Game Discussions Star Citizen Discussion Thread v12

If the funding tracker is to be believed CIG are still raising about $1 Million a week. WRT SQ42 , has there been any proof of life recently ?

They said they're still overriding the needless multiplayer code. Does that count?

As SQ42 is a single-player-only experience, the team can determine what they want to be loaded at particular points in the game. So, they began adding more fine-grained control over what object containers stream in, and looked into overriding the systemic entity streaming system.

Mess hall is also progressing well...
 
Quite funny that SC players laugh at their bugs where ED players get angry for their bugs, but those who really care about the game are the ones who get angry.
 
They said they're still overriding the needless multiplayer code. Does that count?



Mess hall is also progressing well...

Yeah, It counts ...Although it still comes across to me as a little bit of this and a little bit of that, no real sense of focus. It is progress none the less.

Nice to see they managed to train 1 new animator. How many is that working on the project now ? 2 ? :)
 
They said they're still overriding the needless multiplayer code. Does that count?

What containers would they need to stream in for SQ404? After launch the client would only need to verify system requirements, DRM, check for updates, file sanity check, maybe a hardware change checksum, conflicting or prohibited processes, and then ask the OS nicely to gobble up as much resources as it possibly can so you can sit back and enjoy the wonders of Genuine Robert's cinematic masterpiece in it's full glory.

What streams would come in? New audio? New procedural eggs? Maybe the final Vison of the infamous Mess Hall? Handbag's latest Hollywood trailer on in-game screens? Subliminal adverts to buy an Idris?

Perhaps more worryingly - what streams would be going out?
 
:ROFLMAO:
The game cannot be made.

A competent studio maybe could make a game with features that were pitched for SC at the Kickstarter, even with some of the stretch goals. But that's something very different from what CIG are selling now to dreamers.
What can not be made? The 100 Systems in a reasonable timeframe? Yeah, that can't be done. The fleet battles with thousands of players? Probably can't be done either, but, the rest is already made, lol.
 
Nice to see they managed to train 1 new animator. How many is that working on the project now ? 2 ? :)
1647109006493.png

Atleast 6
 
Guys, there is no winning against the faithful. Just give it up. They live in a world where SC is already the best selling game of all time. The literal BDSSE. It doesn't matter to them that all that exists at the moment is a buggy tech demo, because, halleleujah, praise Roberts, they have seen the light.

There is no arguing with these people, they will ignore anything that contradicts their view. It is the best game ever.

Just put them on block, it really is the best way.

And, just to make it balanced, of course, nobody is going to convince the skeptics that is anything but a hopeless dream, a tech demo that has taken in hundreds of millions of dollars without delivering on even 10% of what was promised.

And for people who think those people are off their heads, by all means, block them.

Of course, for certain types, those who may be paid to generate posts, blocking is bad. What matters is people keep posting. Because it doesn't matter if the posts are positive or negative, what matters is SEO. Every time SC is mentioned, they get another $0.00001 in their bank account.

So keep it up! Keep fighting. You're making someone rich... well, slightly rich.
 
Guys, there is no winning against the faithful. Just give it up. They live in a world where SC is already the best selling game of all time. The literal BDSSE. It doesn't matter to them that all that exists at the moment is a buggy tech demo, because, halleleujah, praise Roberts, they have seen the light.

There is no arguing with these people, they will ignore anything that contradicts their view. It is the best game ever.

Just put them on block, it really is the best way.

And, just to make it balanced, of course, nobody is going to convince the skeptics that is anything but a hopeless dream, a tech demo that has taken in hundreds of millions of dollars without delivering on even 10% of what was promised.

And for people who think those people are off their heads, by all means, block them.

Of course, for certain types, those who may be paid to generate posts, blocking is bad. What matters is people keep posting. Because it doesn't matter if the posts are positive or negative, what matters is SEO. Every time SC is mentioned, they get another $0.00001 in their bank account.

So keep it up! Keep fighting. You're making someone rich... well, slightly rich.
I love me echo chambers!
 
Guys, there is no winning against the faithful. Just give it up. They live in a world where SC is already the best selling game of all time. The literal BDSSE. It doesn't matter to them that all that exists at the moment is a buggy tech demo, because, halleleujah, praise Roberts, they have seen the light.

There is no arguing with these people, they will ignore anything that contradicts their view. It is the best game ever.

Just put them on block, it really is the best way.

And, just to make it balanced, of course, nobody is going to convince the skeptics that is anything but a hopeless dream, a tech demo that has taken in hundreds of millions of dollars without delivering on even 10% of what was promised.

And for people who think those people are off their heads, by all means, block them.

Of course, for certain types, those who may be paid to generate posts, blocking is bad. What matters is people keep posting. Because it doesn't matter if the posts are positive or negative, what matters is SEO. Every time SC is mentioned, they get another $0.00001 in their bank account.

So keep it up! Keep fighting. You're making someone rich... well, slightly rich.

Agreed. I think I'm gonna block anyone who doesnt actually play the game.
 
A gentle reminder that...

The vast majority of SC's promised features are not currently in the game:

Listing everything in its entirety would be a fool's errand. But this tracker, despite not being maintained for over 2 years, still documents many of the absurd pledges sitting on CIG's slate. And lord is the list long...

CiFkxTy.png



Numerous fundamental technologies are still not in place after 9 years of production:

Z6Z7Deo.png


The networking, the expansive game world, the background simulation, an engine performant and specialised enough to support capital ship combat & interiors at scale. Etc etc. Almost all of these aspects have been scheduled to arrive in earnest way before now. None of them have. Because CIG are clearly struggling mightily with all of them.

On the key issue of networking they still don't even know how the first version, slated to arrive around their 10 year anniversary, is supposed to scale. They literally don't know if it can support the above scope. But you've got to start somewhere right...? Or some decade ;)


Many of the existing gameplay systems & services will need to be significantly altered (or rebuilt) due to the introduction of the above:

u4vqp0flk1j81.jpg


Teams as diverse as AI, to Vehicles, to Audio, to UI are all reworking their systems as part of the 'Tier 0' server meshing rollout, something underlined at its announcement.

It is also hard to think of a glossier alpha build with more low hanging fruit for 'tree loss' style downsizing if required. It's happened before. It would hardly be surprising if it happened again as they add more to the alpha...

With so many radical changes planned for the game's infrastructure, and so many extensive additions intended to be supported by it, assuming that what exists now is 'already made' would be a daft assumption indeed ;)


Conclusion:

Most game fans don't understand game dev, and that is fine.

But the most excitable end of SC's fandom really don't understand game dev. Because navigating the demo tier architecture of the game (while beguiled by its consummate art), and guzzling on the perpetual power hose of dev chat aimed at their faces, ironically convinces them that maybe they do ;)

There's nothing more dangerous than a little bit of knowledge, as the saying goes.

And there's also nothing more precarious than something that's only half built. (Even if it is sitting on a great wodge of cash ;))
 
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Is this something to do with pooping tech?

(Soz, don't understand game dev ;))

I don't understand game development either. It might possibly involve pooping tech. There might be in interdependancy with mopping tech. That will of course tie into plumbing tech, and to a lesser degree - kitchen tech.

We can of course take the plunge into all tech - but I have a sinking feeling we'll have to float to the top and scrub all blockers on that before a flush is possible.
 
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