LOL,- I remember many years ago installing a batch of Dell kit that literally melted when you switched them on.
I did multiple roll outs of Dells, thousands of them across multiple sites.
Fortunately my job was installation, not turning them on!
LOL,- I remember many years ago installing a batch of Dell kit that literally melted when you switched them on.
He can't fall asleep - the mental pain prevents it.
You could be right that V6F looks suspiciously like a U6F on the whiteboard. The Ursa is a 6 wheeler, so I am thinking a variant. With all the clinics and hospitals springing up, an ambulance version could be appropriate.
Is this another vertical slice of Squadron 42?
You see, that's the sort of gameplay I just can't get behind. It assumes when you log off you always have time to find somewhere safe to park.
Most of us have real lives and sometimes, when you've got to log, you've got to log.
A lot of things in SC are seemingly designed with the idea that play sessions are hours long, where you can spend hours meeting up and planning then doing something, before spending more time finishing up and finding a good place to finish for the night.
I just can't get behind that sort of gameplay.
Everything i could make out on the whiteboard.
Clip 3-4 Minutes
Gamplay & Hand on
Ship View
New Bab
ArcCorp
?????
Orison
Space ?????
Outlaw Space ?????
Maria Pure of Heart
Levski
Javelin Derelict
??????
-V6F
-Outposts
-Hospitals
-Derelicts
Derelict Missions
Derelict Settlements ??????
Derelict Settlements 600i / Star Lifter
Loreville Cityscape
Tods
Missions / Space "??????"
Credit to Montreal > Clip
Team / ????? Vibe > Tour
Capable Team > ??????
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When you know nothing about how the CEO of the company works in his company and you have nothing else to talk about so you post random pictures of the CEO eating at a table or talking with peoples.
Also the fact that CR is not the CEO of Turbulent![]()
My sarcasm reserves are not enough to handle what he said.
My sarcasm reserves are not enough to handle what he said.
So they haven't started work on it for SQ42 yet and only after that is done will they start on the one for the PU....
That's fantastic progress really! SQ404 was complete from a gameplay perspective as recently as 2016, and it's only taken them the last six years to not only provide an in-game map for a game we don't have, but a new and improved version that we don't have either!
Remarkable!
In 2014 SQ42 was almost ready for release.Get out of here with your 2016.
A big step toward the industrialization process to generate stations/outposts/mines/etc.
INDUSTRIALIZATION OF THE CREATION OF WORLDS
There are many signs that CIG is designing its tools with industrialization in mind.
...
But the main sign is that Turbulent recruit atm a whole team dedicated only to create systems. CIG wants to outsource (at least for a part) the creation of systems and it seems their tools are ready to start this phase
Some key elements to respond are : capacity to industrialize and how many man/hour per year (internally and externally) they will put on system creation.
...
For me, CIG will certainly keep the creation of some systems for them and outsource others. It will grandly accelerate the pace of system delivery.
Hooray! Now we just await 2020's industrialization of the solar systems...![]()
So it looks like a scripting platform that can manipulate the asset creator / game engine automatically. Indeed, this is more and more common in real-life architecture as well, not only in video games. Same type of challenges, whether architecture is virtual or real.A big step toward the industrialization process to generate stations/outposts/mines/etc.
Source: https://twitter.com/i/status/1508860263704969216
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L'équipe dâoutils procéduraux (Montreal Tools Team) du studio de jeux de Turbulent présente Le Mighty Bridge, un outil qui permet de connecter l'éditeur de jeux à tout autre logiciel ! | Turbulent
L'équipe dâoutils procéduraux (Montreal Tools Team) du studio de jeux de Turbulent présente Le Mighty Bridge, un outil qui permet de connecter l'éditeur de jeux à tout autre logiciel ! ð Il permet notamment de connecter l'éditeur du jeu au logiciel de création procédural Houdini et...www.linkedin.com
Note : before someone claim "Never been done before" here, yes, it exists in other games/engines.