Game Discussions Star Citizen Discussion Thread v12

Okay. So again, not sure why having to have your ship still exist after you log out, with the chance of destruction even in a safe place, makes sense. Surely it will happen at some point, you log out, everything is safe, but CIG's code spawns in pirates during the gap between you logging out and the ship despawning.

I use bed logging all the time now, i live in my ships, the only time i have had issues with my ship not being there the next time i log in is if i bed log near somwhwere that is visited by real players.

These days i bed log in the middle of no where or if i have just done something surface side i simply fly to a high altitude and bed log outside atmosphere.

Never had a problem if i do that.

.Its as it should be, leave your ship parked up for someone to find don't expect it to be there when you get back.
 
There is nothing to explore. And it's just 1 star system. How far are people gonna go in just 1 system. So it should be no problem storing ship at base. Then of course - who needs griefer gameplay? Not that I bother - in a way I think it is just what Star Citisn't deserves.
Oh ye of little faith. They have a ship that's JUST for refuelling! Clearly they've thought this thing through.
 
In the future the problem of combat logging will be handled by NPCs indistinguishable from players. If someone logs out, Quanta takes over and guides the player's character through all gameplay loops until the next login.

My gods, it sounds just like something a faithful would actually say.
 
Its as it should be, leave your ship parked up for someone to find don't expect it to be there when you get back.

You see, that's the sort of gameplay I just can't get behind. It assumes when you log off you always have time to find somewhere safe to park.

Most of us have real lives and sometimes, when you've got to log, you've got to log.

A lot of things in SC are seemingly designed with the idea that play sessions are hours long, where you can spend hours meeting up and planning then doing something, before spending more time finishing up and finding a good place to finish for the night.

I just can't get behind that sort of gameplay.
 
If I follow your reasoning, if the bugs are only adding since several years, one should simply not be able to launch the game, or at the very least make 5 m in the game before dying.
As if not one of the hundred of devs was improving the engine, improving the debug tools and correcting the alpha 😅
"Less and less bugs quarter after quarter" - probably best added to the rest of the Antic pile of statements.
 
"Less and less bugs quarter after quarter" - probably best added to the rest of the Antic pile of statements.
game-of-thrones-stannis.gif
 

Chris is saying:

"Hey guys I just wanted to thank you all for holding off on taking any money on this project until today when we finally can deliver a product to our backers. Thanks to your hard work Squadron 42 is now available to download and should get some good reviews. The PU is working with 100 star systems to explore and all the games features we promised such as VR are working well, we can start sending out those manuals we sold to modders during and after the Kickstarter and close the ship store, everything is in game and backers that supported us are now being properly honoured with a robust game that stands up on it's own merits..."

"I just want to thank you our exec team...lol Erin was joking that if we couldn't meet our objectives we could just buy some semi-impressive Cryengine planetary landing tech from that small team we found in Germany and dress it up to look like part of a game worth several hundred million dollars and just keep selling ships at high prices while adding whatever basic features we could crowbar in. LOL, I said c'mon Erin our backers are smart people, can you imagine? That would completely tarnish our reputations. Thankfully we don't live in a horrible universe where anything like that happened and we can actually deliver the game I imagined and promised."
 
Last edited:

From the above Spectrum post, the top-voted reply (with three-times the number of upvotes compared to the post itself):
Why is everyone talking like these are huge patches?

The river will be good for one visit then its content is exhausted.
Mining gadgets are just stat boosts, they don't provide a meaningful improvement to the mechanical experience of mining.
Refueling looks like it will be dead on arrival because there's no actual content for it to engage with.
Selling stuff just means you can get a pittance through looting. You could already do that with harvestables which hardly anyone bothers with because it's a pittance.
I'll believe salvage in 3.18 when 3.18 is Live.

I'll do what I've done with every patch.
Spend far too long dealing with jank to check out the new features, then never touch them again because they don't add meaningful content.
 
Last edited:
Back
Top Bottom