Revised Exobiology Income Rates

I posted before about Exobiology in my previous thread, How much should Exobiology be worth?

Now, however, I have significantly more experience, having done it over roughly 40000ly and accumulated a significant amount of data and experience with it. My previous estimates, while not overtly incorrect, were somewhat inaccurate.

The biggest flaw in my approach was assuming that players would exobio scan every biological they encountered. I soon realized this was a bad approach, and that much like DSSing, you can immediately ignore the vast majority of planets after a cursory look. The vast majority of 1 bio planets can be safely ignored, as well as most rocky bodies, as well as many CO2 and Ammonia atmospheres.

With these eliminated, you're left with a much higher average. Stratum Tectonicus is relatively common, and is worth 800k each. The good varieties of Tubus and Frutexa are worth in the realm of 500k each. Most Bacterium is worth less, but can also be located very rapidly, give sufficient experience.

This was my second miscalculation. I had been pursuing Fungoida, which had significantly raised my estimates for collection times. Fungoida is rare, and only spawns on challenging mountainous terrain. Once I ignored it entirely, my average collection rate jumped significantly. Far from my initial estimates of ~15 minutes per species, some species can be collected in as little as 2 minutes!

Of course, that's only in ideal conditions, so the average will still be substantially below that, but nonetheless, this is a massive improvement over my initial estimates.

And lastly, of course, are the First Discovery bonuses. Giving double income rather than the Exploration 50% bonus, this too plays a substantial part.

Overall, when doing exobiology efficiently, I would now estimate that players can generally manage to average 400k/species, with an average collection time per species of 5 minutes, which is then doubled to 800k. This gives an income rate of about 160k/minute, or ~10m/hour.

For comparison, I stated in my previous post that an explorer can expect to make about 500k/minute. In retrospect, this is slightly optimisitic; in reality, the true rate is closer to 450k.

So on the whole, Exobiology can, at peak performance, see roughly 1/3rd the income of standard exploration.

Of course, there is an important caveat to this. ANY player doing standard exploration for income WILL be using the Li-Yong Rui Powerplay bonus. This increases the income from 450k to 1.35m/minute, and the comparison from 1/3rd to 1/9th. Even with the revised higher estimates, it's still hard to justify exobiology with this much of a discrepancy.

Tldr: Exobiology makes about 160k/minute. Exploration makes about 1.35m/minute.




General Proposals

On a general level, I think that exobiology for previously-discovered species is actually reasonably balanced. For a new player, being able to fly down and make ~1m from scanning a few plants seems quite decent to me, since it can be done with a relatively cheap suit and no module investment. The big issues comes from more dedicated, long-term exploration. It's there, where the LYR bonus comes into play, the Exobiology truly falls behind.

I don't think exobiology should be the new gold rush. It shouldn't beat out exploration in general. However, at peak performance, and with the right plants, it should absolutely rival exploration for income levels.

With this in mind, I'd like to see the new discovery bonus increased from 100% to 500%. This will bring the new peak income on par with exploration - but again, only if the player is at peak performance. In order to match standard honk&scan exploration, the player would need to be able to scan three samples of a valuable plant in approximately 2 minutes, which is a difficult challenge to say the least!

Fungoida

The one specific change I'd like to see is an increase to the payouts on Fungoida. These are definitely the most difficult species to locate and scan, and while they're not terribly rare, their low payouts make them virtually never worth scanning.

They average about 250k each at the moment; I'd like to see them upgraded to between 450k and 650k, depending on rarity.





Do this, as well as the excellent suggestions made over at https://forums.frontier.co.uk/threads/exobiology-improvements.601477/ , and Exobiology will actually be in a pretty good place!
 
Exobio doesn't seems to be scaled with all the time spent going to the planet, mapping, dropping, find the plants, scan them, get back to ship, find another plant....
It's extremely time consuming, a lot more than exploration.
I don't land if I don't have at least 3bios. And even then, I do it for fun, I know full well it will be incredibly unrewarding.

Unfortunately, it's true for most Odyssey content. It seems everything EDO is scaled based off the space equivalent of the mission. Not taking into account all the time spent (and risk) to do it.

Hopefully, at some point, we'll get a reward revamp like they did for explo and missions for space. Something something about not learning from their mistakes.
 
And even then, I do it for fun, I know full well it will be incredibly unrewarding.
That was the case regarding exploration and combat, several years.
Then came the 'buying this' T9 POIs, Robigo runs, mining exploits, you name it, with enormous whining storm and all payouts increased to ridiculous levels.
ExoBio & such will very likely follow suit, after the novelty wears off and whingefest begins.
 
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Hopefully, at some point, we'll get a reward revamp like they did for explo and missions for space. Something something about not learning from their mistakes.
I didn't read the entire improvements thread, but for me it's also just simple stuff like adding Exobiology-based (passenger) missions. Bring us to this rare species on this distant world, scan X samples for "research", whatever really. Low hanging fruit which, perhaps unsurprisingly, wasn't in there at launch.
 
I didn't read the entire improvements thread, but for me it's also just simple stuff like adding Exobiology-based (passenger) missions. Bring us to this rare species on this distant world, scan X samples for "research", whatever really. Low hanging fruit which, perhaps unsurprisingly, wasn't in there at launch.
Yeah, but that's another thing. I think most people play "explorer" to, well, explore and discover new stuff. Taxi is fine and all for people who like it, but I think it's different and shouldn't be a way to balance it.
Simply increasing payout and making plants a bit more balanced so some planet are just better would go a long way.
 
Yeah, but that's another thing. I think most people play "explorer" to, well, explore and discover new stuff. Taxi is fine and all for people who like it, but I think it's different and shouldn't be a way to balance it.
Simply increasing payout and making plants a bit more balanced so some planet are just better would go a long way.
I meant the "scan X samples" as in just go out there and scan stuff, not any particular target. Heck, we've had exploration CGs, they could've done a smaller, separate one for Exobiology by now.
 
When I started the game I was surprised we didn't have exploration mission. Go to (system) and map X planet. Could be a good way to push people to scan unscanned planet (because they otherwise reward nothing), and a good way for newbies to learn the ropes.
Same for plants. Target stuff outside the bubble, but not too far.
 
My personal experience with exobiology is also that planets worth traveling down to for exobiology seen very infrequent compared to well paying terraformable planets for exploration scanning credit. From a simple balance point of view biologicals appear very rare to appear, especially with more than one on a planet. Given that I'm not taking an overly targeted approach to it in more likely to hit Elite V in exploration before I get Elite in exobiology.
I agree with OP. A credit buff on exobiology is needed given the time investment in some of the species.
Additionally, some logic as to why some species are worth more than others might be useful if this translated into physical attributes to spot? At the moment I'm simply chasing codex entries and pretty photographs but I fear I'm going to get back to the bubble in a couple of weeks and not even cover one week's carrier maintenance.
 
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