How do you feel about Elite today?

To me, that's less about a developer bad habit and poor practice and more of a management bad habit. And i think it's this management bad habit that we've seen ever since post-launch. But that hardly matters to players, same diff.

Have a similar impression.
FD has some great artists and programmers but what they seem to miss are some people on management level who keep the artists focused and on track. There are multiple good ideas in the game but all seem to have been abandoned way to early and left in a half finished state.

That's the problem with artists, they have great talent but too often they start new projects without finishing the last one.
 
Elite is still in development, the potential many of us see isn't realized yet due to that. Only when development stops can it be said to have been wasted potential. Best thing is to keep encouraging Frontier to continue developing the game if you don't want to see this potential going to waste.
No, you can put a fork in Elite -- it's done. FDEV probably thinks they have lost enough money on EDO between the original development costs and their largely unsuccessful attempts to fix the mess they ended up with. Future sales prospects are limited at best due the terrible reviews and toxic reputation it has. They'll never see a profit on it and will consider themselves lucky to cut their losses.

They're going to try to complete the story line with what they've got. Console players and PC players who can't afford the expensive hardware needed to get half-decent performance are just out of luck.
 
No, you can put a fork in Elite -- it's done. FDEV probably thinks they have lost enough money on EDO between the original development costs and their largely unsuccessful attempts to fix the mess they ended up with. Future sales prospects are limited at best due the terrible reviews and toxic reputation it has. They'll never see a profit on it and will consider themselves lucky to cut their losses.

They're going to try to complete the story line with what they've got. Console players and PC players who can't afford the expensive hardware needed to get half-decent performance are just out of luck.
Nah.
 
No, you can put a fork in Elite -- it's done. FDEV probably thinks they have lost enough money on EDO between the original development costs and their largely unsuccessful attempts to fix the mess they ended up with. Future sales prospects are limited at best due the terrible reviews and toxic reputation it has. They'll never see a profit on it and will consider themselves lucky to cut their losses.

They're going to try to complete the story line with what they've got. Console players and PC players who can't afford the expensive hardware needed to get half-decent performance are just out of luck.
Given how the last year has gone, I fear this pessimism is justified.
 
What makes you think FDEV is willing to flush more money down the EDO toilet? As a developer I've seen this movie before. That's why I called it back in January. There is no way forward for this game without spending a huge amount to hire the necessary talent and do a complete rewrite. Further "optimization" isn't going to fix a fundamentally bad code base. And Elite has many more problems than just bad performance.

It doesn't matter how close to David Braben's heart this game is. The shareholders, of which he is not the majority, only care about ROI and there's none to be had with Elite Dangerous.
 
Please stop trolling.
Fwiw everybody ahould think and answer the following question before making a judgement on the future of the game, the wuestion being "What does ED: Odyssey do better than ED:Horizons?".

Let me start it off as tbh thinking about the whole experience and what it brings to the table it does feel like they have failed to implement the whole experience as was intended. Things that are broken are the lacklustre VR implementation which tbh feels like another casualty of the Odyssey codebase change.

Im wondering what everyone can put forward that it does better than the last season not counting on foot gameplay as that is a new addition with odyssey.
 
Your EA games is different than ED. It's like saying Stellaris allow for Empire management why ED wouldn't ?

The technology to make the avatar move in a moving place exist, but it's a VERY difficult thing to do. And perhaps your Starship Evo did sacrifice other things to make it happen, or perhaps it's key to their development.
My point was that it can be done, the engine just has to be written to accommodate it.

I was mostly just saying it because I've seen many comments in the past saying that having moving players inside a moving vehicle is "impossible." Which it isn't.
 
Please stop trolling.
Please stop ducking the issue. So far all you've said is "nah" and "stop trolling". I wasn't trolling when I said that consoles were dead and EDO would not be fixed. I was right.

If you think there is a solid business case for FDEV to continue expending resources on EDO then please state it. Please explain how they are going to get a return on that investment when nothing they have done so far has moved the needle on revenue. No company that wants to stay profitable will keep sinking money into a lost cause. There's no room for "heart" in business.

Saying the game has great potential is not a business case. It's had that for years and look where we are now. I've had to kill projects that had great potential but had been driven into a ditch and the cost of fixing them exceeded any possible ROI. That's what Frontier is doing here.
 
My point was that it can be done, the engine just has to be written to accommodate it.

I was mostly just saying it because I've seen many comments in the past saying that having moving players inside a moving vehicle is "impossible." Which it isn't.
To quote a dev from another game, ANYTHING can be done. The question is how many time and money you pour into it to make it happen.
Space engineers literally spent a year or 2 to make it happen. And it's still janky at times, last I played I barely touched a wall and was sent flying dead across the galaxy.
Empyrion galactic survival decided not to, because that would mean they'd have to cut other features.

Same for elite. It's even worse in their case, due to how instancing work. We don't walk inside the ship at all. So we'd need to make that happen first, THEN the walking in movement part. I'm sure you want to spent literally a year or 2 of no content for that to happen, but I don't think everyone would agree.
 
Fwiw everybody ahould think and answer the following question before making a judgement on the future of the game, the wuestion being "What does ED: Odyssey do better than ED:Horizons?".

Let me start it off as tbh thinking about the whole experience and what it brings to the table it does feel like they have failed to implement the whole experience as was intended. Things that are broken are the lacklustre VR implementation which tbh feels like another casualty of the Odyssey codebase change.

Im wondering what everyone can put forward that it does better than the last season not counting on foot gameplay as that is a new addition with odyssey.

Frontier initially announced that Odyssey would not support VR at all as the onfoot portion would have required a lot of development to implement properly. After a lot of feedback, Frontier agreed to keep the VR segment in Odyssey as it was coded in Horizons, but project the onfoot portion to a flat cinema screen in the VR space, this was met with a agreement by most concerned, including me. It was that or no VR at all.

Now they have done that, they get flak for what is present, with 'it doesn't have to be this or that' as platitudes of compromise when informed that full VR support is a lot of development resources when it comes to onfoot gameplay, but they already have compromised and I guess Frontier were correct in that VR would have had to be full Alyx level implementation to satisfy those who wanted VR, and anything less would be . No good deed goes unpunished is the saying that comes to mind. Between what we have and nothing, I am ok with with we have. Do I want to see full VR? Of course, but realistically, as can be seen, Frontier are trying to work through their setbacks and delays so asking for it to be incorporated would come at the expense of other things that many more want. Constantly complaining about is not going to achieve anything, they know full VR is wanted, but whether there are enough players to justify the work at the expense of other development priorities is only a question Frontier can answer.
 
Please stop ducking the issue.
What makes you think FDEV is willing to flush more money down the EDO toilet? As a developer I've seen this movie before. That's why I called it back in January. There is no way forward for this game without spending a huge amount to hire the necessary talent and do a complete rewrite. Further "optimization" isn't going to fix a fundamentally bad code base. And Elite has many more problems than just bad performance.

It doesn't matter how close to David Braben's heart this game is. The shareholders, of which he is not the majority, only care about ROI and there's none to be had with Elite Dangerous.
What issue? You start with a leading question, and from then on a psuedo argument that is based on assumption over assumption. That's why it's trolling, the only issue I see being ducked is that you are continuing to troll.

Why are you continuing to troll?
 
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What issue? You start with a leading question, and from then on a psuedo argument that is based on assumption over assumption. That's why it's trolling, the only issue I see being ducked is that you are continuing to troll.

Why are you continuing to troll?
You are the most delusional person i've met. Every indicator is in the red for Elite, both as a game and as a franchise. Space games are aplenty, and people have dropped the whole "faithful simulation" angle a while back after both SC and E: D failed to deliver any interesting gameplay aside from "it's a faithful simulation!"

This in turn means that revenue is very low for the Elite franchise. Frontier has shown to have way more financial success with other types of games, and as a publicly-traded company, they have an OBLIGATION to pursue profit above all else. This means that Elite as a franchise is pretty much on the backburner.

The issues of EDO are systemic. As patch after patch only put bandaids and do not fix any of the core issues, it is painfully obvious that EDO was a failed product and needs a complete rewrite to be able to work. The poor performance of EDO even outside of it's new features is a literal regression from EDH.

And even beyond that, EDO completely clashes with what E: D is: a game about your spaceship and a galaxy to explore. Space legs were not only unneeded but actually detrimental to the game, it'd have been way better to direct the resources on making more types of planet landable in EDH for example.

But those mistakes are already made, the reputation of EDO is already done, and as seen by No man's Sky and CP:2077, even if you work for YEARS to finally achieve a good product in the end, the reputation will always stick with you and drastically limit the potential your game had.

The recent news of simply dropping all EDO prospects for consoles is only cementing that Frontier is DONE actually developing for E: D, and has entered maintenance mode. It is likely that after the storylines conclude later this year, we'll enter another story desert, but this time it'll be forever. Better enjoy the hell out of it and then say our goodbyes.
 
The recent news of simply dropping all EDO prospects for consoles is only cementing that Frontier is DONE actually developing for E: D, and has entered maintenance mode. It is likely that after the storylines conclude later this year, we'll enter another story desert, but this time it'll be forever. Better enjoy the hell out of it and then say our goodbyes.
I think it's more indicating they can't do more for optimization. What we have is likely what we'll ever be in that regard. Minor touches may happen, but nothing substantial.
 
Frontier has shown to have way more financial success with other types of games, and as a publicly-traded company, they have an OBLIGATION to pursue profit above all else.
Is this really true for a publicly listed UK company under UK law, or just a popular myth?
 
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