I reckon I'll give the PTU a miss![]()
Star Citizen Alpha 3.17.0 PTU.8016740 Patch Notes - Star Citizen Spectrum
Star Citizen Patch 3.17.0 Alpha Patch 3.17.0 has been released to the PTU, and is now available to test! Patch should now show: VERSION 3.17.0-PTU.8016740. It is strongly recommended that players...robertsspaceindustries.com
The power of “industrialization”.
1 - server meshing is not here. The actual server architecture can't handle more than Stanton+50 players.
2 - tools showed during the years were (for some still are) not mature enough to be used in an industrialization process with non technical employee.
3 - planetary tech was heavily worked till 2020 and at each iterations transformed the geographical structure of planets, forcing the manual relocation of most of the manually placed structures. Mass producing planets while knowing you'll have to redone all the manual placement of asset on each them at each iteration of the planet tech is a no go.
They showed off their super fast content creation software and skills 6 years ago. Since then, even going by those "old" techniques, they should have had all systems already going. So, why haven't they?
1. It doesn't matter how much content they have, if it breaks the game to have above a certain number of items, that wont change till their engine can handle it i.e. they cant even run 2 systems at the same time, let alone 101.
2. They dont need to provide you any more content, since the less they do give, the more money you give. Every new ship thats bought is more time to sit around and do nothing.
3. All that content creation software doesn't do what they want and essentially is horsecrap and wow, noone else even bothers to make/use similar software for games.
Did you post it here? I seem to have blinked and missed it… (last few weeks have been particularly chaotic IRL)
and it helps greatly if you're multi-threading that part of the code...although the band analogy comes into play then.CIG use proc gen to create static assets. Those assets then need to be loaded into memory all the time as people move around. Where are they stored? On disk or from the server. Some other games use proc gen to generate stuff on the fly from the seed. So the same stuff is always in the same place, but it takes a bit more CPU overhead as opposed to disk/network/memory overhead.
I think the more interesting questions at this point still centre on their approaches to planets though. IE are there costs to the techniques which make them a poor fit for scaling to 100+ star systems etc? And would those costs have been avoided by the 'no brainer' use of classic proc gen surface generation instead?
That can't be true, LittleAnt assured us every build was more stable than the last.......Grab your popcorn, and if you're a monthly-pay-to-tester or $1k+ backer put on your Big Boy Testing Pants, because this 3.17 PTU Wave 1 is gonna be spicy!
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Spectrum - v7.52.0
RSI’s Spectrum is our integrated community and player interaction service, including chat, forums, game integration, and Player Organization facilities. Player Organizations (“Org”...robertsspaceindustries.com
I bet their shareholders will be happy and the Steam reviews stellar.![]()
I can only very wildly speculate, so bear with me here. Could it be CIG doesn’t want those reviews because they know SC is still a crappy tech demo, utterly broken and seriously incomplete after 10+ years and 450+ millions in pre sales?No indication of a Steam release yet, CIG don't want the public reviews from thousands of general gamers.
It is staggering development, you hater.Nah, the motivation is distinct here, oh Elite-smitten one.
CIG push out 'quarterly' deliveries (even hurrying them to stay with that cadence), not due to impetus from their corporate structure.... But because such things keep players engaged in the short term. Even though quarterly live releases are obviously not a great way to build features over the long term...
Makes you think doesn't it
(Despite having a structure that should allow for thoughtful long-form design, they've ended up with a development cadence which leans more towards instant gratification)
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PS: CIG's 'shareholder pleasing' stage comes if/when they force out Squadron 42 to properly pay back their investors![]()