Game Discussions Star Citizen Discussion Thread v12

Notice how you posted a "What are the top bugs you hope are addressed in 3.17?" and how the 30K and a lot of the bugs on your list like "death by ramps", "Ships QTing into planets", "Ships exploding when people exit them", "Ships blowing away in the wind"... are absents from it ?
You know why ? Because these bugs are rare now. But you need to play the game since a long time to know it... For sure, when you just collect bugs from the web, you will still find them because SC streamers are numerous and those bugs are always funny to post. But they were once something everyone experienced on a regular basis, it's not the case anymore.

For exemple : 2 years ago, I QTing in planets once a day. It's one year since the last time I had this one.

You can continue to believe I'm killed every 10 min by the ramp of my cutlass if it reassure you. That's not the reality of the alpha.

Lol, all that demonstrates is that the list is long, and still being added to. (Someone does mention ships being blown away btw ;). And a ton of others that I brought up, such as corpses, prisons, repair bugs, elevator dupes, mining bugs etc etc. Weird that you didn't mention those ;))

I agree that bug fixes happen, and that areas are improved. But having a large collection of less-frequent legacy bugs is still very much a buggy alpha scenario. It would only speak to global bug reduction if they weren't introducing new novel bugs with every update. Which they are...

The thing about streamers that's interesting is that they're giving the game it's hardest roadtest. Bog explores all of the play styles, with a wide range of ships. He's like a super QA. As such he doubtless encounters scenarios which you don't personally, but which many other players will. It's not a surprise then that mystery ship explosions are absolutely still an issue for him... amongst many other novel forms of bug death ;)

Source: https://www.youtube.com/watch?v=S0d7A6OdJqo

His fault for playing the alpha like a released game I guess ;)
 
Spicy thread


Laughable thread


And...


It was just a test. The test proved the concept, but implementation isn't important for the rest at this time. There is still a game to make.

LOL
 
I agree that bug fixes happen, and that areas are improved. But having a large collection of less-frequent legacy bugs is still very much a buggy alpha scenario. It would only speak to global bug reduction if they weren't introducing new novel bugs with every update. Which they are...
Nobody ever said that the alpha had no bugs (you know, it's an alpha).
Only that it has less bugs quarter after quarter while you say that the amount of bugs is constant (or greater).
If you played the game, you would have seen the great improvement in the quality of playtime over the last 2 years.
 
Laughable thread


Why is everyone talking like these are huge patches?

The river will be good for one visit then its content is exhausted.
Mining gadgets are just stat boosts, they don't provide a meaningful improvement to the mechanical experience of mining.
Refueling looks like it will be dead on arrival because there's no actual content for it to engage with.
Selling stuff just means you can get a pittance through looting. You could already do that with harvestables which hardly anyone bothers with because it's a pittance.
I'll believe salvage in 3.18 when 3.18 is Live.

I'll do what I've done with every patch.
Spend far too long dealing with jank to check out the new features, then never touch them again because they don't add meaningful content.

/thread
 
Nobody ever said that the alpha had no bugs (you know, it's an alpha).
Only that it has less bugs quarter after quarter while you say that the amount of bugs is constant (or greater).
If you played the game, you would have seen the great improvement in the quality of playtime over the last 2 years.

Yep. You keep saying that. But you also keeping putting your fingers in your ears and going 'Lalalalala' about the new bugs introduced every patch. Which you haven't even bothered to deny, because that would be silly. You're just talking past them, like they aren't a thing. Which is also silly...

What you seem to be focusing on in fact, with your talk of 30Ks, is platform stability. Which is currently in a better place in many ways. But you are seemingly forgetting that this has been painfully established over time in a 'demo' networking environment. An environment which they are now finally planning to rip out and fundamentally rework.

I know it doesn't sit particularly well with your 'better every patch' just-so story that 30Ks and other instabilities will probably return at that point. But I suspect you'll spin it to yourself that way when the time comes ;)
 
Yep. You keep saying that. But you also keeping putting your fingers in your ears and going 'Lalalalala' about the new bugs introduced every patch. Which you haven't even bothered to deny, because that would be silly. You're just talking past them, like they aren't a thing. Which is also silly...

What you seem to be focusing on in fact, with your talk of 30Ks, is platform stability. Which is currently in a better place in many ways. But you are seemingly forgetting that this has been painfully established over time in a 'demo' networking environment. An environment which they are now finally planning to rip out and fundamentally rework.

I know it doesn't sit particularly well with your 'better every patch' just-so story that 30Ks and other instabilities will probably return at that point. But I suspect you'll spin it to yourself that way when the time comes ;)
Where I have refuted the new bugs ? Yes, they are and there will be new bugs at each patchs. With the adding of new features in an alpha, you add new bugs, it's nothing new. But bugs are corrected too each patch.
Return of 30K ? For sure it's one of your whishes about SC. Too bad the 30K are still away...
"painfully established over time" that's exactly one of the main goal of CIG, to get rid of long standing bugs or structural weakness.
 
So a system designed to risk players ships when they log off out exploring (I know, I know) by deliberately having their ship vulnerable for a few minutes after logoff?

What?

Why not just copy something from ED (I know, I know) and have a logout timer when danger is near?
There is nothing to explore. And it's just 1 star system. How far are people gonna go in just 1 system. So it should be no problem storing ship at base. Then of course - who needs griefer gameplay? Not that I bother - in a way I think it is just what Star Citisn't deserves.
 
Where I have refuted the new bugs ? Yes, they are and there will be new bugs at each patchs. With the adding of new features in an alpha, you add new bugs, it's nothing new. But bugs are corrected too each patch.

Yawn, fine. A long list of legacy bugs + novel emergent bugs every patch + new feature bugs every patch = "less and less bugs quarter after quarter". It makes total sense Ant :rolleyes:

Return of 30K ? For sure it's one of your whishes about SC. Too bad the 30K are still away...

It’s not a 'wish'. It would just be entirely unsurprising if the rollout of a new networking architecture involved instabilities.

(Although if you live in a happy-clappy land where everything just gets inexorably better patch after patch, maybe it would be a surprise, I dunno ;))

We kind of need Server Meshing to arrive to actually test the theory though. (3 years and counting on that delivery date…)
 

Viajero

Volunteer Moderator
"painfully established over time" that's exactly one of the main goal of CIG, to get rid of long standing bugs or structural weakness.
I also hear one of their main goals was to release an actual game. But, to be fair, after 10+ years with no released products and 500$ millions wasted I think that we are way over the "painful over time" threshold and straight into incompetence and potential fraud territory.
 
In SC, the safe way to log off is planned to be only in stations/hangars.
If you want to log off elsewhere and want to be sure to be "safe", you need to log off when nobody is around you. The best way to do it is to QT and stop the QT before arriving at destination, arriving "nowhere".
I already do it because you can have pirate NPC or other players attacking you outside of missions.

Its why you don't bedlog near outposts, you will be seen by the next chump that comes along so when you log back in instead of logging back in your ships bed you end up at your designated residence with a red message saying "Ship bed unavailable" because its gone.... Its space dust.
 
Yawn, fine. A long list of legacy bugs + novel emergent bugs every patch + new feature bugs every patch = "less and less bugs quarter after quarter". It makes total sense Ant :rolleyes:
If I follow your reasoning, if the bugs are only adding since several years, one should simply not be able to launch the game, or at the very least make 5 m in the game before dying.
As if not one of the hundred of devs was improving the engine, improving the debug tools and correcting the alpha 😅
 
The key point here is "anecdotal fun is irrelevant" when even you are forced to point 30 seconds in a 6 hours playtime videos to continue your collection of "unplayable/unenjoyable" alpha moments, that the funding is better than ever, ED players continue to leave (for other games or SC), and a large portion of the players who leave for SC stay in SC after the honeymoon.

Good news, march 22 total funding is already at 20% of may 21 funding. Record year incoming.
View attachment 298739
Now I find this facinating. Is this just pledges or does it include the external investment as well?

It looks like funding Juggernaut is gaining momentum, which is a bit of a surprise. Even bigger dividends this year!!

I wonder if the current world events will slow it down.
 
If I follow your reasoning, if the bugs are only adding since several years, one should simply not be able to launch the game, or at the very least make 5 m in the game before dying.
As if not one of the hundred of devs was improving the engine, improving the debug tools and correcting the alpha 😅

Yeah.

You don’t follow…

I just noted that new alpha features, quite unsurprisingly, add new bugs. And we can easily cast our eyes over some additions from the last few years and notice that they remain unfixed. For example:

  • Ships blowing away in the wind
  • Ship-to-station docking allowing players to fall out to their death
  • Push/Pull objects killing at will
  • The long list of of prison bugs
  • Gravlevs still being liable to jank in deadly fashion when uncrewed.
  • Lootable bodies expressing as unlootable T-posed nudes
  • The permanent knockdown bug, seemingly due to force reactions
  • The 'downed state' bug where you're still on your feet, but can't interact with anything.

Etc etc.

We can also notice the more systemic issues with collision and networking. Currently expressed as:

  • Ships exploding when people exit them
  • Death to stairs / minor collisions etc
  • Death when placing boxes in cabinets from the wrong position

Etc, etc.

And the novel bugs that get introduced as part of a rolling live environment with regular updates. Such as:

  • The disappearing helmet bug, which claims even experienced veterans
  • The ROC mining arm being prone to the 'vortex' bug, rendering it useless
  • Unscannable mineable rocks etc.

And all the old favourites that still hang around:

  • Grenades teleporting back to the player's hand
  • Ships exploding mid-flight for no discernible reason
  • Ships QTing into planets
  • Repair / rearm not working
  • Duplicated elevators trapping players in place
  • NPCs not behaving at all how they should ;)

Etc, etc, etc.

Logically, despite the bug fixes which do happen (and in part due to the regressions that often follow in their wake), there seem to be reasonable grounds to suggest that SC isn't getting any less buggy anytime soon...
 
Iirc that stupid gannt chart roadmap atrocity from 2017 listed Server Meshing too. On mobile so can't easily check, but if so then it's closer to 5 years and counting

Can’t see it on there. But there is a lot of great comedy content ;)

starcitizen.png
 
In SC, the safe way to log off is planned to be only in stations/hangars.
If you want to log off elsewhere and want to be sure to be "safe", you need to log off when nobody is around you. The best way to do it is to QT and stop the QT before arriving at destination, arriving "nowhere".
I already do it because you can have pirate NPC or other players attacking you outside of missions.
Okay. So again, not sure why having to have your ship still exist after you log out, with the chance of destruction even in a safe place, makes sense. Surely it will happen at some point, you log out, everything is safe, but CIG's code spawns in pirates during the gap between you logging out and the ship despawning.
 
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