These really are my views, and a two-cents to devs. The fact is, PVP meta is too one-sided today, arch-dominated by Plasma/Rail, the Meta FDL and more generally Shield-tanks, to the point that it is becoming annoying. Balancing is a difficult act and I obviously won't solve it, but I reckon these small steps are the most pressing and would go in the right direction :
- Lowering the percentage of PA absolute damages to 30% of total would help limit their edge and assure PA is not the by-default weapon anymore (20% would be better if you ask me)
- Rail Guns are too versatile: they can do very good damages short range, they are the best long-range weapon, they can suppress banks and they have great piercing ability. It is too much: they should be modified to imply some trade-off. Cancelling banks and piercing ability should remain, but either suppressing the long-range experimental effect choice or reducing their damage output (40% lower would be a minimum) would limit their usage by forcing a range choice
- Cannon speed should be increased by 50% so that they become a real low-management projectile alternative to PA and RG aiming at mid-range gameplay
- Shield banks should lose one charge across the board to limit their effectiveness (exception could be made for class 7 and 8 as banks on big ships make sense to offset their poor manoeuvrability)
- FDL should get one less utility slot
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