Robigo Mines - The "Robigo Run" - A Beginner's Primer - "Wall o' Text" version

I'd forgotten about that FSD. They gave it out when I wasn't playing. Do you know what the minimum jump range you need is? You must be close.

I think I'd prefer stronger thrusters than what you guys have for faster landings. Also, I'd be using engine focused PD because you don't have any weapons or shields, so charge enhanced is wasted, and you have relatively weak PDs.
 
I'd forgotten about that FSD. They gave it out when I wasn't playing. Do you know what the minimum jump range you need is? You must be close.
Not sure, but it's close indeed.

I think I'd prefer stronger thrusters than what you guys have for faster landings. Also, I'd be using engine focused PD because you don't have any weapons or shields, so charge enhanced is wasted, and you have relatively weak PDs.

Not really needed. A boost after getting into instance then engaging the ADC is enough.
Same at launch, one boost and you can engage FSD

To be clear: Robigo runs are to be done from Robigo Mines not from Hauser's Reach. And landing and taking of from an Outpost is much faster than from a Station, not to mention that Hauser's Reach is quite deep into that Giant gravitational pool and that make Hauser's Runs even slower.

Basically with that build i can do 6 runs per hour - with some spare time to pickup best options in picking the missions (assuming done in Horizons where is easier to see cabin and seats needed)
 
I'd forgotten about that FSD. They gave it out when I wasn't playing. Do you know what the minimum jump range you need is? You must be close.

I think I'd prefer stronger thrusters than what you guys have for faster landings. Also, I'd be using engine focused PD because you don't have any weapons or shields, so charge enhanced is wasted, and you have relatively weak PDs.
If you enjoy the idea of an optimal build for this run, sure go engine focused. Personally I'd go light weight D rated and not engineer it, or go charge enhanced size 7 so it's multipurpose and I've not used materials up on something with such a limited use.
 
Is it worth having a Guardian FDS booster or is that just a waste of a class 5 slot?
I'm a novice at the Robigo Run, but a veteran player in general.

What I did was to buy the big fuel scoop, and buy the big cabin to replace the fuel scoop and store it, as in the OP, then buy a Size 5 business class cabin and store that. Then bought a Class 5 FSD Booster. Fitted out the rest of the cabins as OP, then flew to Robigo. The FSD Booster made it a 12-jump voyage rather than 19-jump (from Shinrarta), and had both cabins transferred, so now I can replace the FSD booster and the Fuel Scoop with appropriately-sized cabins. Both cabins, of course, take the same time to arrive at Robigo, so I might as well wait for two to arrive because I would have had to wait for one anyway. So, did a test run as suggested by the OP, went and had my dinner, then when I logged back in again, there's my two cabins ready to go. And of course my FSD Booster and Fuel Scoop ready to retrofit for the return to the Bubble.
 
Thanks for this OP. After years of playing Elite, I think I'm finally going to do some of these runs. I've heard people get mega-rich and I'm very jelly.
 
Makes me cry.

The robigo run was pre engineering, shipping slaves to a cluster of systems about 230 light years away. Fail on scan (basically fail on interdiction). Each mission triggered a swarm of npc's that spawed at every jump that you had to kill by making the ai fly into the star. I didn't know what fuel scoop was at the time and stopped at that one unfinished station half way.

It took about over an hour to fly there and wait for good missions to spawn. Probably about 2-3 for the min maxers who liked to boast how much they made each run.

When you were inexperienced for the first few weeks, you genuinely didn't know if you were going to make it or not, and that 1.5 hours could have been for nothing. Felt like an actual smuggler (not that i know what that feels like it, but you can imagine). Best experience in gaming definitely.

Lol.. its the same as kids these days updating their graphics cards and all they're getting is 144fps vs their previous 80... things used to be more epic back in the day.

ps. i did a bit over 20 million per run. Don't ask how long it took to get the asp before that. Elite was definitely better. Also it was all the edgy, gold rush, stat based min max players who did this. All the older players in elite were rolling their eyes trading rares or doing sanbox trading for a few hundred k per hop. Hhehehehehehe
 
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Makes me cry.

The robigo run was pre engineering, shipping slaves to a cluster of systems about 230 light years away. Fail on scan (basically fail on interdiction). Each mission triggered a swarm of npc's that spawed at every jump that you had to kill by making the ai fly into the star. I didn't know what fuel scoop was at the time and stopped at that one unfinished station half way.

It took about over an hour to fly there and wait for good missions to spawn. Probably about 2-3 for the min maxers who liked to boast how much they made each run.

When you were inexperienced for the first few weeks, you genuinely didn't know if you were going to make it or not, and that 1.5 hours could have been for nothing. Felt like an actual smuggler (not that i know what that feels like it, but you can imagine). Best experience in gaming definitely.

Lol.. its the same as kids these days updating their graphics cards and all they're getting is 144fps vs their previous 80... things used to be more epic back in the day.

ps. i did a bit over 20 million per run. Don't ask how long it took to get the asp before that. Elite was definitely better. Also it was all the edgy, gold rush, stat based min max players who did this. All the older players in elite were rolling their eyes trading rares or doing sanbox trading for a few hundred k per hop. Hhehehehehehe

Thanks for the history lesson, grandpa.
 
Thanks for the history lesson, grandpa.

Oh you don't have any credits? Yeah its definitely worth doing if only for the trip out there. Here's another interesting thing.. d2ea might have made a mistake claiming that hausers reach is difficult to fly to. Good luck! :)
 
Thanks for this OP. After years of playing Elite, I think I'm finally going to do some of these runs. I've heard people get mega-rich and I'm very jelly.

They dont get mega rich, although 100 millions per hour is attainable for the first hour. Then it drops to like 80 millions per hour due to mission board starvation
And that is assuming you can do 6 runs per hour.
 
They dont get mega rich, although 100 millions per hour is attainable for the first hour. Then it drops to like 80 millions per hour due to mission board starvation
And that is assuming you can do 6 runs per hour.
Eh. It's better than the 6/7 million I make an hour in a RES. I just want a bit more to properly upgrade my beautiful lil FDL.

Oh you don't have any credits? Yeah its definitely worth doing if only for the trip out there. Here's another interesting thing.. d2ea might have made a mistake claiming that hausers reach is difficult to fly to. Good luck! :)
I'm not broke broke, just broke. And thank you!
 
Pirate massacre missions

Eh. It's better than the 6/7 million I make an hour in a RES. I just want a bit more to properly upgrade my beautiful lil FDL.

yep, for a combat oriented player - if also fully engineered and skilled enough - stacking pirate massacre missions can net some nice credits.
but it requires to be allied with all the factions in the system and it's sort of dependent of bgs states, so one might need to have 2-3 systems pre-prepared in advanced (as in being allied with all the factions)

then, one should check edtools for a massacre system - preferably the target massacre system should be a really small single star system, but preferably containing a cnb and/or a high res although the mission POI should be generally enough, especially if the system is really small (you dont want to travel thousands or tens of thousands LS between POIs)
 
Key thing about the Robigo Mines - Sirius Atmospherics run (to distinguish it from the 'Robigo run' of old), is that it is easy and consistent. I stopped doing it a long time ago until I started a second commander where I did this passenger run just long enough to get allied with Sirius (required to access engineer Marco Gwent) and max out my stocks of the grade 5 materials you get from mission rewards. It also got me the credits for the last ship I wanted to get for this commander. Now my game play with this commander is not about credits, so no reason to do it more. For my main commander, I do want another billion for a fleet carrier, but I deliberately get the credits in varied ways - including a self imposed earn a billion credits in Colonia challenge. Laser mining, a bit ofColonia's version of Robigo passenger runs from Diggidiggi (that only pay half as well as Robigo, but the view is prettier), some pirate massacre missions and I'll seek out some of those mining rush missions where you can buy the commodities.
The variety makes it fun. I also collect Odysee personal equipment engineering materials just for the variety. Doubt I'll ever engineer any personal equipment - much too obscure to figure out how to get what I might like in a way that is true to my commanders character.
 
yep, for a combat oriented player - if also fully engineered and skilled enough - stacking pirate massacre missions can net some nice credits.
but it requires to be allied with all the factions in the system and it's sort of dependent of bgs states, so one might need to have 2-3 systems pre-prepared in advanced (as in being allied with all the factions)

then, one should check edtools for a massacre system - preferably the target massacre system should be a really small single star system, but preferably containing a cnb and/or a high res although the mission POI should be generally enough, especially if the system is really small (you dont want to travel thousands or tens of thousands LS between POIs)
You're a bit off the mark with that one Mr Northpin because, presumably, you haven't seen the easy way to to these missions. You don't need any engineering or skill. You shouldn't be looking for a system with a high RES. It's a low RES you want, which is what's special about Ngalinn. In the low RES, the targets hardly attempt to fight back. They just fly in front of you while you blow them up in a couple of seconds using an unengineered Vulture. It's all explained in my video above. You can also do it from EGM 559, which is handy because you get repped up with Torval Mining faction that gives you the permit for LTT 198, where you get the special mining lasers.

I've never prepared any systems. It's true that the BGS effects some factions, but you can still make more money than Robigo. Also, even at Robigo, you have to rep-up before you get the full amount of money. I'd bet that any noob can go to Ngalinn and make more money doing the pirate massacre missions than from Robigo.
 
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You're a bit off the mark with that one Mr Northpin because, presumably, you haven't seen the easy way to to these missions

Maybe, but in the movie you linked, the dude did 30 millions per hour (43:40). And then he said one can do about 100 millions per hour (presumably after getting allied with all the factions)
At which point why i would even bother? I can do that by relaxing while doing Robigo runs
 
Maybe, but in the movie you linked, the dude did 30 millions per hour (43:40). And then he said one can do about 100 millions per hour (presumably after getting allied with all the factions)
At which point why i would even bother? I can do that by relaxing while doing Robigo runs
That was the first trip before repping up. You'd get less than that on your first Robigo trip without rep. Look at the end of the video, wher it shows the 41 mil for 30 pirares missions,
 
I'd forgotten about that FSD. They gave it out when I wasn't playing. Do you know what the minimum jump range you need is? You must be close.
Everyone can still buy these 5A FSDs from human technology brokers for materials. After adding Mass Manager, they give an extra 3 1/2 LY jump range compared to G5 increased range/mass manager. See https://elite-dangerous.fandom.com/wiki/Frame_Shift_Drive#Engineered_FSD_V1

For me they are a must for any ship with size 5 FSDs

My Python build I don't bother with 1st class, I found it better to have more cabins. With 11min round trip and average 25MCr per trip that's around 136MCr/hr

I flew to Hauser's Reach in my DBX with much longer range, then shipped the Python out there and it stays there while I do other things.
 
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I fit Business-class in the size 6 slots and Economy in the smaller ones. You never need the 32-person capacity of a size 6 Economy, but some of your passenges do insist on Business-class.

And when Robigo Mines runs out of well-paying misions, you can switch to Siranotovic's Legacy for awhile.
Siranotovic's Legacy? Can't find this?
 
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