Fix Notoriety after being killed/jailed...

Actual, practical law enforcement would be the realistic answer. Rebuy should be the consequence, with transportation to the edges of “lawful” space to wait for the notoriety to die down. Constant harassment from law enforcement in non-anarchy systems, and freelance bounty hunting even outside that.

In high security systems, you should be being constantly scanned and - if you have a bounty - interdicted by rapidly increasing skill/equipment levels of cops, ultimately Advanced Tactical Response. Also, increasingly skilled bounty hunters, equipped to actually fight apex builds.

Right now, you can mostly ignore both notoriety and bounties, because rebuys are extremely unlikely. I recently decided to push it to notoriety 10 by repeatedly explosively disassembling police ships, and… not really a big deal. Basically zero chance of a rebuy for a decent corvette, yet I’m sure we could all come up with legit builds that would be a big problem for top end players. Fsd munitions on a cutter, for instance, would potentially be a rebuy situation. Also mambas with reverb torps, frag mambas, rail phantoms, PA fer de lances, and multiple pa/seeker g5 elite cobras, say. You can’t run, waking is hard, fighting is hard… life could be made very hard for criminals with a few decent builds on the law enforcement side.

Bake a few, ramping difficulty hunter builds, and some combinations of these in wings, and send these after folks with bounties/notoriety. Right now, the cops are pretty anaemic.

Make elite dangerous again! :)
 
Bake a few, ramping difficulty hunter builds, and some combinations of these in wings, and send these after folks with bounties/notoriety. Right now, the cops are pretty anaemic.
Honestly, you know what FDEV could do if they wanted to make a bunch of funky NPCs?

Take snapshots of actual player builds.
Put the AI behind the stick.

If the build was recorded killing another player, then definitely put that in the pool of builds. If it killed a ship that was significantly weaker than itself (way way way lower defence stats, flown by a low-rank pilot, etc) then save it to a pool of gankboats. If it was against a build of similar endurance, then save it to a pool of duelling ships, and so on. Just general vague categories.

Then bust out those player-ship snapshots when special missions call for them. So you might take a wing mission and it puts you up against a single meta-de-lance, not one of the anaemic FDLs they send in with a wing. An actual, honest-to-god, used-in-San-Tu duellist build. Good luck.
 
The really great thing about duplicating victorious player builds like this is that, as Frontier change the meta, the opponents change with it. Also makes the builds very realistic, with all the bad decisions as well as the good ones
 
Honestly, you know what FDEV could do if they wanted to make a bunch of funky NPCs?

Take snapshots of actual player builds.
Put the AI behind the stick.

If the build was recorded killing another player, then definitely put that in the pool of builds. If it killed a ship that was significantly weaker than itself (way way way lower defence stats, flown by a low-rank pilot, etc) then save it to a pool of gankboats. If it was against a build of similar endurance, then save it to a pool of duelling ships, and so on. Just general vague categories.

Then bust out those player-ship snapshots when special missions call for them. So you might take a wing mission and it puts you up against a single meta-de-lance, not one of the anaemic FDLs they send in with a wing. An actual, honest-to-god, used-in-San-Tu duellist build. Good luck.

so true,

sad that they seems to have "forgotten" about their karma system, as it would allow the game to react to player actions over time and do these sort of things.
 
...got a docking fine and i cant pay my 200crs because my notoriety is too high...
FWIW, that's a bug in Odyssey.

Log to Horizons, you can pay a fine off even with Notoriety. That's how it's always been in Horizons and how it's meant to work; fines are minor infringements and are meant to be easily payable. Only bounties should be prevented from being paid when Notorious.

It only changed for Odyssey, where crime and punishment remains broken as anything.
 
FWIW, that's a bug in Odyssey.

Log to Horizons, you can pay a fine off even with Notoriety. That's how it's always been in Horizons and how it's meant to work; fines are minor infringements and are meant to be easily payable. Only bounties should be prevented from being paid when Notorious.

It only changed for Odyssey, where crime and punishment remains broken as anything.
That's good to know. Might try a little piracy again if that's the case.
 
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