See how easy it is! Just take away the guns and the body slamming and everyone gets along just fine..![]()
HOORAY for 1000 units at the Bartender! THANK YOU Frontier!!!!!!!!!!!!!! ;-)Greetings Commanders,
Thank you for all of your feedback since the release of Update 11. We'll be releasing Hotfix Update 11.1 this afternoon to address some of your feedback and issues raised. You can get the details here: https://www.elitedangerous.com/update-notes/4-0-11-1
But when they get phasing working right on foot and for ships then they can finally give in to the Open Only brigade.Not really necessary to have phasing when you can just shift modes to circumvent griefing.
S
FD will include ship interiors when we use them more...we're on a roll
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O7
Just to add on to my comment earlier about needing a larger item limit size - I apparently just sold out all 1000 items in my Carrier and made
62,377,182 Credits
Demand is off the charts! Is it possible that we can get the Galactic Average of Odyssey lootables increased by a factor of ten to help offset demand?
Also - new Salvaging career confirmed!![]()
Yes, instancing is a pain, they really ought to have a look at that..Apart from the issue of too many players in one instance makes the game run badly.
Something weird has happened to audio it looks like.
When on foot, gathering bio samples, sounds my sampler makes are weirdly quiet and seem to be played in some distant background. I'm not sure how to describe it, actually - all small gestures that had sounds, like pressing a button f.ex, seem very quiet now and played by only one channel - when there's changing of canister (reload), the sound seem to be coming from very far away and from wrong direction - played in left channel, when I hold the sampler in right hand.
Anyone else noticed this? Trying to figure out if it's something on my end, but everything seems to be in order.
It was this phasing, or standing in a doorway would get you shot by security after 5 minutes.......I assumed that was on purpose to prevent trolling (trapping a player against a wall etc).
Thanks. I was starting to think something was wrong with my hearingThat changed in patch 11, it's not at your end.
I would love to use jump boost and basically do a destiny 2 style death from above strat to stay out of the goid's acid breath.conventional weapons will likely not do much damage. You'll have to get special anti-xeno weapons to be effective against them. I would fully expect the on-foot combat to mimic and mirror the ship combat ...like it does in most other ways already. So fingers cross on anti-xeno missiles for that rocket punch.
How cool would it be if thargoids just pulsed you on the ground and your weapons were disabled as well as your suit thrusters, only minimal life support still on, and you were effectively helpless as the thargoid approached you and just stabbed you thru the chest with an arm spike or back handed you in the head and broke your helmet open so you die like arnold in total recall almost did.
Just total boss level characters that players will try to take out by ship because they need a team of players on-foot to really handle. But taking them out by ship would be no easy feat either because they'd move and jump around too quickly. Also, their skin is able to adapt to their surroundings making them very hard to see from a ship.
Also, thargoids can spit corrosive fluid that will eat thru your suit and cannot be neutralized without returning to a ship or settlement ...leading to your death if you can't reach neither in time.
It would be nice to have an opponent in the game that just rolls over players who think they can just go in solo and rely on their engineered gear to do all the heavy lifting.
How would said goid turn off a weapon that has no power like an auto rifleHow cool would it be if thargoids just pulsed you on the ground and your weapons were disabled as well as your suit thrusters, only minimal life support still on, and you were effectively helpless
Was going to actually answer, but then I saw your quote as the signature and I will not...Every game could entirely "skip the grind" and jumpstart you right to the end. But normally people buy video games because they want to, you know, go through the game, as intended by the devs.