General The option is single in flight.

As long as you are not in the wing then
If any member of an enemy wing intercepts you (cmdr only), your Instant is closed to other members of the enemy wing.

P.S. Recruitment to the team (multicrew) remains available and has no effect.
 
So that when a wing pf players attack another wing of players the leading attacker will suddenly find themself alone facing an enemy wing, what else?
Translation ?
The first sentence sounds like this: as long as you are not in the wing.

It's very simple. And there is no contradiction.
 
For what reason?
It's a convention just like:
Blacklist,
Instant player relocation in multi-crev
etc.
This is done to partially correct the imbalance in the open game.

No one needs to do anything and everyone will only be better off from this.

So far I can't find a single contradiction in this proposal.
 
I read this as "if a wing member interdicts you (you as a solo player, not a member of a wing), then you are only instantiated with the interdictor, but not also with his wing mates".

Is that what you mean? At least that's the only way this sentence makes sense to me.


My opinion? Sounds fair (in terms of gameplay), but also rather artificial. I therefore doubt that this will ever be implemented.
It seems that way.
If I'm a loner in an open game, then when I'm intercepted I will always fight only the one who intercepted me.
If I'm a member of a wing and we want to intercept a loner, only one member of the tier who intercepted him will fight him.
 
You didn't see my latest edit: "and this way a wing of rookies will never have the opportunity to take on a single ace pilot". That would be the price for this sort of "fairness". So ultimately it would take away as much as it gives.
Why?
You don't need to intercept someone for a treaty battle, they will all just fly into one place.
 
Balancing healthpools better, having an actually functional security system and being more didactic about how to escape would all be significantly better solutions than this.

Apart from anything, most seal clubbers work alone anyway so it wouldn't make any difference to them, it'd just ruin organic or faction-centric PvP for everyone that enjoys it.
 
Wolf Pack is a valid tactic, and definitely should not be removed.

If the real complaint is related to behavior in, e.g., Shinrarta Dezhra, then the correct solution would be to give the C&P system some real teeth in High Security systems.

But if lone traders want to navigate through anarchy and low security system, they should be absolutely fair game to packs of pirates, thugs and murders.
 
Also, as usual in this kind of suggestion, the debate has been unhelpfully and preemptively divided into a simplistic 'ganker vs victim' divide which doesn't actually match the diverse and nuanced player profiles in open play. A lot of people enjoy asymmetric fights regardless of which side they find themselves on.

As a criminal player I've often been interdicted by people looking to collect my bounty who really needed all the help they can get from their wingmates. This game has a huge power spectrum for individual ships and to cap it off a very high skill ceiling for individual players, so locking people into 1v1s would only serve to make the game more boring and less immersive, rather than functionally safer or fairer for the majority.

"There's no contradiction"... Many things look simple when you have limited experience in them.
 
Wolf Pack is a valid tactic, and definitely should not be removed.

If the real complaint is related to behavior in, e.g., Shinrarta Dezhra, then the correct solution would be to give the C&P system some real teeth in High Security systems.

But if lone traders want to navigate through anarchy and low security system, they should be absolutely fair game to packs of pirates, thugs and murders.
It's just another suggestion, there have been many suggestions to increase security but they don't do it.
I don't know why.
Maybe this proposal will give impetus for at least some redesign of the existing open game.
 
I read this as "if a wing member interdicts you (you as a solo player, not a member of a wing), then you are only instantiated with the interdictor, but not also with his wing mates".

Is that what you mean? At least that's the only way this sentence makes sense to me.


My opinion? Sounds fair (in terms of gameplay), but also rather artificial (and this way a wing of rookies will never have the opportunity to take on a single ace pilot). I therefore doubt that this will ever be implemented.
I have no right to speak for others and to say: many people like ...
I also have no right to evaluate the experience of others, because in my opinion it is a discussion of a proposal and not a measurement of another person's experience.
 
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