Game Discussions Star Citizen Discussion Thread v12

But it's a great news, another long awaited gameplay added to the alpha !

Yes indeed. A mechanic based on an existing 'Tier 0' one which has been left to fester somewhat:

Source: https://www.reddit.com/r/starcitizen/comments/senyqy/constellation_andromeda_snub_fighter_wont_dock_in/hukjntb/

You can see some of the issues with using the Merlin docking at speed in these old tests, although these issues are of course compounded when used 'in anger' in busy scenarios involving heavy desync etc.

Source: https://www.youtube.com/watch?v=4oGXQGmwVr0

Funny how things turn out when you try and use a mechanic for actual intended gameplay. (Rather than just tourist gadding about like Drew ;))

But yes, the mechanic is coming, rejoice ;)

At least it makes more sense for the Starfarer to be stationary when refuelling. And one day Pyro will definitely arrive. So it's great news all round...


Fuel rats organisation doesn't change the fact that ED's refueling gameplay is just MVP. Propose the SC gameplay to every Fuel rat player, I'm not sure you'll find one that'll say no to it.

They'd say yes to the mainly-working limpet drones that CIG say they'll add though :unsure:
 
Probably southwestern or Islay - a taste straight from the dentist's surgery.

Try Speyside - fuller and mellower and doesn't smell like the inside of a chainsaws fuel tank. I'd love to try a wee snifter of Star Citizens famed Radegast - but I'm fairly certain it'll whiff like ranta collectibles.
I found a liking to Irish whiskeys, but in general I'm not in to the brandy stuff. Unless it's mixes and longdrings, cocktails or whatever you name it.
 
And is that a bad thing? Why waste time making an overcomplicated extra mechanic?
You can see some of the issues with using the Merlin docking at speed in these old tests, although these issues are of course compounded when used 'in anger' in busy scenarios involving heavy desync etc.

Source: https://www.youtube.com/watch?v=4oGXQGmwVr0
They're introducing a desync fix with 3.17. We'll see what that does.
 
Yes indeed. A mechanic based on an existing 'Tier 0' one which has been left to fester somewhat:

Source: https://www.reddit.com/r/starcitizen/comments/senyqy/constellation_andromeda_snub_fighter_wont_dock_in/hukjntb/

You can see some of the issues with using the Merlin docking at speed in these old tests, although these issues are of course compounded when used 'in anger' in busy scenarios involving heavy desync etc.

Source: https://www.youtube.com/watch?v=4oGXQGmwVr0

Funny how things turn out when you try and use a mechanic for actual intended gameplay. (Rather than just tourist gadding about like Drew ;))

But yes, the mechanic is coming, rejoice ;)

At least it makes more sense for the Starfarer to be stationary when refuelling. And one day Pyro will definitely arrive. So it's great news all round...




They'd say yes to the mainly-working limpet drones that CIG say they'll add though :unsure:

Its based on the same tech for docking larger ships like the Hammerhead, 890J, Idris, Javelin.... to space ports.

That's what it is, its space port docking tech applied to the Connie's parasite snub, to work properly at speed it would need its own tech, more R&D, it was given to the connie because it does work in this limited way.

Source: https://youtu.be/WixsnujqYl8?t=148
 
I found a liking to Irish whiskeys, but in general I'm not in to the brandy stuff. Unless it's mixes and longdrings, cocktails or whatever you name it.
As strange as it may seem, I have an intense dislike for the taste of whisky...or any alcoholic beverage in general...probably with me never having been a drinker puts it in perspective... and only for the reason I found out in my early teens I really didn't like the taste of any of it. It was more than what I was told was the usual...I really found the taste of anything alcoholic (even beer or wine) deeply unpleasant...believe me, due to the usual peer pressure at that age I did try to like it imagining at some point I would somehow develop a taste for the vile tasting stuff...didn't work though so I gave up trying. Even now, I still can't abide even the merest hint of sherry in a trifle :D
 
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You can see some of the issues with using the Merlin docking at speed in these old tests, although these issues are of course compounded when used 'in anger' in busy scenarios involving heavy desync etc.
You are seriously talking about relative speed problem for the refuelling gameplay ? This specific gameplay were 99% of time the guy needing fuel is just stationnary and the other 1% is from guys trying to do it while moving for the lulz ? In-flight refueling is not the goal here...

You have also serious trouble recognizing that the refueling mechanism as proposed by CIG is better than the MVP one in ED...
 
Its based on the same tech for docking larger ships like the Hammerhead, 890J, Idris, Javelin.... to space ports.

That's what it is, its space port docking tech applied to the Connie's parasite snub, to work properly at speed it would need its own tech, more R&D, it was given to the connie because it does work in this limited way.

Source: https://youtu.be/WixsnujqYl8?t=148

Thinking more about this think about how difficult it would be to implement a parasite ship docking with a ship at speed that is being piloted by an unpredictable human.

Imagine you're 3 inches away from the docketing seal and the pilot moves the ship just 2 inches to the right, how do you make the system fast enough to react to that in time?

In reality nothing that docks in space, on the ground or in the water is moving.

(yes i know technically the ISS is moving at very high speed, but its in a fixed orbit, from the shuttles perspective its stationary)

I'm not saying its not doable but it requires a lot more work.
 
As strange as it may seem, I have an intense dislike for the taste of whisky...or any alcoholic beverage in general...probably with me never having been a drinker puts it in perspective though... and only for the reason I found out in my early teens I really didn't like the taste...I don't even like the taste of sherry in a trifle :D
There are tasty alcohols. In general I like the fruity aromatic ones. I rarely drink either. Mostly on social occasions with friends. Had enough of the stuff in my younger days. I've smoked long enough to dread addiction and saw how some can end up hooked on booze. I still totally would steal those trifles. Especially those with cherries.
 
Thinking more about this think about how difficult it would be to implement a parasite ship docking with a ship at speed that is being piloted by an unpredictable human.

Imagine you're 3 inches away from the docketing seal and the pilot moves the ship just 2 inches to the right, how do you make the system fast enough to react to that in time?

In reality nothing that docks in space, on the ground or in the water is moving.

(yes i know technically the ISS is moving at very high speed, but its in a fixed orbit, from the shuttles perspective its stationary)

I'm not saying its not doable but it requires a lot more work.
Everything moves. Everything is relative. With enough mass there should be ample time to recognize the shift of relative speed by "two inches"
 
There are tasty alcohols. In general I like the fruity aromatic ones. I rarely drink either. Mostly on social occasions with friends. Had enough of the stuff in my younger days. I've smoked long enough to dread addiction and saw how some can end up hooked on booze. I still totally would steal those trifles. Especially those with cherries.
I liked the taste of piña colada when I first tasted it...but I guess my body or genetics are just not built to tolerate alcohol in the slightest amount...since about 5 minutes after a small sip I had a really unpleasant aftertaste in my mouth...had to have a glass of orange juice to get rid of it.

I don't feel I've missed out on anything over the years through my body's intolerance of alcohol...gained a few incriminating photos of mates though, who swore they had a great night out...until I showed them the pics of them barfing in some poor girl's handbag :D
 
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I liked the taste of piña colada when I first tasted it...but I guess my body or genetics are just built not to tolerate alcohol...since about 5 minutes after a small sip I had a really unpleasant after taste in my mouth...had to have a glass of orange juice to get rid of it.
Yes, so you roll it all in one! Plus you can make your red-headed love goddess jealous by mentioning that you just had Sex on the Beach.
 
You are seriously talking about relative speed problem for the refuelling gameplay ? This specific gameplay were 99% of time the guy needing fuel is just stationnary and the other 1% is from guys trying to do it while moving for the lulz ? In-flight refueling is not the goal here...

Nope, I'm noting that the tech malfunctions from the point of movement. And when under desync. That it's 'rough and ready' at best. Not something to be celebrated hugely.

I also noted that the Starfarer will be more suitable for stationary use. But apparently you didn't read that far ;)

(Although of course CIG's intent for the Starfarer is that it can be used in motion with difficulty. Guess they might hit that benchmark ;))

You have also serious trouble recognizing that the refueling mechanism as proposed by CIG is better than the MVP one in ED...

Ant. Stating subjective preferences as objective facts is always daft. Stating said preference about a mechanism that isn't even working in a game environment yet, versus one that is, is quadruply so.

I just thought it was extra funny that you were maligning the functioning limpet gameplay in another game, when CIG want to have the exact same thing but haven't got it working yet ;)
 
That's what it is, its space port docking tech applied to the Connie's parasite snub, to work properly at speed it would need its own tech, more R&D, it was given to the connie because it does work in this limited way.

Sure, same auto-dock system etc. (Although I'd say the ship-to-ship docking is the more comparable in this case).

Both implementations have issues, would be the main point though. (Although in ship-to-station it's more of a physics grid thing. Traversing the Hull series should get fun ;))

Source: https://www.twitch.tv/videos/1288778082?t=2h12m12s

https://www.twitch.tv/missgabiz/clip/PrettyHappySushiMrDestructoid-gkkTyQKSVeRrevw5

I just find Ant's 'great news' / 'gameplay added' take to be funny. Given it's set to be built on features that everyone sure as hell hopes aren't in their final state ;)
 
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I just find Ant's 'great news' / 'gameplay added' take to be funny. Given it's set to be built on features that everyone sure as hell hopes aren't in their final state ;)
I'm sure Elite players would know. (referring to that built on features everyone hopes aren't in their final state part, not that any new gameplay is ever added to Elite)
 
Sure, same auto-dock system etc. (Although I'd say the ship-to-ship docking is the more comparable in this case).

Both implementations have issues, would be the main point though. (Although in ship-to-station it's more of a physics grid thing. Traversing the Hull series should get fun ;))

Source: https://www.twitch.tv/videos/1288778082?t=2h12m12s

https://www.twitch.tv/missgabiz/clip/PrettyHappySushiMrDestructoid-gkkTyQKSVeRrevw5

I just find Ant's 'great news' / 'gameplay added' take to be funny. Given it's set to be built on features that everyone sure as hell hopes aren't in their final state ;)

The Hull series is one extendible physics grid, it can change shape depending on the configuration of it.

The problem with falling through the floor on entering the Hammerhead from the docking tunnel is two physics grids not quite joined up, the one from the docking tunnel is an extension from the space station, the Hammerhead has its own, for whatever reason there is a gap between them.

Its an intermittent bug, sometimes it works fine and you can walk between the two grids no problem and other times there is this gap.
 
The Hull series is one extendible physics grid, it can change shape depending on the configuration of it.

The problem with falling through the floor on entering the Hammerhead from the docking tunnel is two physics grids not quite joined up, the one from the docking tunnel is an extension from the space station, the Hammerhead has its own, for whatever reason there is a gap between them.

Its an intermittent bug, sometimes it works fine and you can walk between the two grids no problem and other times there is this gap.

John Crewe has said previously the Hulls are made up of various physics grids, and getting them to work together for the contracting/expanding stage was the big blocker.

EDIT: Here we go:

Source: https://www.youtube.com/watch?v=_mawF0Gzy5o&t=2574s

We need that central spine area to have its physics grid go with it because otherwise you're gonna go half way down it and then you're gonna fall out into space.

Sounds like multiple grids to me.

I'm just presuming that (at least on the larger models?) players will traverse between multiple conjoined grids, and so probably encounter similar issues.
 
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Yeah, I'm just presuming that (at least on the larger models?) players will traverse between the front and rear sections, and probably encounter similar issues. (John Crewe has said previously the Hulls are made up of various physics grids, and getting them to slide past each other for the contracting/expanding stage was the big blocker).
John Crewe has said previously the Hulls are made up of various physics grids
In that case yes, unless they have figured out what the problem is with joining up separate grids the Hull series will suffer the same problems.
 
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