Notice how you posted a "What are the top bugs you hope are addressed in 3.17?" and how the 30K and a lot of the bugs on your list like "death by ramps", "Ships QTing into planets", "Ships exploding when people exit them", "Ships blowing away in the wind"... are absents from it ?
You know why ? Because these bugs are rare now. But you need to play the game since a long time to know it... For sure, when you just collect bugs from the web, you will still find them because SC streamers are numerous and those bugs are always funny to post. But they were once something everyone experienced on a regular basis, it's not the case anymore.
For exemple : 2 years ago, I QTing in planets once a day. It's one year since the last time I had this one.
You can continue to believe I'm killed every 10 min by the ramp of my cutlass if it reassure you. That's not the reality of the alpha.
Lol, all that demonstrates is that the list is long, and still being added to. (Someone does mention ships being blown away btw
I agree that bug fixes happen, and that areas are improved. But having a large collection of less-frequent legacy bugs is still very much a buggy alpha scenario. It would only speak to global bug reduction if they weren't introducing new novel bugs with every update. Which they are...
The thing about streamers that's interesting is that they're giving the game it's hardest roadtest. Bog explores all of the play styles, with a wide range of ships. He's like a super QA. As such he doubtless encounters scenarios which you don't personally, but which many other players will. It's not a surprise then that mystery ship explosions are absolutely still an issue for him... amongst many other novel forms of bug death
His fault for playing the alpha like a released game I guess