COMPLETED CG Appeal for Guardian Artefacts

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drive quite close to them in your srv
If you're still in your ship, the contacts panel will be empty. That doesn't stop the collector limpets.
Ohhhhh dear. Thanks. I had no idea the collector limpets could grab stuff that wasn't visible as a contact :censored::ROFLMAO:
They are efficient but boring! I believe I have secured the decal quite comfortably using just my Viper. I'm in the top 25% right now.
I was inspired by this post - how on earth did you find the relics to scoop them if they don't show up until you land?
[Edit: just to be clear, I was going to attempt to grab 'em with my DBX's cargo scoop]
 
I am seeking a position where limpets will work well.
By the way, my limpets only eject once a second, what should I do to make them as hardworking as yours?
I would appreciate it if you could share your technique with me.
Especially with regard to CG, your comments at this forum has always helped me. Thank you.
Lag to server is normaly a cause for that...were you in solo, Lag on Keyboard can do that, what region do you live in... Asia,, AU, NZ and west pacific regions dont have a Regional server
I set all limpets controllers to a single digital button on my hotas and they have allways launched that quick...
 
Requires more than upside down... Correct site type (beta) and correct position in site and rotation of ship and correct number of limpet controllers...
Doing only one is not enough...
I'm at Synuefe XR-H d11-102. Can launch 13 limpets.

Edit: Ok, I watched your video and now my limpets survivability is improving.
 
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I am seeking a position where limpets will work well.
By the way, my limpets only eject once a second, what should I do to make them as hardworking as yours?
I would appreciate it if you could share your technique with me.
Especially with regard to CG, your comments at this forum has always helped me. Thank you.
Cargo hatch has two modes, open - for scoping and receiving limpets, and 'split' for deploying limpets. To deploy a limpet when the hatch is open it has to go through the close and then split animations (even if you can't see it from your seat) and that takes a second or two. After the limpet is launched it does the reverse animations, you have to go through that every time you deploy a limpet. If you hold down the trigger it will stay in the split mode and launch them as your video shows, if however you spam the trigger while it's in the 'split' position (as soon as the first limpet appears on the scanner) it will launch as many more as your controllers allow in very quick succession.
 
Lag to server is normaly a cause for that...were you in solo, Lag on Keyboard can do that, what region do you live in... Asia,, AU, NZ and west pacific regions dont have a Regional server
I set all limpets controllers to a single digital button on my hotas and they have allways launched that quick...
Cargo hatch has two modes, open - for scoping and receiving limpets, and 'split' for deploying limpets. To deploy a limpet when the hatch is open it has to go through the close and then split animations (even if you can't see it from your seat) and that takes a second or two. After the limpet is launched it does the reverse animations, you have to go through that every time you deploy a limpet. If you hold down the trigger it will stay in the split mode and launch them as your video shows, if however you spam the trigger while it's in the 'split' position (as soon as the first limpet appears on the scanner) it will launch as many more as your controllers allow in very quick succession.
I don't know if it is possible for me, but I will give it a try right away.
Thank you for the new insights you have given me.
 
Cargo hatch has two modes, open - for scoping and receiving limpets, and 'split' for deploying limpets. To deploy a limpet when the hatch is open it has to go through the close and then split animations (even if you can't see it from your seat) and that takes a second or two. After the limpet is launched it does the reverse animations, you have to go through that every time you deploy a limpet. If you hold down the trigger it will stay in the split mode and launch them as your video shows, if however you spam the trigger while it's in the 'split' position (as soon as the first limpet appears on the scanner) it will launch as many more as your controllers allow in very quick succession.
Never ever had to do any of that crap..Single trigger button hold on hotas.. deploys them all over time... and his hatch is open...
 
Never ever had to do any of that crap..Single trigger button hold on hotas.. deploys them all over time... and his hatch is open...
Sure, like I said, holding it down does deploy them over time. That's what I saw in his video and is what I expect when I'm mining and just deploying while firing the lasers.
What I'm saying is, after the initial delay on the first one, you can deploy them faster than that with rapid trigger pulls. It's something I came across this week while ruin bombing. I'm not using the lasers so I'd just quickly fire off a load and wondered why there seemed to be a delay then a load at once so I swung the external camera round to see what it was doing.

If your saying the deployment speed in your video is from a single long pull, then that's me puzzled as well. I'll have to do a bit more of a controlled test in case I just have a faulty memory.
 
Requires more than upside down... Correct site type (beta) and correct position in site and rotation of ship and correct number of limpet controllers...
Doing only one is not enough...
this is good to know...... so does anyone know if you can do it in a T10 Defender? that is what i have mining right now for the other CG?

iirc it has 8 limpets.
 
this is good to know...... so does anyone know if you can do it in a T10 Defender? that is what i have mining right now for the other CG?

iirc it has 8 limpets.
I have a T10 but its slower at every thing and lower cargo rack...
Youll likely need to refit it to get 12 collectors by changing out the Prospectors and refinery of the mining build...
Edit It will work and youll only need to do a single planet run to get into 75%...
 
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I have a T10 but its slower at every thing and lower cargo rack...
Youll likely need to refit it to get 12 collectors by changing out the Prospectors and refinery of the mining build...
thanks, out of curiosity why 12 collectors? not doubting you at all am just curious if there is a mechanical reason why it makes a difference or if it is just some weird glitch in the code that the more prospectors you deploy the ai of them changes or something? (a bit like accelerated time used to change how ships acted in the earlier games)
 
thanks, out of curiosity why 12 collectors? not doubting you at all am just curious if there is a mechanical reason why it makes a difference or if it is just some weird glitch in the code that the more prospectors you deploy the ai of them changes or something? (a bit like accelerated time used to change how ships acted in the earlier games)
The more collectors you have the more items are selected at first launch and the more times you skip over the items that will kill a limpet 100%...
 
Requires more than upside down... Correct site type (beta) and correct position in site and rotation of ship and correct number of limpet controllers...
Doing only one is not enough...
What a pain... I just went and explored a few of the sites and SRV'd them up. Wasn't that bad really. The limpet thing was more tedious to me.

ETA: Not a criticism. I just kinda enjoyed poking around the sites again and walking around, shooting sentinels with my plasma rifle and stuff.
 
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What a pain... I just went and explored a few of the sites and SRV'd them up. Wasn't that bad really. The limpet thing was more tedious to me.

ETA: Not a criticism. I just kinda enjoyed poking around the sites again and walking around, shooting sentinels with my plasma rifle and stuff.
Its a CG that could have Real in game side effects. So the more players that skip what is slow for them then the better off the CG is in result...
we have No spoilers or spoiler full road map, So if people can skip the learning the faster the CG goes up...
Its just a shame that tier 4 is so high... Tier 5 could be a last it all week tier value which we were never ever meant to get anyway...

Its good that they hide rewards if there are any. It would be depressing to see salvation augmented guardian class 3 gauss cannon not unlock for not reaching tier 4...
 
Loading a FC called Musashi with guardian artifact is tempting fate as much as sailing the cruise ship Titanic in an ice belt.

For those who don't know, her WWII namesake, the Yamato sistership and flagship of the Imperial Japanese Navy was sunk by a large plane attack. She was hit by an astonishing 19topedoes and 17bombs before being underwater.
https://en.wikipedia.org/wiki/Japanese_battleship_Musashi


They totally need to have Thargoids interceptor bomb her to death, that's the only way it can end now.

Musashi is also the name of a province in Japan (after which the Japanese battleship was named) and the name of the famous Japanese swordmaster Miyamoto Musashi who wrote the highly influential "The Book of Five Rings". The megaship's name doesn't need to be related to the BB at all 🤷‍♂️

That being said, the secretive message sounded more like Salvation fears an attack by The Witch and her minions than by the Thargoid.
 
Its a CG that could have Real in game side effects. So the more players that skip what is slow for them then the better off the CG is in result...
we have No spoilers or spoiler full road map, So if people can skip the learning the faster the CG goes up...
Its just a shame that tier 4 is so high... Tier 5 could be a last it all week tier value which we were never ever meant to get anyway...

Its good that they hide rewards if there are any. It would be depressing to see salvation augmented guardian class 3 gauss cannon not unlock for not reaching tier 4...

I get it. It's just not for me.

I've made it into middle of top 25% with the SRV so far so I'm not just after the sticker and I'll keep up with it some more tonight. Glad there are people that can stand that kind of thing to crank the handle harder.
 
Ohhhhh dear. Thanks. I had no idea the collector limpets could grab stuff that wasn't visible as a contact :censored::ROFLMAO:

I was inspired by this post - how on earth did you find the relics to scoop them if they don't show up until you land?
[Edit: just to be clear, I was going to attempt to grab 'em with my DBX's cargo scoop]
Eyeball mk1 combined with memory mk1. They always spawn in a pile of breakable rocks and the spawn positions are fixed for each site.

You can target them only if you are close enough and bigger ships have problem of having the ship chassis in the way. With my Python (never try this in a Python) I had to fly upside down to target the relic and then flip :ROFLMAO:

I haven't tried with a DBX but it should work to some degree, I think at least half of the relics should be reachable.
 
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