Game Discussions Star Citizen Discussion Thread v12

Did you post it here? I seem to have blinked and missed it… (last few weeks have been particularly chaotic IRL)
@StuartGT posted it a fair few pages back...certainly wasn't guilty of posting this one since I've repeated a couple of the highlighted comments on here more than once :D

display.png
 
Last edited:
I can only very wildly speculate, so bear with me here. Could it be CIG doesn’t want those reviews because they know SC is still a crappy tech demo, utterly broken and seriously incomplete after 10+ years and 450+ millions in pre sales?
They know they can't merket to a normal audience. They'd be ripped apart in the feedback and everyone would see the emperor as he really is.
 
Okay, I'm back. When I read yer post I thought "There are Steam reviews!? This I gotta see"

Just back from Steam. There are no Star Citizen reviews
Nah, we jest. Even CIG wouldn't do such scummy move of sell an alpha product as finished on Steam. They would at least label it early-access.
 
Grab your popcorn, and if you're a monthly-pay-to-tester or $1k+ backer put on your Big Boy Testing Pants, because this 3.17 PTU Wave 1 is gonna be spicy! 😃🍿🌶️


Maybe they need to push it out so they can release a new concept ship for refueling that is better than the old refueling ship?
 
I'm won't be touching the more specific questions. :) All good questions though.

But chewing the fat on the more general questions above... I cringe at the methodology CIG are using. And the way I see it they have two main issues (and many others):
1. They're planning about 400 planets/moons across their 100 systems. Assuming those textures/terrain can't be part of the downloaded client software, that's a ridiculous amount of continuous streaming / bandwidth. It will be interesting to see if some of that data is held in local (client) data caches, eg. a player's most common or recently visited planets fetched from local SSD.
2. Their multiplayer networking is server-client, another huge bandwidth resource hog.

My engineering teeth are clenching just thinking about the running costs. But this will all be necessary to deliver CRobber levels of fidelity. They can't use pure procgen for planet generation and expect to do what they promise. But all that streaming data and running costs... although cost may not be a factor if their funding model continues to-the-moon (cough cough).

Looking at ED on the other hand, and again from an engineering perspective, ED does it exactly as I would do it, lean and efficient. The planet procgen is all performed client side, and the multiplayer networking is P2P. I know players hate P2P , but it's unjustly maligned IMHO. Handing over all that work (and most of the bandwidth costs) to the clients is exactly the solution I'd be considering in a first design, and only ditching it if more performant methods are needed.

Hold on.. 4 planets/moons per system?

LOL.
 

Viajero

Volunteer Moderator
Nah, we jest. Even CIG wouldn't do such scummy move of sell an alpha product as finished on Steam. They would at least label it early-access.
There is really not much scammy in actually releasing and opening up your own product to scrutiny and reviews, as harsh as they can be, so that the market can transparently judge its quality and decide if they want to buy or not.

On the other hand CIG pre selling a product for almost 10+ years suggesting a delivery date in 2014 then 2015, then 2016, then 2017, then a beta in 2020, then “ready when it is ready”, all the while having pre sold over 450+ millions with zero products released, is not only the very definition of scammy but also potential fraud.
 
Last edited:
Nah, we jest. Even CIG wouldn't do such scummy move of sell an alpha product as finished on Steam. They would at least label it early-access.

Naah - even early-access would be a bit misleading for a project this substantially ground-breaking that has never been done before. It really is in the earliest concept stage but they already have a running in-engine demo after only a year of real behind-the-scenes work done by a small, dedicated team. Perhaps something like Kickstarter would be a more appropriate stage at this point? Really dig up some interest in the project and show off it's potential, I'm sure a few people would back such a dream to get in on the ground floor. Maybe a stretch goal or two and some bonus goodies?
 
Thankfully Star Citizen is reviewed every day on Twitch :)

The most genteel man in the world said:

I hate this game. SO much. I hate this game SO MUCH.

The most genteel man in the world said:

What a freaking annoying game this is.
Yeah he said that at 1 hour 10 on a 7 hours 37 min playtime :LOL:
He hates the game so much that he played it 6 hours more just to be sure ! And with no doubt play it again and again to confirm his feeling.
You should cut just the parts that interest you because it doesn't really support your point.

These small first steps coming in 3.17 were supposed to happen as much greater leaps for citizen-kind, many many years ago ;)
Better late than never. Seeing the first real steps of a promise is always a pleasure.
 
Ah, a missive from black is white land. How wonderful.

He hates the game so much that he played it 6 hours more just to be sure !

He streams as a job ¯\(ツ)/¯

Currently his job involves being unfairly killed by a buggy alpha repeatedly and getting annoyed about it.

Don’t you hate jobs like that? :/

Seeing the first real steps of a promise is always a pleasure.

I think perhaps all the people who waited for the full Quantum vajazzle in the intervening years, and then understandably refunded having been misled about its imminence, would probably disagree with you.

I also think you should probably see evidence of something before you decide that it’s promising. But not really how you roll huh? ;)
 
Back
Top Bottom