AMEN!Credit where credit is due: This thing has brought countless amounts of entertainment so far to many in this thread! Just not in game, so hey, kudos for that at least!
AMEN!Credit where credit is due: This thing has brought countless amounts of entertainment so far to many in this thread! Just not in game, so hey, kudos for that at least!
Please go to SC. Please go to SC!Yamiks is playing SC, but it doesn't appear to be going well
Source: https://www.youtube.com/watch?v=MqgIEDkWlEU
- YouTube
Enjoy the videos and music that you love, upload original content and share it all with friends, family and the world on YouTube.youtube.com
Lol
Quantum (game system)
All naturally to be expressed by:
- The 'Virtual AIs' that reify quanta agents (even becoming living, breathing persistent characters, in the style of the 'Nemesis System')
- 'Dynamic Events' bubbling up from cumulations of factors. (IE, varied emergent events, not injected and managed by hand by the devs, as with the repeated XenoThreat currently)
- The general 'Subsumption' AIs, with battered warriors filling medbays when near a warzone, if the commuter rush allows them ingress that is...
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If this = Quantum:
And Quantum is in.
Then Star Citizen is a finished game
But I think we can all agree that what they really are is: Just Tier 0![]()
Bizarrely enough, I worked on that.I keep Emperor: Battle for Dune installed always. One of my favourite RTS.
Whoa, very cool!Bizarrely enough, I worked on that.
The fact that it is from 5 years ago is the point. All these promises from 5, 6, 7... even 10 years ago. Said to be going live in a couple of years, next year, weeks not months. Yet here we are 5 to 10 years later and still no sign.It's just you keep spouting irrelevant stuff from 5 years ago nobody actually cares about anymore, like, come on, give me some new stuff.
This playthrough bears no relation to how this game is portrayed by the SC fanatics in this thread. I am not surprised.Yamiks is playing SC, but it doesn't appear to be going well
Source: https://www.youtube.com/watch?v=MqgIEDkWlEU
- YouTube
Enjoy the videos and music that you love, upload original content and share it all with friends, family and the world on YouTube.youtube.com
Now that made me chuckle.I hope you realise though: you're in the wrong thread if you clearly understand game development![]()
Beautiful clouds and the like are a bit like card magic tricks, cute puppies or juggling. Easy ways to divert the attention of the easily preyed upon, unawares or those trying to cope. And that allows those who havent released a single product in 10+ years but taken 500 millions for it to dodge their accountability and take the next taxi to Heathrow.It illustrates that when CIG show beautiful clouds, sand worms, squadron 42 playthroughs etc that get posted on here and shown as definite progress we just have to look to the past to see how likely any of it is to end up in game and working.
Well, this is odd. I didn´t see this particular clip among the links given by Dan as of late. Huh.Thoughts on this...
The guy runs it on a machine that isn't optmized for single threaded performance at all, I get better FPS on a 1050ti lmao. Yamiks gameplay of SC always ends in disaster.This playthrough bears no relation to how this game is portrayed by the SC fanatics in this thread. I am not surprised.
Is it on the recommend spec list?The guy runs it on a machine that isn't optmized for single threaded performance at all, I get better FPS on a 1050ti lmao. Yamiks gameplay of SC always ends in disaster.
It is, but gaming on a Threadripper isn't going to yield good results in any game, it's a workstation CPU, not a gaming CPU.Is it on the recommend spec list?
It's not just the framerate though is it? Every mechanic looks like a poor version of what other games got right years ago.It is, but gaming on a Threadripper isn't going to yield good results in any game, it's a workstation CPU, not a gaming CPU.
Like what?It's not just the framerate though is it? Every mechanic looks like a poor version of what other games got right years ago.
The physics, the interface, the whole buggy jankiness of it all. One thing that bugs me on watching these SC videos is why they have all these huge open spaces with nobody in them?Like what?
Whoa, very cool!
I hope you realise though: you're in the wrong thread if you clearly understand game development