Exclusive to carrier owners, there would be a mechanism within carriers to synthesize tritium refueling drones.
What is this mechanism: In carrier management hud, there would be a new option to transfer materials to the carrier as well as some raw commodities. Once all the required elements are provided, the carrier will begin building a drone. A total of 3 drones can be built and exist at a single time. Building time is 10 minutes. Before undocking, the owner can select adding built drones to their wing in this hud as well. The wing is automatically disbanded when docked at the carrier after launching.
What are refueling drones: These are cargo pods with minimal ship-like systems but no cockpit and no pilot. They can mine but their refinery systems are specific to tritium, so they only collect tritium. They can hold 200 units of tritium before being full. They have a top speed of 100m/s and are equipped with an FSD capable of only in-system jumping. They are slaved to the owner's ship and that ship must remain within 8km of the drones. Up to 3 can be included and they interact with the owner's ship like a wing. human's can be included in this wing as well if less than 3 drones are used. They only laser mine, and only collect the ore they mine.
How does using the drones work: Tritium drones have no weapons and no shields. They have a strong hull and mining lasers and the ability to gather the tritium they mine like an npc miner ship gathers mined ore. They follow the owner ship in the wing and will mine tritium containing roids that the owner has prospected. They will remain in formation around the owner until such an acceptable prospected roid is found. The drones will communicate with the wing about their current fill state after each roid is depleted that they've mined. Drones can be interdicted in supercruise, Drones follow the owner when they enter supercruise and when they drop out into the owner's instance. If the owner high jumps, they will be lost and destroyed even if a human exists in their instance in the wing. If the owner's ship is destroyed, the drones will be lost and destroyed. If the owner exceeds 8km from the drones, they will be warned and then shortly after the drone will be lost and destroyed.
Drones cannot be taken into planetary environments. There will be a warning about losing them if you enter the gravity well of a planet.
If you disconnect or de-instance from the game, the drones are not lost like limpets. They leave with you under the same timer rules etc that apply to the player. They will re-spawn with the player with their cargo and hull strength values retained. Already in a wing with the player.
You cannot dock at another station with active drones. They will warn you and self destruct as they cannot approach the station and you will disconnect from them once docked at the station.
What about being attacked: It's advised not to use tritium drones where pirates or hostile ships are active as they have no defensive ability. They are slow and easy targets and time consuming to replace.
Upon returning to the carrier, the drones will auto-dock when the owner requests docking permission. The owner would need to dock and re-request the drone wing to relaunch the drones.
When the drones dock, they will auto-transfer their cargo to the tritium depot. They will not transfer cargo to general carrier cargo so they will retain the cargo in themselves until there is room in the depot to transfer after each carrier jump.
Why: Should be obvious, this allows carrier owners to accelerate their acquisition of tritium without needing to alter the stellar forge again, or to just buff or nerf the process and eliminate the role players provide in the tritium economy. It limits the effectiveness of this solution in scenarios where other players are involved in the tritium trade so it wont change that while simulating that additional help in places where it doesn't exist at some additional cost and effort to the owner. in a way that even creates some new gameplay and adds some additional thought to mining that might improve that experience in general. It also is limited to just tritium, so this can't be abused to get richer ...and because they only transfer to the tritium depot, it can't be used to impact the tritium economy. 200 units per drone ship was chosen based on extensive testing in mining hundreds of rings on about how long one can mine at a single time before questioning ones own sanity.
What do they look like: Tritium drones can have different body styles based on arx store purchases. They are sized smaller than T7's due to not having shields or life support systems. They have no cockpit canopy, so they look very unlike any flyable ships. But there would be varying shapes players can purchase and pick. Upon selecting while docked, all existing drones will appear as the selected style when next launched. They cannot be changed while not docked.
As a bonus, this would be a way to test out game mechanics with "npc wings" that could later expand to player's hired crew. Which could go a long way towards allowing some more widespread usage of "multiplayer" gameplay without requiring getting together with other humans to do so. Something that would potentially greatly improve the ability to create more difficult to win scenarios and balance the rewards appropriately.
What is this mechanism: In carrier management hud, there would be a new option to transfer materials to the carrier as well as some raw commodities. Once all the required elements are provided, the carrier will begin building a drone. A total of 3 drones can be built and exist at a single time. Building time is 10 minutes. Before undocking, the owner can select adding built drones to their wing in this hud as well. The wing is automatically disbanded when docked at the carrier after launching.
What are refueling drones: These are cargo pods with minimal ship-like systems but no cockpit and no pilot. They can mine but their refinery systems are specific to tritium, so they only collect tritium. They can hold 200 units of tritium before being full. They have a top speed of 100m/s and are equipped with an FSD capable of only in-system jumping. They are slaved to the owner's ship and that ship must remain within 8km of the drones. Up to 3 can be included and they interact with the owner's ship like a wing. human's can be included in this wing as well if less than 3 drones are used. They only laser mine, and only collect the ore they mine.
How does using the drones work: Tritium drones have no weapons and no shields. They have a strong hull and mining lasers and the ability to gather the tritium they mine like an npc miner ship gathers mined ore. They follow the owner ship in the wing and will mine tritium containing roids that the owner has prospected. They will remain in formation around the owner until such an acceptable prospected roid is found. The drones will communicate with the wing about their current fill state after each roid is depleted that they've mined. Drones can be interdicted in supercruise, Drones follow the owner when they enter supercruise and when they drop out into the owner's instance. If the owner high jumps, they will be lost and destroyed even if a human exists in their instance in the wing. If the owner's ship is destroyed, the drones will be lost and destroyed. If the owner exceeds 8km from the drones, they will be warned and then shortly after the drone will be lost and destroyed.
Drones cannot be taken into planetary environments. There will be a warning about losing them if you enter the gravity well of a planet.
If you disconnect or de-instance from the game, the drones are not lost like limpets. They leave with you under the same timer rules etc that apply to the player. They will re-spawn with the player with their cargo and hull strength values retained. Already in a wing with the player.
You cannot dock at another station with active drones. They will warn you and self destruct as they cannot approach the station and you will disconnect from them once docked at the station.
What about being attacked: It's advised not to use tritium drones where pirates or hostile ships are active as they have no defensive ability. They are slow and easy targets and time consuming to replace.
Upon returning to the carrier, the drones will auto-dock when the owner requests docking permission. The owner would need to dock and re-request the drone wing to relaunch the drones.
When the drones dock, they will auto-transfer their cargo to the tritium depot. They will not transfer cargo to general carrier cargo so they will retain the cargo in themselves until there is room in the depot to transfer after each carrier jump.
Why: Should be obvious, this allows carrier owners to accelerate their acquisition of tritium without needing to alter the stellar forge again, or to just buff or nerf the process and eliminate the role players provide in the tritium economy. It limits the effectiveness of this solution in scenarios where other players are involved in the tritium trade so it wont change that while simulating that additional help in places where it doesn't exist at some additional cost and effort to the owner. in a way that even creates some new gameplay and adds some additional thought to mining that might improve that experience in general. It also is limited to just tritium, so this can't be abused to get richer ...and because they only transfer to the tritium depot, it can't be used to impact the tritium economy. 200 units per drone ship was chosen based on extensive testing in mining hundreds of rings on about how long one can mine at a single time before questioning ones own sanity.
What do they look like: Tritium drones can have different body styles based on arx store purchases. They are sized smaller than T7's due to not having shields or life support systems. They have no cockpit canopy, so they look very unlike any flyable ships. But there would be varying shapes players can purchase and pick. Upon selecting while docked, all existing drones will appear as the selected style when next launched. They cannot be changed while not docked.
As a bonus, this would be a way to test out game mechanics with "npc wings" that could later expand to player's hired crew. Which could go a long way towards allowing some more widespread usage of "multiplayer" gameplay without requiring getting together with other humans to do so. Something that would potentially greatly improve the ability to create more difficult to win scenarios and balance the rewards appropriately.