ANNOUNCEMENT Elite Dangerous | Odyssey: Roadmap

Status
Thread Closed: Not open for further replies.
Yeah, what I meant was the Stellar Forge and Cobra are two separate systems working together. So I wouldn't say they are "intrinsically linked".

But obviously that's not addressed to you anyway.
I agree, it looks like two systems working together, with Stellar Forge acting like a plug-in for the Cobra engine. Just as guess from me though.
 
I haven't seen Elite on console, but I've seen other games. The graphics there are always a lot worse than on the computer and what saves them is that it's played on TV and watched from a great distance.
have you just time travelled from 1994? ;) playing on a TV makes zero difference for making an image look better. monitor or TV the tech is pretty much the same indeed TVs can be more punishing as they are often bigger.

fwiw I have not had a pc monitor pretty much for 20 years . a monitor the size of the screen I game on would be eye wateringly expensive

but I game on the same screen on pc as I do PS4 and sit generally in the same seat.

now if you are talking 8/16 bit or early 3D era like psx or Saturn I agree with you but afaik elite dangerous hasn't appeared on the Amiga yet (Elite FFE should prolly come 1st ;) )
 
Last edited:
1080p on a 70 inch monitor is going to look worse than 1080p on a 24in one. that's just a factor of pixel density. Though hopefully you're on a 4k screen if over 40". That would mitigate that issue significantly.

That's what i think he's getting at, not necessarily resolution. Cuz you can render at 1080p on a 4k screen and it will look better due to the pixel density than a 1080p image on a 1080p screen of the same physical dimensions. One just has less pixels for the same area

edit: or maybe he's just referencing how often the geometry will be simplified, as will shader effects and texture complexity to deal with the more restrictive console hardware. Or the fact that if you're limited to 1080p, displaying on a large tv that is native 4k will cause scaling of the image using the tv's hardware ...which depending on how expensive your tv is, might not be that great. So you get noticeable scaling artifacts, while a smaller screen makes those less visible or unnecessary due to the native resolution being 1080p.
 
Last edited:
1080p on a 70 inch monitor is going to look worse than 1080p on a 24in one. that's just a factor of pixel density. Though hopefully you're on a 4k screen if over 40". That would mitigate that issue significantly.

That's what i think he's getting at, not necessarily resolution. Cuz you can render at 1080p on a 4k screen and it will look better due to the pixel density than a 1080p image on a 1080p screen of the same physical dimensions. One just has less pixels for the same area

edit: or maybe he's just referencing how often the geometry will be simplified, as will shader effects and texture complexity to deal with the more restrictive console hardware. Or the fact that if you're limited to 1080p, displaying on a large tv that is native 4k will cause scaling of the image using the tv's hardware ...which depending on how expensive your tv is, might not be that great. So you get noticeable scaling artifacts, while a smaller screen makes those less visible or unnecessary due to the native resolution being 1080p.
There's also the matter of the distance to the TV. In fact, if something is enlarged by a factor of 2 and observed from a distance of 2 times, it will not be one of the anadogenous structure of the eye.
 
The road map for Elite Dangerous: We're excited to tell you more stuff is coming but we don't want to spoil the surprise of the stuff that is coming so trust us that exciting stuff is coming soonTM...
I hardly ever post, just read ...
You "might" be right in your words ...
But, I have a huge issue with the word "trust", I wish you had not used it.
Trust is earned not written
Ask the console players on the meaning of trust.

I too trusted for a long while but finally got over the taste of cool-aid.
 
Speaking strictly for Elite, i'd say Cobra engine is much much better than UE at rendering the Elite Universe, its billions of planets, the entire experience of space - orbital - suborbital - landing seamless transition not to mention .
Pretty much the same way as UE is much better for Witcher that the Cobra Engine would be.

Also - all this talks about how Elite should be migrated to a different commercial engine is pure comedy.
Cobra is absolute dog. It would panic if it tried better planets. Its a real low tier 1 trick pony
 
Speaking strictly for Elite, i'd say Cobra engine is much much better than UE at rendering the Elite Universe, its billions of planets, the entire experience of space - orbital - suborbital - landing seamless transition not to mention
It only renders 1 planet at a time (plus there is no seamless landing transition, you may be thinking of SC).
Math does the rest. It can't even do a decent orrery of the local system you're in.
Also - all this talks about how Elite should be migrated to a different commercial engine is pure comedy.
I agree with this statement.

Fdev just need to hire some of their original programmers back and pay them a fair wage to resolve some of the long standing issues.
 
There is no more road map ?
It could be that Frontier are doing what they said they were going to do. Some time was spent claiming that the expansion model was changing. Instead of seasons where the customer paid up front then got the contents of the expansion over a period of time, all the content for an expansion would be available at launch. A laudable ambition, you can see what you're paying for.

Odyssey might only have had content added after launch because there wasn't time to fit it in before launch on 19 May 2021. Under the new model, Frontier might be beavering away at the production level for the next expansion, so there really may be nothing to show at the moment.

That is, unless there's a team allocated for fixing bugs and quality of life (for want of a better phrase) updates.
 
You can fly in real space from one planet to the other if you have the time and inclination, it's completely seamless. The Orrery is also rendered correctly with the correct scaling, just not the planetary surface image.
Fair enough on the planet thing, but with the orrery I was more comparing it to their orrery in First Encounters (1995) which would allow you to fast forward and rewind time to see how the planets moved and aligned with each other, especially in ED with their 3 stars and planets orbiting each other. It would also be nice if the orrery opened centred on your ship with decent zoom buttons options like maybe, see the entire system, see you and the nearest planet etc...
 
Fair enough on the planet thing, but with the orrery I was more comparing it to their orrery in First Encounters (1995) which would allow you to fast forward and rewind time to see how the planets moved and aligned with each other, especially in ED with their 3 stars and planets orbiting each other. It would also be nice if the orrery opened centred on your ship with decent zoom buttons options like maybe, see the entire system, see you and the nearest planet etc...

Oh yes it should open centered on the ship, and there may be a minor advantage to having a timer, but that's not a big issue I think, the not ship centering has always been a little bit annoying. But remember the earlier versions of the game were single player and the time was more...flexible..., but the current one as a view of the system as it is you coudn't move time backwards and forwards in the current Orrery without actually doing the same for the entire system, because that's where it draws its data from. Time isn't flexible in the current game because it's multiplayer, that's the nature of the beast.
 
Oh yes it should open centered on the ship, and there may be a minor advantage to having a timer, but that's not a big issue I think, the not ship centering has always been a little bit annoying. But remember the earlier versions of the game were single player and the time was more...flexible..., but the current one as a view of the system as it is you coudn't move time backwards and forwards in the current Orrery without actually doing the same for the entire system, because that's where it draws its data from. Time isn't flexible in the current game because it's multiplayer, that's the nature of the beast.
Suddenly I have visions of CG systems turning into Mitterand Hollow...o_O
 
It could be that Frontier are doing what they said they were going to do. Some time was spent claiming that the expansion model was changing. Instead of seasons where the customer paid up front then got the contents of the expansion over a period of time, all the content for an expansion would be available at launch. A laudable ambition, you can see what you're paying for.

Odyssey might only have had content added after launch because there wasn't time to fit it in before launch on 19 May 2021. Under the new model, Frontier might be beavering away at the production level for the next expansion, so there really may be nothing to show at the moment.

That is, unless there's a team allocated for fixing bugs and quality of life (for want of a better phrase) updates.
that was always my assumption previously in all the past delays etc............... however now I am not so confident.... I still hope its the case but if it was FD could easily, and without risking getting share holders angry or giving any teasers away say "we are not in a position to announce something just yet but rest assured development of our next paid expansion is well underway and Elite is far from maintenance mode at the moment .

My feeling - which again i hope is wrong - is that this isnt the case and that the only major working going on at the moment is with ED:O and that at best an expansion is planned but not started yet, or more likely imo an expansion is hoped but a decision by the bean counters has not been made yet about its viability, or at worst, the decision is already made and ED:O is the final expansion for Elite.... (which would suck for those who bought the life time expansion pass after Horizons dropped as they wont make their value back then over and above just buying the expansions individually).


time will tell.
 
It only renders 1 planet at a time (plus there is no seamless landing transition, you may be thinking of SC).
You can seamless fly from planet to planet, or station to station, without using SC. YouTube has some timelapses if you want to see. The small hiccup is due to instancing. Star Citizen has been trying this for years but is still struggling trying to keep their servers going for more than a day.

Math does the rest.
Lucky FD found this math growing on the math tree.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom