himself this time around !
You know if all we get is a great, modern Elite I'd be happy. I think we can at the very least be assured of that come Dec 16th.
Gary.

I always chuckle whenever I see post titles like "You must have this, or else you lose players/or else this game will fail!!!"

Back in 1984, everyone else was following market trends in games ("must have this or else the game will fail/lose players!!!!!") - players have 3 lives, the game has numerous levels, and a high score table. Elite came along, WITHOUT those.

Guess what happened? :)
 
Some valid points from OP, however the tone makes the music.

I am rather happy with the game. Only thing getting really on my nerves so far are randomized outfittings.

Plus currently i play solo because additional players offer no benefit for me... no interaction due to not implemented communication features.

The demand and offer values offer good view into the systems economy. Dont see the problem with that.

Considering additional features... i actually dont care. As a casual I have enough to do (travel, explore) when the game goes gamma.
 
I actually quite like paying attention to which goods are in high demand at a given station, figuring out margins and good trade routes for myself.

I can't see how checking an online calculator or spreadsheet would be more immersive or interesting. In fact I'm fairly sure that amounts to intentionally making the game more tedious for the sake of optimising the rate of earnings. You aren't forced to trade, the game has rather a lot of avenues, even if in this particular iteration they are not yet perfectly balanced according to income vs risk.

I'm not sure why some people, generally those who create threads to demand the developers do things their way *or else* think or at least claim everyone else shares their views or priorities. Most people don't post on the forums regularly, and quite a large proportion of people who do still don't agree with you. Read the DDF, figure out for yourself if it's going where you'd like it to go, and then feel free to comment on your own opinion, or to stop playing. Don't speak for everyone else.
 
We just have to see what Gamma, Preview or whatever it's called now brings :)

we have not! in every game you have to hear "lets wait on final, this is beta & alpha"... if you dont give feedback soon enough, everything will stay at it is now... stop this "lets wait" that is what ruins games!
 
we have not! in every game you have to hear "lets wait on final, this is beta & alpha"... if you dont give feedback soon enough, everything will stay at it is now... stop this "lets wait" that is what ruins games!

While I agree at some level with that, this thread is actually kinda late. A release date has already been announced, and it's just weeks away (16 Dec). It is highly unlikely that a developer (not just FD) will drop everything, retract their release date announcement, then throw out the "bad" stuff to implement the "what everyone wants" stuff and then drag the release date for 3 to 6 months longer.

If this had been Alpha, or Premium beta, it might have a chance to go through. At this stage of late beta/almost gamma..... I highly doubt so, no matter how loudly anyone shouts.
 
Anyways with respect to 'future' stuff, we don't know, we are the one who create the future.

But since Beta 1, I have a feel that ED is like a polished sequel of the previous Elite series.
Not only the ships look old-fashioned (and some explained as obeying the aerodynamics to make it possible flying atmospherically),
but also the style of playing.

I know it's a space-sim, but I don't agree that space-sim genre is about applying features normally space-sim has and then gives a different appearance and then a new game.
Some ideas I like is planetary landing, seems very outstanding when other competitors mostly doing not very extensive in this area.
But why is that ED not focusing in this area in the first place?
I mean in Beta stage, isn't planetary landing a special feature to ED?
Why putting it in """""EXPANSION"""""" and no one knows when we will be getting it!!?
 
(example: a long haul trucker is not going to pick up a load and then travel across country checking prices, he knows that BEFORE loading).

Your example doesn't work. A long haul trucker is paid to transport goods, from one location to another. They don't normally need to know the price of the items they are carrying.
 
I was very excited to play Elite Dangerous in beta 2, and indeed purchased and played the game. HOWEVER, after playing for a short while I found the game seemed very backwards in several respects. The game is set in the future, with ships the have computers able to compute frameshift routes, yet unable to save basic commodities data (as one example). In addition who cares what demand there is for commodities, if I buy it for more at one location than another i dont care what the demand is, it is pointless data (all we are looking at is what i buy it for here and sell it for there). Also, the trade route information on the galaxy map is also absolutely pointless, it does nothing to help the user without relevant data (like an ingame compilation of commodities gathered from sites visited).

In the PRESENT, we can check online for current prices of commodities and then compare that with other places. We can buy at one place, and then get it sold at another BEFORE going there (example: a long haul trucker is not going to pick up a load and then travel across country checking prices, he knows that BEFORE loading).

You are setting the game in the future and yet having the game experience set way in the past, its contradictory and extremely maddening to the player.

The news for instance is also tremendously pointless to the player. It says things are "downtrending" but what does that really mean? There is no relevant information given.

The shipyard for instance is a great example for taking something old and making it useful. Before you clicked on a ship and had no information about it, now you know all kinds of useful information. Good on you.. thats one.

You are planning to implement walking around on ships, and planets, to what end though? Just to look at them? If thats all we are going to get with it then please just stow, who cares if you cant actually do something with it. I want to be able to land on a planet, pull out my fishing pole, catch a fish, shoot the bear trying to steal it, take the booty from the resident pirates or monsters, and then launch and sell my stuff at a station. I then want to be able to buy my own star (or system) and place my own space stations, which create their own trade routes, that I get a profit from. That is the kind of game players want.

If you are making this game because you want us to have the experience YOU feel we should have, then you have lost us. Everyone of us. Make a game and let us make our own experiences within it. If you dont want us to profit, dont offer commodities markets then, because your argument that having a database of commodities trade route data is absolutely ridiculous and holds no merit to the real life, let alone the future with ships and computers able to do interstellar travel.

Getting pretty sick and tired of people on numerous gaming sites trying to speak for everyone else... In the words of Ricky Gervais 'You're talking bollox mate!'

Oh and regarding trading tools, just look up slopey's market tool if you want a trading shortcut.
 
Getting pretty sick and tired of people on numerous gaming sites trying to speak for everyone else... In the words of Ricky Gervais 'You're talking bollox mate!'

This is a forum, a place for the exchange of ideas and opinions. It's the opposite of what you say it is.

And quoting Ricky 'I do charity, so I can say what I like' Gervais to support your opinion is just bizarre.
 
This is a forum, a place for the exchange of ideas and opinions. It's the opposite of what you say it is.

And quoting Ricky 'I do charity, so I can say what I like' Gervais to support your opinion is just bizarre.

No my friend, I have nothing against people exchanging ideas and opinions (good or bad) Let me say it again, I have an issue with 'people trying to speak on my behalf'

And Ricky Gervais? Haha, the guy is a fool, even he knows it, he takes the mick out of himself all the time, part of being a comedian. If you ever watched a XFM podcast you would know where that quote came from.

So OP, some valid points, but you are talking rubbish if you think - quote 'If you are making this game because you want us to have the experience YOU feel we should have, then you have lost us. Everyone of us'
 
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You are planning to implement walking around on ships, and planets, to what end though? Just to look at them? If thats all we are going to get with it then please just stow, who cares if you cant actually do something with it. I want to be able to land on a planet, pull out my fishing pole, catch a fish, shoot the bear trying to steal it, take the booty from the resident pirates or monsters, and then launch and sell my stuff at a station. I then want to be able to buy my own star (or system) and place my own space stations, which create their own trade routes, that I get a profit from. That is the kind of game players want.

If you are making this game because you want us to have the experience YOU feel we should have, then you have lost us. Everyone of us. Make a game and let us make our own experiences within it. If you dont want us to profit, dont offer commodities markets then, because your argument that having a database of commodities trade route data is absolutely ridiculous and holds no merit to the real life, let alone the future with ships and computers able to do interstellar travel.


I don't have a problem of people whinging and having a good moan, but i do have a problem with people who seem to think they speak for us all. You do not and when you use the words, WE , US, EVERY ONE OF US, as if you're some self appointed prophet of the whinge religion, who thinks they represents the veiws of US, EVERY ONE and WE, this is just arrogance and presumptuous behaviour.

Can you please stop asumming that the majority are intuned with your whinging views.

Thank you.
 
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I was very excited to play Elite Dangerous in beta 2, and indeed purchased and played the game. HOWEVER, after playing for a short while I found the game seemed very backwards in several respects. The game is set in the future, with ships the have computers able to compute frameshift routes, yet unable to save basic commodities data (as one example). In addition who cares what demand there is for commodities, if I buy it for more at one location than another i dont care what the demand is, it is pointless data (all we are looking at is what i buy it for here and sell it for there). Also, the trade route information on the galaxy map is also absolutely pointless, it does nothing to help the user without relevant data (like an ingame compilation of commodities gathered from sites visited).

In the PRESENT, we can check online for current prices of commodities and then compare that with other places. We can buy at one place, and then get it sold at another BEFORE going there (example: a long haul trucker is not going to pick up a load and then travel across country checking prices, he knows that BEFORE loading).

You are setting the game in the future and yet having the game experience set way in the past, its contradictory and extremely maddening to the player.

The news for instance is also tremendously pointless to the player. It says things are "downtrending" but what does that really mean? There is no relevant information given.

The shipyard for instance is a great example for taking something old and making it useful. Before you clicked on a ship and had no information about it, now you know all kinds of useful information. Good on you.. thats one.

You are planning to implement walking around on ships, and planets, to what end though? Just to look at them? If thats all we are going to get with it then please just stow, who cares if you cant actually do something with it. I want to be able to land on a planet, pull out my fishing pole, catch a fish, shoot the bear trying to steal it, take the booty from the resident pirates or monsters, and then launch and sell my stuff at a station. I then want to be able to buy my own star (or system) and place my own space stations, which create their own trade routes, that I get a profit from. That is the kind of game players want.

If you are making this game because you want us to have the experience YOU feel we should have, then you have lost us. Everyone of us. Make a game and let us make our own experiences within it. If you dont want us to profit, dont offer commodities markets then, because your argument that having a database of commodities trade route data is absolutely ridiculous and holds no merit to the real life, let alone the future with ships and computers able to do interstellar travel.

Whilst the trade mechanic is not very user friendly i kind of like it. I don't really want to be spoon fed too much information. I like the trepedation of approaching a station wondering if I'll get a good price for my cargo.

As for your later assuption that "this is the game people want" don't be so sure and presume you speak for everyone. In reality you want it maybe others don't.

I don't. I want to work for my credits i don't want some automated feature rolling in the cash.
 
If you are making this game because you want us to have the experience YOU feel we should have, then you have lost us. Everyone of us. Make a game and let us make our own experiences within it. If you dont want us to profit, dont offer commodities markets then, because your argument that having a database of commodities trade route data is absolutely ridiculous and holds no merit to the real life, let alone the future with ships and computers able to do interstellar travel.

Erm.. No.. you are not speaking for "us", and never for "me" you are just speaking for yourself..
 
Can you please stop asumming that the majority are intuned with your whinging views.

Thank you.

Okay, you signed up to this forum as an individual, yes? The implication is that you are an individual, with an individual's views. Why, then, jump to the conclusion that when another individual posts, that individual might be mistaken for you? Further to this, you then clog up the conversation that individual started with your own views on the proper use of grammar?

If you can't handle opinions, fine! Debate might not be for you. But don't fool yourself that posting the equivalent of "Shut up!" means you're making a meaningful contribution.

Shamefully, I am aware of the irony of this post. Let's not let it become an issue, 'kay?
 
I want to ask one question regarding the DDF.

People keep referring to it as stuff that is yet to be implemented, but do we actually know how much of it is going to be used?, have we actually been told what part of the DDF is 'approved' so to speak?
 
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Can you imagine a chef that opens up a restaurant, and customers provide feedback that say 'you should include pasta on the menu' only for the Chef to say 'you wanna eata my store, you eata my food or get lost' (no offense to any nationality implied..just an analogy).

I see your point but it's an awful analogy.

Say, I ran a Vegan restaurant and you said I should serve bacon sandwiches, would I do that? No chance. You go to a restaurant because you like the style of food on the menu, you don't go to a vegan restaurant and demand a cow burger because it's what you want, you go to somewhere that serves cow burgers!

Yes, companies should listen to feedback from their clients and customers, and so far I think FD seem quite involved with their client-base.

There's a certain 'realistic' element to Elite, which is what draws me to it personally, and drew me to all the previous ones. Am not interested in the latest AAA marketing fest, and Elite:D seems quite opposed to that. The only thing they have that veers into that territory are the paint-jobs and so forth, which I'm not interested in either, so I just ignore, it's not as if they are ramming 'Horse Armour DLCs' down your throat at exorbitant prices.
 
I want to ask one question regarding the DDF.

People keep referring to it as stuff that is yet to be implemented, but do we actually know how much of it is going to be used?, have we actually been told what part of the DDF is 'approved' so to speak?

More or less. fdev put up a post on how they are thinking doing something. We all debate it, then later they come back with a revised post of how to do something. That revised post is their new thinking after having had the debate. Of course they are free to change their minds, but we can likely assume that it represents their plans at the time.


In the PRESENT, we can check online for current prices of commodities and then compare that with other places. We can buy at one place, and then get it sold at another BEFORE going there (example: a long haul trucker is not going to pick up a load and then travel across country checking prices, he knows that BEFORE loading).

What on earth would be the point of the game if some automated clearing house with access to perfect data arbitraged away all the profit margin with a highly efficient trading network?

There would be no role for the independent traders, and no game.
 
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In addition players are comparing the current game to other games already out there for their valuable time. Other games already have ingame auction houses with data mining very much possible and allowable. Take the "this is an unfair advantage" out of the equation though because we cant even play "together" with friends anyway. Are we trading with each other? NOPE! Can we even find our friends in game? I have not been able to do so, the most I have done is speak to them via voice chat.. yippy, I do that already with Teamspeak.. and usually we arent playing the same game anyway so it doesn't matter.
Again, if you are trying to decide for us the experience we should have then you are shooting yourselves in the foot. Let us do that and just make a kick @$$ game.

Oh goody, more doom and gloom and the heavens will fall kindof post.
Did you somehow forget this isn't a complete game yet and still heavily in development of which we don't have the build the devs do?

Shok.
 
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