I think even if you believe elite dangerous is graphically and computationally taxing, it was apparently doing just fine with horizons on those machines. And odyssey didn't add a bunch of special effects and new terrain types like oceans and rivers or grass and wildlife etc. They didn't switch from dx to vulkan or add destructable geometry or any other noticeably complex features. So there's nothing unrealistically limiting about the consoles. The code is just really bad, and the profits from the game do not appear to warrant the cost of hiring more or better programmers to have either made better code to begin with, or fix the bad code they have. A budget was determined prior to odyssey's release to fund the other platform versions of odyssey based on projected numbers and afterwards it became obvious that it wouldn't hit those numbers.
The "silent majority" doesn't exist as some quiet body of players that differs in makeup from the visible playerbase we see in the forum, reddit, youtube, steam, etc. It's basically the same population makeup, just extrapolated. If it did exist, then we wouldn't be in the situation we've been moving towards for years: Less community investment. Less complex novel features. Less widespread narratives crossing medias. Less new content. (compared to what came before, year over year). The people who like the game and really enjoyed it used to be the majority ..but over the years that has shifted and it accelerated abruptly with odyssey's botched release and hasn't bounced back. We see that's more than just a figment of a noisy minority on the forum because it's reflected everywhere players provide feedback ...including the sales.