Yeah, everyone knows. Put some systems in the route plotter and you can know toohi, does anyone know how much the fleet carrier consumes for LY?
Thanks
Ciao
Assumptions are the mom of all fek ups btwThis assumes the Carrier is fully-laden. Basically the Carrier has a mass of 25,000t and can carry another 25,000t, so "travelling light" will halve your fuel consumption.
I won't ask...Make sure YOU DISABLE ALL PURCHASE ORDERS before you start jumping the thing. According to your Captain, a purchase order has the same weight as it describes. If you set one for 15000 tons, your carriers fuel consumption is calculated as if you already have that order fulfilled. Don't ask me how I know
hi, does anyone know how much the fleet carrier consumes for LY?
What is "ceil" in your formula? When I run (5 + (500 * (1150 + 1000+ 23850)) / 200000) I get 70The game treats tritium in the fuel tank as weight just like if it was stored as cargo. The formula for tritium used:
ceil(5 + (distance * (cargo_weight + tank_weight + 25000)) / 200000)
So for a 500Ly jump, a min of 68 tritium and a max of 133 depending on how loaded it is. A fully fueled but otherwise empty carrier takes 70.
This gives a max range for a carrier loaded with 26000 tritium (1000 of which is in the tank) of 134000Ly with 2 tritium left over.
Lol made this mistake on our first exploration. Just put up a max order for fuel so people could mine and stock the carrier in their free time between jumps.Assumptions are the mom of all fek ups btw
Make sure YOU DISABLE ALL PURCHASE ORDERS before you start jumping the thing. According to your Captain, a purchase order has the same weight as it describes. If you set one for 15000 tons, your carriers fuel consumption is calculated as if you already have that order fulfilled. Don't ask me how I know
Where my Fuel went, he didn't know.
Where my Captain went no one knows either...
This means that instead of rounding to the nearest whole number, you take the next largest number. So ceil(75.2) would be 76.What is "ceil" in your formula?
round(5 + (distance * (cargo_weight + tank_weight + 25000)) / 200000)
Surely this bug has been fixed by now though?Lol made this mistake on our first exploration. Just put up a max order for fuel so people could mine and stock the carrier in their free time between jumps.
Yup, this will be very useful for long journeys (see also post #2 aboveI use Spansh myself to calculate the cost of my trips (and plot a course). Very helpful.
https://www.spansh.co.uk/fleet-carrier
hi, does anyone know how much the fleet carrier consumes for LY?
Thanks
Ciao
Yup, this will be very useful for long journeys (see also post #2 above) but it's nice to have a straightforward formula too. (It's curious that FC fuel consumption is linear with distance, given that fuel consumption for normal ships is so non-linear...)
'cos you wanted to unlock the Odyssey engineers .....Beat me to it haha
On the subject at hand.. just made the trip to Colonia, why I have no idea.. roughly 70 trit per jump. Never again..
'cos you wanted to unlock the Odyssey engineers .....
Steve 07.
No, just went for a look around.. not giving too many hoots about engineers any more. Figured I've been to Sag A, let's give Colonia a go.. Definitely not a day trip to the zoo I'll be rushing back for lol