But how would you be doing it if you get interdicted as soon as you arrive in system, and then again and again, so that it would take an age even to arrive at a station???
I'm saying (to be very clear) you could get interdicted every few seconds - what can you do? You can run sure ..
Why would you run? For efficient murder you
want to be intercepted.
My record killing waves of sec ships in that instance is about 7 a time. That is, the first two Eagles, then the Vipers + Eagle, then Python Vipers and Anaconda, then more Anacondas and Vipers- the only thing stopping me is either ammo or ATR.
As above: you would hardly get the chance to even interdict before you yourself are interdicted.
You are not thinking like a nutter. The flaw is security across all sec levels send panda car Eagles which you can farm. The only time you have a constraint is in high sec picking targets, and even then if sec comes along you kill them as well.
At least you now acknowledge chain interdictions as effective (I think).
Not perfect, but the only way to block criminal activity with current game play mechanics.
You could still rob stuff, as long as chain interdiction only comes into play for murder via notoriety (which seems sensible).
If you are worried about watering down the negative levers too much then yeah, that's another issue, but as I stated above I could see murder in a high sec being quite a shocking occurrence, hence high INF but very difficult to achieve.
They are not. Typically for me I'd be going to look for sec ships to interdict me and then kill them.
Not perfect, but the only way to block criminal activity with current game play mechanics.
Interdiction of criminals is the most basic and annoying way of doing it- killing gameplay stone dead. There are
huge ways of making it better if you take a holistic angle. BGS, SC, nav points, drop zones, better use of scanning, areas of control, interdiction location and proximity to main sec areas....I could write a whole book on how to make it better.