You mean like the Xenothreat event, the Nine Tails Lockdown, Idris mission... and the whole SQ42 game ?I thought those Origin space games that Roberts says he's "known for" were about fighting for a cause, commanding wings into battle, on-going story concerning conflict and semi-interesting aliens with motives. Finding trade routes or exploring maybe?
It seems that ten years in and with half a billion dollars already in the bank, they are more concerned with low hanging fruit survival mechanics.
One of the cool thing is that while 1 or 2 guys work on the eat/drink mechanism, plenty of other guys can work on other more important mechanisms. By "more important" you mean releasing short tasks before long tasks ?