ANNOUNCEMENT Elite Dangerous | Odyssey: Roadmap

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Are they trying to get back on their feet after the complete failure of cyberpunk?

I think the Unreal engine is a lot worse than Cobra v2.
1) lol
2) Cobra 2.0 hasn't been used by FD in decades

Anyway, it's nice to see the industry is completely wrong and I am looking forward to SergMx explaining the professionals Unreal is "a lot worse" than cobra. Boy will they fill foolish.
 
What is this supposed to mean?? Wasn't console development just dropped so FD could focus on PC optimisation and lore progress?? So now you're saying you'll postpone PC optimisation and lore progress to bring back consoles?? Sheesh... could FD just make a decision and commit please?
The post you quoted was from June last year, things have happened since then.
 
1) lol
2) Cobra 2.0 hasn't been used by FD in decades

Anyway, it's nice to see the industry is completely wrong and I am looking forward to SergMx explaining the professionals Unreal is "a lot worse" than cobra. Boy will they fill foolish.
Cobra is garbage. Use unreal 5 (yes i know it would need a total rework of the game code BUT would give it infinitely more potential and another 10 years at least.
 
1) lol
2) Cobra 2.0 hasn't been used by FD in decades

Anyway, it's nice to see the industry is completely wrong and I am looking forward to SergMx explaining the professionals Unreal is "a lot worse" than cobra. Boy will they fill foolish.
Cobra v2 is me using myself to separate the Elite Horizon and Odyssey engine.

I'm playing Elite right now is there any game close to it on unreal 5 ?
 
Do you know what I dream about? To sit (no problem so far, now where we can sit) somewhere in deep space in my own research lab and make some complicated scientific observations. But for that to come true, it needs 2 things: constructions on the planet surface for players and a really sophisticated exploration suite that makes sense, almost a game in itself. Did I say I was dreaming...?
That actually already exists, and people have been doing just that. You can make a host of specific hypothesis regarding bio forms in EDO, create a list of observations and test them in free software like R to come up with actually sound conclusions and facts.

As with 'real science' it is simultaneously too tedious and boring as well as too complex and skill-dependent for the average gamer. But it's there for those who care, and it's a testament to EDOs PG.
 
Do you know what I dream about? To sit (no problem so far, now where we can sit) somewhere in deep space in my own research lab and make some complicated scientific observations. But for that to come true, it needs 2 things: constructions on the planet surface for players and a really sophisticated exploration suite that makes sense, almost a game in itself. Did I say I was dreaming...?
Why does this require dirt side facilities?
 
I can understand a desire for facilities planet side, but not a Requirement for them.

It precludes all those folks that want science vessels, whichever category those would be.
 
limitations are defined around cost to deliver. it's not like the things involved are impossible, the only thing limiting restrictive hardware is the cost for better code and if you can make that cost back. you don't cancel things making a profit.

the profit from pc was lower than expected, this adjusted predictions on console sales and that made the costs associated with getting console odyssey no longer viable. it's not like the consoles changed, nor was Odyssey some quick turn update they were unaware of the costs to.

a more successful dlc would have changed that arithmetic and justified putting more or better talent on fixing the issues in the code that led to the dlc getting cancelled on other platforms. cuz, unlike the Apple port, there is nothing about odyssey that consoles couldn't do. there is no technical limitation to why odyssey is half as fast showing the same stuff as horizons. it's a result of profits before odyssey not justifying the cost of more or better resources and then after Odyssey, adjusting that budget down even more.

you don't do what we've seen if things are going well and we're just living a fiction here on the forum.
I mostly agree though I think the fact that current consoles are at their end of life is an important and relevant factor in the equation that is being dismissed. It's relatively common for studios to pull development of a title for this reason, and while I get that it would mostly be so it can be on the next generation, companies like EA have dropped console support for the exact same reason, for example, the wii / wiiu during their prime, and no-one predicted doom for EA, just doom for Nintendo, but then all those "Nintendo should give up hardware" folks kinda have a similar axe to grind as what we see here when it comes to doom for Elite & Fdev.
 
I mostly agree though I think the fact that current consoles are at their end of life is an important and relevant factor in the equation that is being dismissed. It's relatively common for studios to pull development of a title for this reason, and while I get that it would mostly be so it can be on the next generation, companies like EA have dropped console support for the exact same reason, for example, the wii / wiiu during their prime, and no-one predicted doom for EA, just doom for Nintendo, but then all those "Nintendo should give up hardware" folks kinda have a similar axe to grind as what we see here when it comes to doom for Elite & Fdev.
The audience playing Elite and Nintendo are very different people.
 
I think even if you believe elite dangerous is graphically and computationally taxing, it was apparently doing just fine with horizons on those machines. And odyssey didn't add a bunch of special effects and new terrain types like oceans and rivers or grass and wildlife etc. They didn't switch from dx to vulkan or add destructable geometry or any other noticeably complex features. So there's nothing unrealistically limiting about the consoles. The code is just really bad, and the profits from the game do not appear to warrant the cost of hiring more or better programmers to have either made better code to begin with, or fix the bad code they have. A budget was determined prior to odyssey's release to fund the other platform versions of odyssey based on projected numbers and afterwards it became obvious that it wouldn't hit those numbers.

The "silent majority" doesn't exist as some quiet body of players that differs in makeup from the visible playerbase we see in the forum, reddit, youtube, steam, etc. It's basically the same population makeup, just extrapolated. If it did exist, then we wouldn't be in the situation we've been moving towards for years: Less community investment. Less complex novel features. Less widespread narratives crossing medias. Less new content. (compared to what came before, year over year). The people who like the game and really enjoyed it used to be the majority ..but over the years that has shifted and it accelerated abruptly with odyssey's botched release and hasn't bounced back. We see that's more than just a figment of a noisy minority on the forum because it's reflected everywhere players provide feedback ...including the sales.
Exactly. Look at the processing requirements of games such No Man's Space (space, land and underwater) and the Battlefield games, then the driving/racing games. EDH/O is not doing anything extremely taxing, not in the slightest. It's either laziness, poor programming skills or, as I suspect, a mixture of both with a good dose of contempt for non-PC players.
 
Exactly. Look at the processing requirements of games such No Man's Space (space, land and underwater) and the Battlefield games, then the driving/racing games. EDH/O is not doing anything extremely taxing, not in the slightest. It's either laziness, poor programming skills or, as I suspect, a mixture of both with a good dose of contempt for non-PC players.

i doubt it's laziness. I suspect it's a mix of experience in cobra and the customized elite code and management. I dont think they (the decision makers) have contempt because i dont think they care enough to have contempt. Seems it's not personal, just business ....and with creative products like games ...that's not a good place to work from.
 
The audience playing Elite and Nintendo are very different people.
I don't think I said they were/weren't? It looks to me like you're extrapolating more from what I'm saying, but your one line pseudo rebuttal is too vague and ambiguous to actually derive anything meaningful to understand what it is you're actually trying to rebut, if anything.
 
Exactly. Look at the processing requirements of games such No Man's Space (space, land and underwater) and the Battlefield games, then the driving/racing games. EDH/O is not doing anything extremely taxing, not in the slightest. It's either laziness, poor programming skills or, as I suspect, a mixture of both with a good dose of contempt for non-PC players.
And you know all this from your extensive experience and inside knowledge of working at Frontier Developments I take it?
 
Exactly. Look at the processing requirements of games such No Man's Space (space, land and underwater) and the Battlefield games, then the driving/racing games. EDH/O is not doing anything extremely taxing, not in the slightest. It's either laziness, poor programming skills or, as I suspect, a mixture of both with a good dose of contempt for non-PC players.
You do know that they put in a new planetary tech engine into Odyssey, right? One that was to give us a graphical upgrade. The problem is that it was still being held back by the fact that the base line code was still using Horizons code...

Now that they have decided they can't keep working from that code there will be a point where the horizons code will be moved to the new Odyssey code. It was this leaving behind the old code that led them to the stopping of development on consoles. Of course this is my take on this, from all the tidbits of information that I have been able to gather from all sorts of sources. But I would say that we haven't see the "real" Odyssey yet.
 
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