Game Discussions Star Citizen Discussion Thread v12

So, here is some news.

The Pilot has got a job working for CIG. Not sure in what department, he didn't say. Maybe marketing, maybe he's got dev skills.

Interesting how CIG keeps hiring from its fanbase.

I wonder if they pay them in JPGs.

Sounds like more video production to me, the way he framed it there:

Source: https://www.youtube.com/watch?v=Yv2xqFrSxHs

Yeah quite the list of fans-to-staff these days

VR / Gen 12 guy is about the techiest one I know of. From student to engine programmer:

Source: https://www.youtube.com/watch?v=eSxDQx0AFXs&t=740s

I guess the ones that end up in Lando / Jake slots are just more visible.

EDIT: Tyler reckons there are at least 'dozens and dozens and dozens' of 'superfans' as devs now.
 
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Fans being employed is very common in startups and companies without a long term strategy. They are often emotionally invested in whatever the company does which means they will gloss over the glaring red flags, low pay and long hours and the fact that having "CIG" on their CV is not exactly a good thing.

The ones that have been around a while can always move to another company, see all the old heads that left within 1-2 years of CIG being alive, and Ben Parry.

The fresh out of Uni types with a CV that literally says "Student", then "CIG" cannot move anywhere and CIG knows it. An employee that is both emotionally invested in your company and cannot move to another one because no other company wants them is going to be pretty cheap. And CIG is nothing if not cheap when it comes to developer pay.
 
Daily code commit logs for x hundreds of devs ? What will you do with this daily huge mass of information ?
Give it to the community that funded the company.

Do you really think somebody enterprising won't have the data knocked into a readable online progress tracker within a week?...oh my sweet summer child ;)

Don't think your skipping the Management Accounts part went unnoticed either...
 

Viajero

Volunteer Moderator
What's your take on the tasks roadmap and the cards roadmap of CIG and how would you do in their place ?
I just would not do it. All CIG roadmap incarnations, and there have been quite a few, imo have all been grossly inaccurate and have grossly misrepresented the state of the development in order to get funds. After 10+ years and 450 millions wasted I think it is high time CIG acknowledged they are simply incapable of releasing what they have pre sold, stop soliciting good money after bad, and close shop.
 
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Ant look at this for transparency. Regular honest updates.
 
I just would not do it. All CIG roadmap incarnations, and there have been quite a few, imo have all been grossly inaccurate and have grossly misrepresented the state of the development in order to get funds.
How about the incarnation we have now? With a singular quarter out it's literally impossible to use it as a marketing tool. On top of that, nothing has been pulled from 3.17 since the change.
 
Indeed. In SC you can just pay to avoid the grind.

To be fair, it will be a new grind for the player and not the same again. Although if it were me, I'd wait until they said the game will receive no further wipes before buying it

I'm just suggesting a reason why some console players might migrate to Star Citizen
 
Good luck wirh Star Citisnt then, it just resers all your progress frequently. Imo, pick another game, like X4. All this online crap just doesnt cut it.

Aye, if yer trying to avoid repeating the same grind then moving to Star Citizen at this point in time would be a case of out of the frying pan into the fryer

How often are they wiping games at the moment? I remember the Elite Beta. We were told there'd be a wipe before the game released, and so I thought the best way to gain an advantage over the non-beta backers would be to learn the best way to make money from my initial position as fast as I could. I reset the game even more times than FDev themselves did, and tried different methods to make money

When they released they decided not to wipe after all <sad grin>

The wipes during the Elite beta did affect my attitude to the game, after all, why bother trying to make progress when you know that progress will be lost. At least the Elite Beta didn't last that long. It must feel a long slog for the Star Citizen players who have been at it for years and years, knowing that any progress is transitory
 
Today's Blast from the Past:

The 'weeks not months' post [July 2015]

Some Finely Aged Quotes:

Ben 'Superfan' Lesnick said:
‘You’re spending all your time on concept sales!’

Early in the process, they require a fair amount of design work. Luckily, that’s work we need for the broader game: how will bounty hunters work, how passengers will work, how will repair work and so on.

‘My ship isn’t flyable yet!’

The bigger ships aren’t going to be flyable until Arena Commander 2.0. If you recall the Arena Commander 1.0 launch way back when, we ended up publishing with just the Hornet and then we methodically finished and introduced all of the other ships. We will do the same thing for the multicrew release: perfect one or two example ships and then use the processes we’ve created to make the others flyable.
Things like cargo ships, tugs, science ships, mining ships and the like will be prioritized in line to go with the tech required to make them interesting for you. So the Orion can come when we debut mining, the Hull when we start the cargolympics and so on.

‘CIG is not communicating with us!’

We’re here to tell you what’s happening, and show you when it doesn’t interrupt development (like with the recent video of Randy working on the Starliner...

‘Feature creep!’

It’s a more recent way of describing what [Chris] wants to accomplish

---

The Star Marine debacle:

I will say that we are talking about a delay of weeks and not months/years/decades.

Context on Star Marine:
  • Star Marine was first hyped as the 'FPS Demo' in November 2014
  • It was supposed to come out around April 2015
  • Development went badly, for some familiar reasons. (Scope creep, performance issues due to asset load, inefficiency due to asset share across multiple titles, etc).
  • Star Marine was officially released in January 2017. Minus previously planned aspects such as arrival on site by ship and scripted missions etc.
 
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