COMPLETED CG Maintain Reorte's Alliance Membership (Trade)

Status
Thread Closed: Not open for further replies.
You also don't need to leave the megaship in the direction of your destination. My usual procedure is to boost straight away from the ring and do an faoff flip to line up while the jump charges. Extra style points may be awarded if this results in jumping directly through the megaship.
That's how I do it! :LOL:
 
That's too involved for me, especially as my Cutter requires about a week to turn (with written notice).
You have a Power Distrbutor for a reason. Engage FSD, one boost to turn your Cutter, a second one to make ship trajectory goes toward where you're pointing - By the time the second boost is done your FSD should just hit the full charge and jump immediately.
 
You have a Power Distrbutor for a reason. Engage FSD, one boost to turn your Cutter, a second one to make ship trajectory goes toward where you're pointing - By the time the second boost is done your FSD should just hit the full charge and jump immediately.
The evidence so far suggests that boost on my Cutter is for ramming into things, not avoiding them.
 
You also don't need to leave the megaship in the direction of your destination. My usual procedure is to boost straight away from the ring and do an faoff flip to line up while the jump charges. Extra style points may be awarded if this results in jumping directly through the megaship.

That's how I do it! :LOL:

You have a Power Distrbutor for a reason. Engage FSD, one boost to turn your Cutter, a second one to make ship trajectory goes toward where you're pointing - By the time the second boost is done your FSD should just hit the full charge and jump immediately.

Glad to know I'm not the only one doing these crazy maneuvers around stations in a Cutter. 😅
 
LOL, yes indeed.
Btw, it's odd that you can jump through a ship, or a ring, but not a planet. Maybe there's some lore around to explain it...
something something massive object mumble gravity well cough

The best part is that once the countdown starts, nothing can stop you from jumping, including reentering mass lock or even ramming into something. If you take a fast ship and boost back from the edge of mass lock you can jump from inside the station's superstructure - or if you really line up the jump precisely, sail through the mailslot and jump from inside the docking cylinder itself! (This sometimes actually happens in busy CG stations in open, it's quite amusing)
 
Glad to know I'm not the only one doing these crazy maneuvers around stations in a Cutter. 😅
My favourite is to stop just a few metres out of the mass lock boundary (generally a couple hundred meters, just what it takes to boost to the right speed), wait for the FSD to charge and then boost: the FSD engages a moment before I re-enter the mass lock zone, so the jump countdown happens in the mass locked zone, and frighteningly close to the station/FC/body!

edit: took me a while to write this, and @Maolagin ninja'd me :LOL:
 
LOL yeah I've done that once or twice - pretty scary the first time it happens :D (in sorta the same way that using SCA and goosing it a little too hard can make you fly through the station and out the other side when you drop :ROFLMAO: )
 
something something massive object mumble gravity well cough

The best part is that once the countdown starts, nothing can stop you from jumping, including reentering mass lock or even ramming into something. If you take a fast ship and boost back from the edge of mass lock you can jump from inside the station's superstructure - or if you really line up the jump precisely, sail through the mailslot and jump from inside the docking cylinder itself! (This sometimes actually happens in busy CG stations in open, it's quite amusing)
Any excuse to post this:

Source: https://www.youtube.com/watch?v=-JpaAGcT3QE
 
The CG has lost a lot of momentum, not a chance to make it to tier 5 at this rate, possibly not even tier 4. Meanwhile here's my Cutter, sitting on the Trobairitz. Once long ago FDEV created a ship paintjob named chrome. Later on they decided to discontinue it and replace it with a crappier one named chromed. Then Odyssey probably unintentionally made the original one absolutely awesome. This is now truly a legacy Cutter, both in color scheme and size 5 shield.
Screenshot_0001_16.jpg
 
Tier 4 was reachable Tier 5 was meant to be last all week Tier but the person setting it made a typo to many 6s and not enough 0s..
Competitive cargo CGs dont have to reach final tier, the winner is who has 1 ton or greater than the other CG...
So as soon as this side passed tier 2 this CG was won out right as the others were not even close... lol...
Getting into the Top 25% for 3 augmented Heat sinks is at a high value of over ~25 (correctly built cutter) runs getting 1 heat sinks is still way low at only 3 (CBC) runs...
 
Having delivered 16,384 tons I've had to go off to do other stuff. I doubt I'll get any more done by Thursday.
 
The CG has lost a lot of momentum, not a chance to make it to tier 5 at this rate, possibly not even tier 4. Meanwhile here's my Cutter, sitting on the Trobairitz. Once long ago FDEV created a ship paintjob named chrome. Later on they decided to discontinue it and replace it with a crappier one named chromed. Then Odyssey probably unintentionally made the original one absolutely awesome. This is now truly a legacy Cutter, both in color scheme and size 5 shield.

That's a nice shot.
I agree Chromed isn't all that impressive, Galvanised Palladium is about as good and doesn't have any restrictions on when you can buy it.
Chrome can bey hard to take good pictures of especially when it's reflecting the black of space
onInApp.png

But when the scene is right...
qTi8qa2.png

It's pretty stunning.

That's my laser miner though, this CG I've been using a brand new Cutter Darkwater's Folly I bought with the Summerland discount and built with the express purpose of flying through CG systems in open. They can (and do, repeatedly) interdict me, but they can't stop me!
 
I have a carrier but I usually leave it and just do cargo runs with either T9 or Cutter depending on the distance from supply to CG - this is more efficient.

If I load and unload the carrier, I have to haul every ton twice instead of once. This is worthwhile only in very specific situations. E.g. stations thousands of ls from star, or 400ly+ route.

<Edit> In this CG there are huge supplies one jump away for a T9. A T9 is all you need.
Question: You own a Cutter, so in which situation do you prefer the T9 and why?
 
Question: You own a Cutter, so in which situation do you prefer the T9 and why?
I wanted both ships to have clear roles so I built them different. The Cutter has fuel scoop, FSD booster, SLF, SCBs and is well defended. The T9 has a smaller shield and then just maximum cargo; it's for short-range hauling in systems where the cops will turn up.
 
I wanted both ships to have clear roles so I built them different. The Cutter has fuel scoop, FSD booster, SLF, SCBs and is well defended. The T9 has a smaller shield and then just maximum cargo; it's for short-range hauling in systems where the cops will turn up.
Thx for the r3ply
 
I like that I can get ADC, SCA, scoop, shield and FSD booster into a T9 and still fit 728 units of cargo. My Cutter only has space for 720, even without SCA or booster(!).
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom