Was Odessey delivered the wrong way round?

Apologies, I meant thats how it SHOULD have been the way it was released. At least from my uneducated in design view
So you would expect people to pay out in an expansion with extremely limited gameplay potential?

No, I think they got it right. They concentrated where the majority of the gameplay will be and where to get missions for the gameplay, now the can expand from there.

Hopefully ship interiors will come. I suspect that the fleet carrier interiors are a test bed to see if they are popular, and if they are, then ship interiors will come at some point.
 
Its genuinely the grind. That's it. The game itself money wise I'd happily spend but the epic time investment is another matter. That's my one hold up. I spent hours upon hours to get my cmdr to exactly where I wanted to be, no more pointless grind and only the grinds I pick. Money no object, engineers unlocked, plenty of matts and G5 specialised ships like my Vette and Conda. All took real life time.

The grind... It's what stops me from truly enjoying Odyssey. And it is not just grinding for materials, it's the fact that you have to use external sites or things outside of the game to do it efficiently. Just cleaning out your excess mats is a royal pain... Standing at the bar, continuously scrolling back and forth while you consult a website to see what is junk and what is gold is simply awful.

I just don't want to do it anymore. It kills the game for me.

Beyond that, issues such the lighting make things like mining a pain and reduce my enjoyment.

I find that I just have a really hard time firing up the game. It takes too much time that I don't have anymore.
 
So you would expect people to pay out in an expansion with extremely limited gameplay potential?

No, I think they got it right. They concentrated where the majority of the gameplay will be and where to get missions for the gameplay, now the can expand from there.

Hopefully ship interiors will come. I suspect that the fleet carrier interiors are a test bed to see if they are popular, and if they are, then ship interiors will come at some point.
No I would expect people to pay out for the complete experience. Just released sequentially throughout the year. Exactly the same as they are doing now.

My question was purely from the observers standpoint of it seems a strange way to do it. And I'm not naive enough to think FDev are clueless enough to get they're jobs totally wrong so was looking for an explanation as to why they did it the way they did. If all the salt over EO when it was released was at all justified then so is my question
 
The grind... It's what stops me from truly enjoying Odyssey. And it is not just grinding for materials, it's the fact that you have to use external sites or things outside of the game to do it efficiently. Just cleaning out your excess mats is a royal pain... Standing at the bar, continuously scrolling back and forth while you consult a website to see what is junk and what is gold is simply awful.

I just don't want to do it anymore. It kills the game for me.
Grind is a state of mind. You will accumulate materials anyway, just by playing the game.
 
I've edited it for clarity. And apart from the enormous money grab all I've seen from SC is actual if not glacial progress?

From its earlier days to what it is now SC seems a whole different game, often for the better
Sorry i nearly fell off my chair, im sure this is tongue in check as SC isnt a Game and never will be.
Its utter rubbish and a waste of the 45quid i invested.

O7
 
Ah that makes sense then. I was working off the assumption that generating X amount of settlements and then instancing them would be the hardest part. Not the physically moving around.

As I said my coding knowledge is 0 and I'm viewing it from a its bigger therefor more complex angle.
Well, there’s different aspects to it obviously, and the difficulty and complexity aren’t necessarily all aligned.

But let’s look at the basic physics first.

When you’re in an instance in ED, it’s an instance of the entire solar system, and you are matched to a specific frame of reference within that.

Planet surfaces are pretty simple - you’re just co-moving with it. So it’s effectively a stationary background relative to the player. The player experiences gravity but all that’s needed is a very simple model because everything other than the force from the planet on the player is absolutely tiny in comparison and can be discounted. All that stuff is sorted for SRVs already, so it’s just adapting the existing mechanics for a walking style.

Outposts, Megaships and FC’s are a bit of a funny one, as there’s not supposed to be any artificial gravity in ED other than that created by movement. But we’ll… Magboots On. Anyway, they are also stationary relative to a player on them.

Stations are more complex, as although they and the player are both in the same co-moving frame of reference, stations rotate compared to that frame of reference. That rotation is in a fixed, constant manner though.

Ships on the other hand move with 6 degrees of freedom compared to the frame of reference. And someone on foot also moves with 6 degrees of freedom compared to the frame of reference. Changes in ship movement can be extremely rapid, and unpredictable. So you have in principle multiple players all moving unpredictably with 6 degrees of freedom, in things which are themselves moving unpredictably with 6 degrees of freedom. Plus all the design considerations around how players
movement needs to be adapted for ship movement - for example even just in simple situation of a ship rotating at a constant rate, depending on where in the ship the player they’ll be experiencing anywhere from zero force up to potentially huge forces, which at minimum would render them completely unable to move.

Like I say, it’s definitely not the only factor, and not every factor will follow the Planets ->Stationary->Fixed Rotations->Ships order. The fundamental movement mechanics however are pretty, well… fundamental.

Putting all that aside for one second, ‘station legs’ and ‘ship legs’ have always been set out to be their own specific separate major expansions anyway. If you’re talking about them being all part of Odyssey, then that’s not just about the order they do stuff in, but about the practicalities and commercial viability of delivering multiple forecast major expansions together rather than separately. (You’ve got to bear in mind here that a lot of people weren’t happy with the seasons approach from Horizons, where people paid in advance for a season of major updates, and that FD seem to have wanted to move away from that, at least in broad strokes.)
 
I've edited it for clarity. And apart from the enormous money grab all I've seen from SC is actual if not glacial progress?

From its earlier days to what it is now SC seems a whole different game, often for the better

SC is a content creator's delight. Loads of new stuff to talk about every week or so, lots of 'coming soon' features, but they never seem to get the basics working.

Also people complain about frame rates in Ody then say they're off to Star Cit, which is like saying you're fed up with the hot summers in Australia and you're moving to the sunny side of Mercury.
 
Just responding to the word grind here, because I know a lot of people use that term. Just using the word "grind" alone is a complete wrong angle to play this game. If that is the entrypoint, then you're gonna struggle with this game.

Give me the name of one single game, that one would naturally play more than 500hrs, that isn't repetitive


MDH
 
You’ve got to bear in mind here that a lot of people weren’t happy with the seasons approach from Horizons, where people paid in advance for a season of major updates, and that FD seem to have wanted to move away from that, at least in broad strokes
I for one would not have minded the seasons approach had they're been regular updates on progress. Instead it was pretty much silence throughout. Yes I know they would do announcements occasionally but the only substance for a long time was things being pushed back or cancelled, bug fixes and features they already announced but wanted to push.

As for rest of the answer, thanks!
 
It certainly is. But nearly 1000 hours later forgive me if I'm unwilling to grind out another 500 hours to get me to the same place. I'd say also losing all my first tags ect would be a personal blow.
I'd recommend holding off in that case. The way they were talking about it on the stream yesterday, it sounds very likely that there will be a way to migrate your account over in a way that at very least preserves your unlocked ranks and such.

Although, if you get impatient, the game isn't that expensive, certainly for the amount of play time it provides. Little reason not to get a PC account just to start noodling around so that you have a setup you're happy with by the time you can migrate your main account.
 
You’ve got to bear in mind here that a lot of people weren’t happy with the seasons approach from Horizons, where people paid in advance for a season of major updates, and that FD seem to have wanted to move away from that, at least in broad strokes
I for one would not have minded the seasons approach had they're been regular updates on progress. Instead it was pretty much silence throughout. Yes I know they would do announcements occasionally but the only substance for a long time was things being pushed back or cancelled, bug fixes and features they already announced but wanted to push.

As for rest of the answer, thanks!
Just responding to the word grind here, because I know a lot of people use that term. Just using the word "grind" alone is a complete wrong angle to play this game. If that is the entrypoint, then you're gonna struggle with this game.

Give me the name of one single game, that one would naturally play more than 500hrs, that isn't repetitive


MDH
Absolutely right. Wing up or role-play it. That was my ethos to deal with it. But to do so again? I'm sorry it leaves a bad taste. I've done my work and put in my time and to have been exactly where I wanted to be for the last 250 hrs of play to get slapped. Its only repetitive if you do exactly the same thing over and over. My reps, engineers, ranks and credits (although that wouldn't be an issue granted) all took time and effort. And like it or not it was a grind for some of it. I never went in and allocated 50 hours to get X rank or X engineer and religiously stuck to that particular activity. I spread it out. Over nearly 1000 hours.

I'm only salty that to continue that journey I have to watch all that vanish. That journey has to end and begin again with money cheats enabled
 
I'd recommend holding off in that case. The way they were talking about it on the stream yesterday, it sounds very likely that there will be a way to migrate your account over in a way that at very least preserves your unlocked ranks and such.

Although, if you get impatient, the game isn't that expensive, certainly for the amount of play time it provides. Little reason not to get a PC account just to start noodling around so that you have a setup you're happy with by the time you can migrate your main account.
I've seen Fdev 'looking into it' before 😐
 
I've seen Fdev 'looking into it' before 😐
I mean, sure, that's fair. The thing that stuck out to me though, was they mentioned in passing that they've turned OFF the existing migration function (that only transfers credits) to avoid people using it and feeling later like they've missed out on something. That suggests to me that me they're reasonably confident internally that some kind of improved migration is actually going to happen. It feels different than the many "looking into"s we've had where there was no particular evidence that anything internal was happening beyond maybe someone had a meeting.
 
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