In a lot of way, Horizons is better than Odyssey IMO. I remember that original plan was to add odyssey planet tech into Horizons. I think that would be bad as I personally like Horizon’s planets/lighting better. Maybe now it won’t happen?
Well, this was meant to be the next step in the original plan. That fell apart because Odyssey was such a mess and needed fixing. To my knowledge FD haven't revealed a roadmap for this year, so it's bit of an unknown at the moment.In a lot of way, Horizons is better than Odyssey IMO. I remember that original plan was to add odyssey planet tech into Horizons. I think that would be bad as I personally like Horizon’s planets/lighting better. Maybe now it won’t happen?
If their aim is as stated "to focus on a single codebase" then there's two ways they could do that:
1) PC Horizons gets the same "critical updates only" treatment as Console Horizons - you can keep the planets/lighting, in exchange for never getting the Panther Clipper or whatever else new gets added later.
2) PC Horizons is removed as a separate thing and just becomes the Odyssey client but with disembarkation and atmospheric landings disabled. Planets, lighting, etc. all get merged but you'll get any new space things added to the client.
I suspect the second option is more likely in the long term but it could easily carry on as the first option for months.
They might want to have all the PC players be able to play in the same 'Open'. In that case you would want to have the EDH for PC compatible with EDO1) PC Horizons gets the same "critical updates only" treatment as Console Horizons - you can keep the planets/lighting, in exchange for never getting the Panther Clipper or whatever else new gets added later.
PC Horizon was planned to be merged with Odyssey. What is likely to happen, we'll get a no DLC Odyssey version (replacing Horizon) and a DLC Odyssey (the one we already have).
Or perhaps we'll get a single Odyssey version, since it's quite easy to disable the DLC feature (no atmo landing module, it's unique, and no "disembark" button).
There's also an option 3: Do both.If their aim is as stated "to focus on a single codebase" then there's two ways they could do that:
1) PC Horizons gets the same "critical updates only" treatment as Console Horizons - you can keep the planets/lighting, in exchange for never getting the Panther Clipper or whatever else new gets added later.
2) PC Horizons is removed as a separate thing and just becomes the Odyssey client but with disembarkation and atmospheric landings disabled. Planets, lighting, etc. all get merged but you'll get any new space things added to the client.
I suspect the second option is more likely in the long term but it could easily carry on as the first option for months.
You are better off to be honest, Odyssey is utter trash.In a lot of way, Horizons is better than Odyssey IMO. I remember that original plan was to add odyssey planet tech into Horizons. I think that would be bad as I personally like Horizon’s planets/lighting better. Maybe now it won’t happen?
IMOP EDH console will stay as is, until FD decides to pull the plug, dependant upon sales and ARX.
EDH on PC will slowly be ‘upgraded’ to with EDO code then dropped so FD essentially has 1 working code base, Consoles tick along in the background.
Older PC rigs will inevitably find it difficult to run EDH on the EDO codebase, pushing them to upgrade / purchase EDO, then eventually FD will replace EDH with EDO as the base game, in the end likely giving it away free to existing EDH players who haven’t already bought it…
IMPO in the end there will be only PC EDO and Console EDH.
You are better off to be honest, Odyssey is utter trash.
I was just a tick box excercise so they could say "We have on foot exploration", not sure how long you have been around here, but Frontier are notorious for implementing Minimum Viable Releases into their products, Especially ED.