Console Update

I posted this already, but I'll post it again.


Fdev has nearly 1000 employees. Hello Games probably hasn't topped 100. They manage 5 platforms.

I currently work for a software company. Our team has about 40 employees and 15 of us are developers. We manage 8 code bases in our software.

Please stop saying developers don't support the platforms they say that they're going to support. It can be done. Not only did Hello games do it, but they managed to bring them all together with crossplay.

Say it with me: Odyssey was born with bad performance. If you got rid of Horizon PC and Console today, you would still have the same issues on Odyssey because Odyssey is it's own code base.
You know, that goes both ways, if you think FDev should be able to do it maybe you should offer to go work for them and help them pull it off. Maybe what we really need is to get the right people as part of FDev. Cause it seems to me that you think it is doable and you do it with 14 others over 8 code bases... wow. I'm impressed.

If you are right then FDev should have been out of business ages ago.
 
Join date say you joined Yesterday. Troll account. The number of SC trolls on this forum is quite interesting. It is pretty clear that this means SC are loosing players as well.
Probably not the case. People who have only ever been forum lurkers have joined up to express dissapointment over the recent news of late. As for SC troll numbers being indicitive of SC losing players, I'd say there are only so many places for former ED players to migrate to, so the numbers are probably up more than ever for both trolls and new citizens.
 
SC is not quite a game yet. It may be some day though. Unfortunately it's a AAA train wreck right now, and will be for the foreseeable future. Anyone that suggests buying into that train wreck at this point is either a true believer border line zealot, or a misery loves company type. It's not even the same type of game as ED. It's Eve with FPS and flight sim mechanics. An Org circle gank.
 
Greetings Commanders,

Elite Dangerous is a game close to my heart.

It’s no secret that Odyssey’s launch was less than ideal, including the need to split the PC/console player base to focus on a PC-only launch. Since Odyssey’s release in May 2021, we have worked tirelessly to improve the Odyssey experience on PC, and whilst we have made great progress there is still more to be done. We have been supporting the pre-Odyssey and post-Odyssey codebases since.

Over the last several months, we have been wrestling with the best way to move forward, and it is with a heavy heart we have decided to cancel all console development. We need to be able to move forward with the story of the game, and in order for us to do this we need to focus on a single codebase. Elite Dangerous will continue on console as it is now together with critical updates, but we will focus on new content updates on PC on the post-Odyssey codebase.

We appreciate this news is not what our console community were hoping for. This was not an easy decision to make, but it was made with the long-term future of Elite Dangerous in mind.

For once, the DOOOOOOOOOM-sayers were correct.

As much as I love the game, I have no choice but to conclude that Elite is now on a glide path to maintenance mode. I expect 2022 will see the game get some updates from content that is still in the pipeline, but I expect that will be about it from that point on.

The reason why I read it this way is because there is no other reason why a developer would cut-off a revenue stream from a gaming community that has embraced their product to a degree that even surprised Frontier themselves (I say this based on that financial report of a few years ago where it touted how well the game was doing on consoles). Sure, I fully expected FDev to announce that EDO was not coming to the last-gen consoles - something understandable due to the game's marginal optimization and resultant hardware requirements. But there is no reason why the next-gens would prove to be a performance hurdle seeing the very robust hardware in those machines, particularly the XBox Series X. To just cut that entire hardware generation off from your well-received product makes no sense to me unless the entire franchise is going to be wound down, making the porting of Odyssey over to consoles wasted time and money in the big picture.

Braben talks about the need to have a single codebase to move the story forward, but what "story" is he talking about? I mean, it's not like Elite ever had a complex narrative campaign along the lines of, say, Mass Effect. Instead, the so-called story of Elite has always been copy and paste GalNet articles, along with the occasional introduction of new assets, such as thargoids, into the game. Is such a "story" truly so onerous to maintain that you have to cut off a sizable community from the game? I mean, I see just about every other game dev that runs a live service title being able to "move the story forward" on different hardware without cutting off an arm to do so.

I would love to believe that this is the beginning of FDev doubling-down on their ED efforts; that with the cutting loose of the consoles, suddenly ED on PC is going to explode with content that will rival other live service games like ESO or Warcraft or whatever. But after watching FDev repeatedly trip over their own shoelaces these past few years, I have zero confidence that will occur. It is much more likely that this is just more smoke and mirrors from a dev that, as we have learnt from the Odyssey launch fiasco, we just can't trust anymore (i.e. an alpha build sold as a finished product; Braben claiming that only "some people" were experiencing problems; FDev's financial report stating that "connectivity problems" were the source of the poor reviews; Fdev again breaking their promise for better communications).

I had a bad feeling that something like this was coming down the pike when Update 11 was announced in such an off-hand way. Oh, uh, we forgot to mention Update 11 is coming out on such an such a date...without the usual hype you would expect for such a much-anticipated update. Take that and combine it with various FDev staff talking about the lots of things going on behind the scenes, and I smelled a problem. And then take that stuff, and add in the poor financials for the company, and it all paints a picture of a company in panic mode with a lot of "cost-cutting" going on behind the scenes. That never ends well for anyone but the board of directors.

Again, I hope I am wrong, but....

I guess the good news is that if ED is placed into maintenance mode, it will probably be around for some time yet. However, it won't be as much fun, sadly. Even though I play strictly on PC, I enjoyed all the energy that console commanders brought to the game. Losing that community WILL be felt. I am sorry, fellas. The only comfort I can offer is to remind console commanders and low-spec PC hardware commanders that Elite Odyssey is fully playable and enjoyable via the cloud, be it Geforce Now or Microsoft's XCloud (I've played it on my $200 Chromebook!). One door closes and another opens....;)

You know, it is kinda weird: as I think about Elite sliding into maintenance mode (if that does happen), it is almost a relief. After watching FDev torture this game for so many years, maybe the best thing that could happen is for them to just leave it alone! 😁 Heck, maybe they will even hand it off to a sub-contractor that specializes in live service games. Just trying to find a silver lining here...

This is not a good time for gaming. COVID has taken its financial and workplace toll, and I think the dreadful quality of recent games reflects that disruption in the workplace. No doubt that also explains Odyssey. Cause and effect. I wonder: if Fdev didn't pull their smash and grab with Odyssey, would things be better for them?

Eh. Whatever. Water under the bridge.
 
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The issue of transferring the account to the pc took over the discussion. Even greater than outrage over the cancellation, this is due to many PC players commenting on the subject being console. Something that doesn't happen so much in the opposite way.

So for those who want to migrate to the pc, understand that this will not solve your problems, the only thing that is worth it if you choose to play on pc, is to change to star citizen or wait for the star atlas.

So buying a PC to play Elite again even with your data but without your group of friends, it's not worth it, it doesn't make up for your indignation.

For console gamers my advice is to stay away from anything that comes from the frontier

I mean, overall, the frontier proved not to be worth the investment and attention.

Soon new disappointments will occur.
I got my moneys worth flying spaceships 10 times over. 6000 hr's and counting. Scam Citizen isn't even a game, let alone a simulation like Elite.
You're new, so welcome to the forums.
Soon spring comes
 
Greetings Commanders,



Elite Dangerous is a game close to my heart.



It’s no secret that Odyssey’s launch was less than ideal, including the need to split the PC/console player base to focus on a PC-only launch. Since Odyssey’s release in May 2021, we have worked tirelessly to improve the Odyssey experience on PC, and whilst we have made great progress there is still more to be done. We have been supporting the pre-Odyssey and post-Odyssey codebases since.



Over the last several months, we have been wrestling with the best way to move forward, and it is with a heavy heart we have decided to cancel all console development. We need to be able to move forward with the story of the game, and in order for us to do this we need to focus on a single codebase. Elite Dangerous will continue on console as it is now together with critical updates, but we will focus on new content updates on PC on the post-Odyssey codebase.



We appreciate this news is not what our console community were hoping for. This was not an easy decision to make, but it was made with the long-term future of Elite Dangerous in mind.
I played this game back in 1984. Plated 24 hrs solid. I was to say the least pretty addicted to it. I have just recently come back to the game after many years and purchased on pc and console. I did used to be a pc player first and was never a console player but have really enjoyed it on my Xbox one X. I haven't even played horizons on my pc yet.



Went on to my pc yesterday and thought I would try it on pc again. Realised that I would have to start from scratch. What? No way am I going through all that grind again. I know you can transfer value of assets but nothing else as it states on your frontier website, not good enough.
  • Only CMDR wealth can be transferred - We can transfer the total credit value of your Commander's assets to another platform (Credits and the Credit value of all owned ships and modules). DLC, Arx, cosmetics, ranks, merits, cargo, and other in-game progress cannot be transferred and will have to be re-earned or repurchased.
  • One-time only - Wealth transfer can only be done once and, once completed, cannot be reversed.
  • Your original Commander will be deleted - After receiving final confirmation, your original CMDR will
The point I am making and every other console buddy out there is this.



You need to transfer all of our assets, not just in value of credits. Surely as a developer you can do this as soon as possible. We don't want to be strung along. You have to understand that if you were in our shoes playing on a console, you wouldn't want to invest anymore time in the game, especially if you then inform us that you can only transfer value if asset's.


Hopefully you will have read all the comments on the forum and start to feel how we feel about your game...



Come on David Braben ! Please do the right thing here. I am sure that most console owners would transfer to pc and continue playing this amazing game once more.... into the frontier ......
 
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For once, the DOOOOOOOOOM-sayers were correct.

As much as I love the game, I have no choice but to conclude that Elite is now on a glide path to maintenance mode. I expect 2022 will see the game get some updates from content that is still in the pipeline, but I expect that will be about it from that point on.

The reason why I read it this way is because there is no other reason why a developer would cut-off a revenue stream from a gaming community that has embraced their product to a degree that even surprised Frontier themselves (I say this based on that financial report of a few years ago where it touted how well the game was doing on consoles). Sure, I fully expected FDev to announce that EDO was not coming to the last-gen consoles - something understandable due to the game's marginal optimization and resultant hardware requirements. But there is no reason why the next-gens would prove to be a performance hurdle seeing the very robust hardware in those machines, particularly the XBox Series X. To just cut that entire hardware generation off from your well-received product makes no sense to me unless the entire franchise is going to be wound down, making the porting of Odyssey over to consoles wasted time and money in the big picture.

Braben talks about the need to have a single code base to move the story forward, but what "story" is he talking about? I mean, it's not like Elite ever had a narrative campaign along the likes of, say, Mass Effect. Instead, the so-called story of Elite has always been copy and paste GalNet articles, along with the occasional introduction of new assets, such as thargoids, into the game. Is such a "story" truly so onerous to maintain that you have to cut off a sizable community from the game? I mean, I see just about every other game dev that runs a live service game able to "move the story forward" on different hardware without cutting off an arm to do so.

Believe me, I would love to believe that this is the beginning of FDev doubling-down on their ED efforts; that with the cutting loose of the consoles, suddenly ED on PC is going to explode with content that will rival other live service games like ESO or Warcraft or whatever. But after watching FDev repeatedly trip over their own shoelaces these past few years, I have zero confidence that will occur. It is much more likely that this is just more smoke and mirrors from a dev that, as we have learnt from the Odyssey launch fiasco, we just can't trust anymore (i.e. an alpha build sold as a finished product; Braben claiming that only "some people" were experiencing problems; FDev's financial report stating that "connectivity problems" were the source of the poor reviews; Fdev again breaking their promise for better communications).

I had a bad feeling that something like this was coming down the pike when Update 11 was announced in such an off-hand way. Oh, uh, we forgot to mention Update 11 is coming out on such an such a date...without the usual hype you would expect for such a much-anticipated update. Take that and combine it with various FDev staff talking about the lots of things going on behind the scenes, and I smelled a problem. And then take that stuff, and add in the poor financials for the company, and it all paints a picture of a company in panic mode with a lot of "cost-cutting" going on behind the scenes. That never ends well for anyone but the board of directors.

Again, I hope I am wrong, but....

I guess the good news is that if ED is placed into maintenance mode, it will probably be around for some time yet. However, it won't be as much fun, sadly. Even though I play strictly on PC, I enjoyed all the energy that console commanders brought to the game. Losing that community WILL be felt. I am sorry, fellas. The only comfort I can offer is to remind console commanders and low-spec PC hardware commanders that Elite Odyssey is fully playable and enjoyable via the cloud, be it Geforce Now or Microsoft's XCloud (I've played it on my $200 Chromebook!). One door closes and another opens....;)

You know, it is kinda weird: as I think about Elite sliding into maintenance mode (if that does happen), it is almost a relief. After watching FDev torture this game for so many years, maybe the best thing that could happen is for them to just leave it alone! 😁 Heck, maybe they will even hand it off to a sub-contractor that specializes in live service games. Just trying to find a silver lining here...

This is not a good time for gaming. COVID has taken its financial and workplace toll, and I think the dreadful quality of recent games reflects that disruption in the workplace. No doubt that also explains Odyssey. Cause and effect. I wonder: if Fdev didn't pull their smash and grab with Odyssey, would things be better for them?

Eh. Whatever. Water under the bridge.
Hardly maintenance mode if Odyssey is charging ahead on PC without side tracks into old consoles.

Things would be different if there wasn't a essentially a complete global shortage for 2 years of the latest over priced game boxes from MS and Sony.
 
Thanks

As a side note, it's a shame that you guys can't give any details on why you have made this decision. But I understand Frontier's reluctance to discuss it.
I don't agree, he said it in a phrase: "we need to focus on a single codebase". Consoles would always have been a drag. Sad but true.
 
I have played Elite since the BBC version that is how loyal I have been. But now forget it. I will never buy anything again from Frontier. You guys have been disloyal to me. If only you updated it for the PS5 then you could have made it work. I am very disappointed with the original creator. You made versions for the BBC, Spectrum, C64, Amiga and others but you can't be bothered to continue on consoles. Shame on you Braben, this shows laziness and total lack of respect towards the console community.
Do you realize the Spectrum, C64, etc, were all computers? You are not comparing Apples to Apples. Consoles CAN'T make EDO work, and the issue would have gotten worse over the years. Frontier took the only decision they could, it is not really a DECISION, it was a necessity, sadly.
 
My interpretation is that Elite is going into maintenance mode.
There are just a few more bug fixes left and then they slowly let it go to sleep.
No new ideas, outdated technology and many competitors on the market.
Ths is not your interpretation, this is Yamik's words. The reality is that this is a good news, a new step, and Frontier can now focus on the game like never before: it is therefore positive.
 
Greetings Commanders,

Elite Dangerous is a game close to my heart.

It’s no secret that Odyssey’s launch was less than ideal, including the need to split the PC/console player base to focus on a PC-only launch. Since Odyssey’s release in May 2021, we have worked tirelessly to improve the Odyssey experience on PC, and whilst we have made great progress there is still more to be done. We have been supporting the pre-Odyssey and post-Odyssey codebases since.

Over the last several months, we have been wrestling with the best way to move forward, and it is with a heavy heart we have decided to cancel all console development. We need to be able to move forward with the story of the game, and in order for us to do this we need to focus on a single codebase. Elite Dangerous will continue on console as it is now together with critical updates, but we will focus on new content updates on PC on the post-Odyssey codebase.

We appreciate this news is not what our console community were hoping for. This was not an easy decision to make, but it was made with the long-term future of Elite Dangerous in mind.
My questions for FDev

The entire allure of playing Elite, was to be part of an ever evolving game. I played on PC, left on July 16 2021, and reading Braben's post about the console situation, I have a few questions for FDev.
  • Are you halting the sales of ARX on consoles?
  • Are you de-listing the game from the consoles stores? Or removing any physical copies that may or may not still be out there?
  • Being that the game needs to move forward with one, post Odyssey, codebase, is ED/EDH, pretty much done on PC aswell? some clarification on this would be nice.

My questions only come up, cause, if nothing else will be done on consoles, why would anybody want to play a frozen in place game, in which the most interesting part, was to be in an ever evolving game. There is no point in playing a game frozen in time, and so there is no point in FDev, collecting money for something they don't want to support anymore.
 
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Who is Yamiks? The optimist is always the one who is the least informed.
I've said for months on this forum that EDO would never make it to any consoles, because it was logical. And now I'm telling you this: consoles were a drag, now EDO will actually have roughly double the ressources and it will enter a great development phase. Again, it is logical.
 
The real question now is whether you keep Elite on consoles intact in its current form or shut it down completely, and if so, when. I'll be happy to keep playing Horizons but only if I know it has many years ahead, and won't be taken away in a few months. Please communicate with us more openly. The console community deserves more than a few short paragraphs after so many years of play.
 
My interpretation is that Elite is going into maintenance mode.
There are just a few more bug fixes left and then they slowly let it go to sleep.
No new ideas, outdated technology and many competitors on the market.
They literally said they are stopping Odyssey from coming to consoles. That is all.
Odyssey is based is new tech that consoles cannot handle.
What competition? A cartoon and a scam?
 
I've said for months on this forum that EDO would never make it to any consoles, because it was logical. And now I'm telling you this: consoles were a drag, now EDO will actually have roughly double the ressources and it will enter a great development phase. Again, it is logical.
Live Long And Prosper \\//
 
  • Being that the game needs to move forward with one, post Odyssey, codebase, is ED/EDH, pretty much done on PC aswell? some clarification on this would be nice.
One codebase means the PC Horizons users will move onto the Odyssey code with the expansion exclusive content locked out.
Similar to the way base game and horizons were split
 
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