Carriers should be self-sustaining, but Fdev don't want us to become filthy rich trading from them, even though it takes a fair bit of game time to collect the items the carriers sell.These are traveling cities, and should have a self-sustaining market economies.
I don't think it's reasonable immersion-wise to assume there is going to be one little old pilot that keeps this city afloat by doing massacre missions or mining platinum.
Fun fact: I made 130 million tonight in about an hour and a half just by doing massacre missions with my wing.I dont need to own a carrier. Or play ED. Or any game. Or type on this forum. Neither do you, for that matter. Oxygen, food and water are all I really need.
Doesn't mean we can't point out the obvious fact that passive credit sinks in ED are needlessly punishing, not fun and just a cynical attempt to force people to log in to grind. FD got some things right. Some things went wrong, which happens in development. But some parts of FD are intentionally and purposefully anti-consumer, anti-fun, cynical and bordering on wannabe-EA-parody.
You categorically do not have to earn 35mil per week. You have to pay 35mil per week, but you don't have to earn in the same week.Just means you have to earn 35mill per week.
You categorically do not have to earn 35mil per week. You have to pay 35mil per week, but you don't have to earn in the same week.
350M/4hr = 87.5M/hr. While respectable, that's still quite low.
They should let us trade with NPCs. It would give the game a new gameplay/career loop, you sell mats, weapons, ships(with the hangar module), etc. and NPCs buy them. It would be like a business and it would help us cover the fees every week. I don't know why Frontier is obsessed with the idea of players doing that instead of NPCs. Players rarely go to player-owned carriers.Lets look at what was added;
Pioneer Supplies: 5MCr per week. No one is likely to buy suits or weapons (as only grade 1 is available), so basically it selling 1000cr consumables. The cost is out of proportion. Even with a 100% markup, I’d need to sell 5000 consumables a week to break even.
Bar: 1.5MCr per week, for a bartender with storage capacity of 100, constrained pricing, and that buy/sell mechanic that defies common sense. It borderline useless. I feel like I’m paying 1.5MCr per week for the cosmetic value of the bar. Would it be possible to have the bar always open for free, but without the bartender trading?
My carrier is intended to support, er, criminal free enterprise, so I’m committed to keeping everything open except the exploration related stuff. I don’t accept this ”it’s a mobile department store” logic, because they are a fundamentally loss making endevour. Cmdrs own carriers only because its fun to own them - tweaking the services a little would make them more fun, hurt no one, a could make them start to justify the cost.
This is a game, far away from waht real life is.If you want to enjoy the luxury of seeing all the services on your fleet carrier. Just means you have
to earn 35mill per week. You’ll sure want to enjoy the bar when in the black. Blaze your own trail.
Flimley
This is a game, far away from waht real life is.
As it is should be considered.
edit: to be clear: by most successful player, i think they're actually targetting squadrons with multiple players. It's just that since carriers are only able to be personally owned, this looks like a highly successful single player. But this is also within the ability of many highly successful single players too.
For players that know they are going to take a 6 month hiatus from the game (or just feel they don't need the carrier for a while), they could allow you to "sublet" the FC to an NPC, which would effectively remove the carrier from the game for 6 month increments. The sublet could automatically continue indefinitely beyond 12 months until the player returns to the game and requests the FC returned.Fun? An FC is not about generating fun, its just a mobile station that carries your toys. People want all the goodies without any downsides, which is wrong if you are renting one and get 95% of your money back if you let it lapse (so in essence the only limit is the initial 7 billion or so to rent one). I mean, who pays the wages otherwise?
What have carriers to do with anything?
I got 50 billions even before carriers were launched
I agree. There are legitimate ways and means to earn a fortune with a Fleet Carrier. I'm not sharing though.I make lots of money with my carrier.
Absolutely none of it comes from the optional installed services though.