Game Discussions Star Citizen Discussion Thread v12

Yep…



Ho ho ho. Do you remember that time we wilfully misled you with a glossy presentation of NPCs scurrying on planetary surfaces, while enormous fauna towered over them? (And how we said it was all a live build, even though it crashed, and played out the same way twice, and was obviously a hashed-together demo…)

Remember how we presented an enormous impressive roadmap for the next year at the same time? Full of expensive ships, and the fantastic features that would make them worth the money?

Notice how almost none of that is in the game 5yrs+ later?

Ho. Ho. Ho.

What larks…
Notice how nobody really cares apart from the refund sub and this thread? And you've been stuck on 5+ year old stuff for like, years now. Like yeah, they demo'd muh fake NPCs and muh roadmap wasnt accurate waaaahhh waaah but nobody really cares anymore, the roadmap does its job now, people play the game, it's great.
 
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Notice how nobody really cares apart from the refund sub and this thread? And you've been stuck on 5+ year old stuff for like, years now. Like yeah, the demo'd muh fake NPCs and muh roadmap wasnt accurate waaaahhh waaah but nobody really cares anymore, the roadmap does its job now, people play the game, it's great.
It's always funny when someone complains about how long people have been criticising CIG's failure to deliver, as if it's the critic's fault.
Can we legitimately review your "great" game yet, or will you cry "alpha"?
 
I wonder what term would fit for people who still believe SC’s grander roadmaps and PR presentations, given all the examples of outright deception and corresponding failures to deliver? :unsure:

But still not to worry. Pyro and NPC crew coming soon! I saw it in a live build…
 
It's always funny when someone complains about how long people have been criticising CIG's failure to deliver, as if it's the critic's fault.
Can we legitimately review your "great" game yet, or will you cry "alpha"?
It's just you keep spouting irrelevant stuff from 5 years ago nobody actually cares about anymore, like, come on, give me some new stuff.
 
I wonder what term would fit for people who still believe SC’s grander roadmaps and PR presentations, given all the examples of outright deception and corresponding failures to deliver? :unsure:


But still not to worry. Pyro and NPC crew coming soon! I saw it in a live build…
Yes please make up some new term for this, and yeah, Pyro is going to be here by the end of the year. As I have said before. Either I will look like an idiot or you will!
 
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CIG is amazing. I don't care if they're scamming me by the way, I'm laughing my a*s off.
 

Viajero

Volunteer Moderator
It's always funny when someone complains about how long people have been criticising CIG's failure to deliver, as if it's the critic's fault.
Can we legitimately review your "great" game yet, or will you cry "alpha"?
Agree. It is really something to behold when someone constantly tries to normalize 10+ years without a single released product and 500 millions wasted. Heroic even.
 
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Lol

Quantum (game system)

Quantum works through observing the actions of hundreds of thousands of lightweight NPCs called Quanta. Each Quanta has its own desires, skills, jobs, and inventory, but without the overhead of things like pathfinding, animations, or even geometry. Quanta represent the rich background world of Star Citizen that the player is a part of, and Quantum will use these Quanta to create contextually appropriate NPCs or events for the player to interact with. The system allows the developers to add resources and locations of interest that will spur Quanta to move about the star system, complete tasks, and affect those actions by adjusting variables (ex. resource refinery time, wages at factories). Quanta will be making the same choices as players make, choosing between jobs like mining, security, or even piracy. Like players, Quanta will also generate mission content, such as an NPC stranded after a pirate attack who will call for player's help with a service beacon.

Quantum is not just an NPC simulator, player actions will feed back into the system to influence what kinds of jobs, trades, and actions all the Quanta choose to take. Player choices and activity are all fed back to Quantum to influence the behavior of the world real-time and make the world a living, reactive place

All naturally to be expressed by:
  • The 'Virtual AIs' that reify quanta agents (even becoming living, breathing persistent characters, in the style of the 'Nemesis System')
  • 'Dynamic Events' bubbling up from cumulations of factors. (IE, varied emergent events, not injected and managed by hand by the devs, as with the repeated XenoThreat currently)
  • The general 'Subsumption' AIs, with battered warriors filling medbays when near a warzone, if the commuter rush allows them ingress that is...

Blast from the Past: Subsumption [August 2016]

Source: https://www.youtube.com/watch?v=Rk7ZwswT2tA&t=612s

NPCs: What Can We Expect?

Conversational logic will be able to easily interpret and branch based upon your reputation in a given area
[Dynamically constructed daily schedules] allow [NPCs] to vary what they are doing and where they are doing it based on the time of day
If a war is raging near a planet then you’ll expect it’s medical facilities will be getting a lot of traffic, lots of limping and bloody pilots and marines should be going in and lots of patched together characters would be coming out.

Hiring NPC Crews For My Ship?

This feature isn’t going to arrive in 2016 but I can talk a bit about where we’re heading.
[Attributes are] going to include things like, for example, how well they pilot, operate a gun turret, control a tractor beam or repair damage to your ship. We’re probably going to wind up tracking a few psychological components like aggression and intelligence as well and using those to influence how that NPC behaves in various situations.
Some of the NPCs that you encounter during your travels may, depending on how the conversation goes, offer their services to you

What Capabilities Will NPCs Be Able to Execute?

...things like operating the scanners and weaponry on a ship, serving as onboard security of a designated area, or acting as a general purpose engineer capable of effecting repairs.
AI ships... don’t yet know how to position a ship when the objective is to retrieve ejected cargo or how to hover over the surface of an asteroid body, taking input from the scanners - which would be identifying valuable pockets of ore - such that the beam and cargo operators would be in a position so that they could do their jobs.
There are some positions... that will, on occasion, require more frequent communication - a ship’s pilot, for example, needs to know where you want to go, whether you’ve decided that you want to break off from a particular encounter. Engineering efforts on the other hand, they could be prioritized so that you’re able to dictate what you want back online first - propulsion, shield or weapons.

Will I Have to Hire Large Crews Individually?

...you might need many dozens or even hundreds of NPCs
Cooks and janitors and security guards then could be hired en masse allowing you to focus on hiring just the individual specialists as you’d typically do on the smaller ships.
Senior crew members, you might even call them your Officers, are really an enhancement of your character and your ship - they are an extension of your overall capabilities.
Given the difficulty and expense in replacing them, then we might allow the concept of ship insurance to be extended to cover senior officers of your NPC crew for an additional charge commensurate with their demonstrated capabilities.

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Chris Roberts said:
And just so you know, Tony and Francesco Roccucci, who is our lead AI engineer, have been making great progress internally on Subsumption and our new mission system so watch for further updates in the coming months on that.

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Above Features Present In The Game 7 Years Later?:

Zero.

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If this = Quantum:

Dictating the price of three commodities, repairs, quantum and hydrogen fuel, where service beacons occur and the price, and 3 probability volume tags (piracy, security and freighters) at about a dozen locations.

And Quantum is in.

Then Star Citizen is a finished game ;)

But I think we can all agree that what they really are is: Just Tier 0 :)
 
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