Any news on heavier planet atmospheres?

Dr Ross doesn't work for Frontier, and hasn't done for over a year. So whatever she did or didn't say when she did, is essentially moot and null & void.
Six months I think. But as I said it could all have been abandoned by now, we don't know.

Even if it wasn't, and they somehow still had vague plans to do any of the things she said, all her knowledge has left the building and not accessible to Frontier any more.
Luckily Dr Ross was 'lead' render programmer and made clear it was a team effort.

But good doom. 8/10.
 
Dr Ross doesn't work for Frontier, and hasn't done for over a year.
Call me crazy here, but I’ve always thought that 5 and a half months was less than a year.

So whatever she did or didn't say when she did, is essentially moot and null & void.
How? If the planet tech was reworked to make it expandable and extendable, then that isn’t suddenly not the case any more just because Dr Ross left.

Even if it wasn't, and they somehow still had vague plans to do any of the things she said, all her knowledge has left the building and not accessible to Frontier any more.
As Dr Ross had nearly left previously, then sensibly part of the rework of the planet tech would have been to change it so that those future expansions and extensions of it were not dependent on one single person. (And that’s assuming that dependency on a single person was even there in the first place.)
 
Sorry, I may have got the timeframe wrong - I've not really been paying close attention of late. 🤷‍♀️

The point stands though. She is ex Frontier and therefore not part of the development plans (such as they might be) going forward. Whatever she said in the past is no longer of any relevance to now. No point in clinging to it.
 
The reason for that is that the planet surfaces and atmospheres are currently static. Introducing weather and liquids is a means surfaces and atmospheres that are dynamic and changing.
Which is why they should have spent the last three years working on it, not a stupid shooter, and as for the planet upgrades it seems more like the bitmap stamps were created to make planets look better from an on foot perspective (IMHO).
 
Sorry, I may have got the timeframe wrong - I've not really been paying close attention of late. 🤷‍♀️

The point stands though. She is ex Frontier and therefore not part of the development plans (such as they might be) going forward. Whatever she said in the past is no longer of any relevance to now. No point in clinging to it.
No clinging to it, just pointing out the plan was to build on the EDO planets.
 
Which is why they should have spent the last three years working on it, not a stupid shooter, and as for the planet upgrades it seems more like the bitmap stamps were created to make planets look better from an on foot perspective (IMHO).
There's an article somewhere explaining why the planets were changed to the current system, it was to allow them to build on it for whatever was to be added later. But you'd need to go back to a year ago in the forum to find it.
 
Nope.

As others have said, Dr. Ross said pre-release that the planet tech was changed from EDH so it was ready for whatever was coming next. She also implied the planets in the initial EDO release were just the initial planets, giving the impression more were to come later. Which could all have been abandoned now, who knows.

In terms of the planet tech, the current EDO version CAN do more foggy deeper looking atmospheric effects, but currently only when it's a glitch it seems. But from pre-alpha and the occasional glitch, we know it works, it's just not currently meant to be there.

Weather water etc has never been mentioned with respect to EDO, so far. I imagine it would be an additional dlc if we get any additional dlcs.

And ship interiors imo will be waaay at the end if they ever come, and thats fine with me.
It truly evades me how people are not raging about black screen teleport.
 
Clinging to what Frontier has said, especially at Kickstarter time when money exchanged hands on the basis of what was said, is the only sensible thing to cling to. It's the only lever to be had with Frontier at all.

Indeed, and when David Braben said something at that time, I still hold him to it. He said the ships were designed with interiors in mind, and the plan was to do them. He talked about atmospheric planets, big game hunting, yada yada yada. He's still there, still has some clout with the project, so continuing to hold him to account for that is fair & sensible.

What isn't fair or sensible IMO is to say "Michael Brookes said this" or "Dr Ross said this" when neither are involved in the project any longer for various reasons.

In any event, Frontier will continue to ignore the players & do what they like. And given how much EDO has cost them financially & reputationally as a result of that, I strongly doubt there are any plans for E: D, beyond the next contractually-obliged year of getting EDO into the state that it should have been at release a year ago.

The game isn't quite dead, but it's very much on life support & I'd be really surprised if the machine wasn't turned off as soon as they're through with that.

It's business. 🤷‍♀️
 
What isn't fair or sensible IMO is to say "Michael Brookes said this" or "Dr Ross said this" when neither are involved in the project any longer for various reasons.
It's entirely fair and sensible to point out what someone said a year ago about why the planets are the way they are in EDO.

Whether anything further will be developed on top is a different point, and people can argue about that if they like.
 
Sorry, I may have got the timeframe wrong - I've not really been paying close attention of late. 🤷‍♀️

The point stands though. She is ex Frontier and therefore not part of the development plans (such as they might be) going forward. Whatever she said in the past is no longer of any relevance to now. No point in clinging to it.
It is a fact that she left but the point is a strawman in terms of the thread topic. Developing a brand new planet tech engine would have been no small decision, it would have been a major business decision to invest precious development time (we even got an entirely free Season of updates as a pre-thankyou for the long wait). The key goal of the new planet tech was to enable an easier process to generate new types of planet terrain with a believable geology. They didn't do that just to re-invent the wheel of rocky and icy planets for a single DLC, there is no business logic in that, it was obviously done for a longer term income stream.

Dr Ross was a team lead by that time and it is far more logical to see Project Watson/New Era as pre-agreed final project for her after spending so long on the game. However the business decision to basically halt any further income streams outside of cosmetics for nearly 5 years (Beyond was a freebie) would have been done at a wider company level, this idea that just because Dr Ross leaves the company the entire business plan post Horizons Season turns into dust is just bizarre. I would say the fact that they even cut ties with the Console income stream for Odyssey shows that they see more potential (or critical intervention) to reinforce that original plan.
 
The point stands though. She is ex Frontier and therefore not part of the development plans (such as they might be) going forward. Whatever she said in the past is no longer of any relevance to now. No point in clinging to it.
What isn't fair or sensible IMO is to say "Michael Brookes said this" or "Dr Ross said this" when neither are involved in the project any longer for various reasons.
I really don’t think whether they’re still working on ED or not has any real bearing on the validity of what they said when they were working on it. It’s all already covered by the normal principles around context and proneness to change.

Some of the things that Dr Ross (and/or Michael Brookes) have said in the past are definitely still valid.

And on the other hand, for some other things, what they said is either superceded, or unclear as to its validity.

I think there’s two clear examples of both from the last livestream Dr Ross was on:
  • ‘Planet tech has been reworked to make it expandable and extendable’ - Still valid
  • ‘There are no plans for further planet types’ - Could change at any point.
That’d be exactly the same if Dr Ross was still working for FD, so for those examples at least, her having left makes zero difference to the validity of the statements.
 
Which is why they should have spent the last three years working on it, not a stupid shooter, and as for the planet upgrades it seems more like the bitmap stamps were created to make planets look better from an on foot perspective (IMHO).
Perhaps you should stop speaking in a way that suggests you know what everyone wants out of ED. I personally feel that the "space legs" portion of odyssey is the best thing to happen to the game since its release. Immersion went through the roof for me.

I find it to be a very enjoyable "shooter" as its not the usual god-among-mere-mortals crap that most shooters are. I enjoy the fact that there is real tension in the missions due to often having the odds stacked against you. I enjoy having to consider tactics when I find my self out of position, getting flanked, with low ammo and a dwindling suit battery. I have never had to run for my life in a standard FPS, ever, not once. In EDO I have.

So I for one am glad they spent time working on this stupid shooter and I hope they spend more time on it too.
 
Perhaps you should stop speaking in a way that suggests you know what everyone wants out of ED. I personally feel that the "space legs" portion of odyssey is the best thing to happen to the game since its release. Immersion went through the roof for me.

I find it to be a very enjoyable "shooter" as its not the usual god-among-mere-mortals crap that most shooters are. I enjoy the fact that there is real tension in the missions due to often having the odds stacked against you. I enjoy having to consider tactics when I find my self out of position, getting flanked, with low ammo and a dwindling suit battery. I have never had to run for my life in a standard FPS, ever, not once. In EDO I have.

So I for one am glad they spent time working on this stupid shooter and I hope they spend more time on it too.
Immersion is great in odyssey until u press disembark and get knocked out and wake up at board point.
 
Perhaps you should stop speaking in a way that suggests you know what everyone wants out of ED. I personally feel that the "space legs" portion of odyssey is the best thing to happen to the game since its release. Immersion went through the roof for me.

I find it to be a very enjoyable "shooter" as its not the usual god-among-mere-mortals crap that most shooters are. I enjoy the fact that there is real tension in the missions due to often having the odds stacked against you. I enjoy having to consider tactics when I find my self out of position, getting flanked, with low ammo and a dwindling suit battery. I have never had to run for my life in a standard FPS, ever, not once. In EDO I have.

So I for one am glad they spent time working on this stupid shooter and I hope they spend more time on it too.
Oh yeah, the infamous "immersion" of EDO.
Horizon :
-long animation to switch ship (removed in EDO, now it's the more immersive black loading screen)
-ingame holographic menu for everything. No "4th wall breaking menu"
-losing your canopy means losing part of your UI because it's actually a screen to
-long supercruise time because IMMURSHUN


Odyssey :
-murder hobo in an anarchy resort system to farm for cat meme and opinion polls without suffering a bounty just so you unlock an engineer to make your boomstick better. This, BTW, is not an exxageration. It is a genuine popular game loop.
-bartenders don't sell drink, they sell epoxy, which, apparently, is hard to get in the grim future of the 34th century. Also seemingly illegal considering they lean and whisper for the trade.
-instant "respawn" in a team deathmatch arena with capture point
-mysterious blue light coming out of nowhere to teleport you inside your ship and black screen to disembark
-"I HAVE A VERY ILLEGAL MISSION !" yell the random dudes in the middle of the concourse 5m away from a guard who seemingly doesn't care
-"0g". Which is just regular grav but with an announcement that it's going to break immersion when you land.
-All the menu but the concourse terminals are 4th wall breaking ones. It's not even like they don't have the tech, they did it numerous time already, and ingame "holographic" menu have existed since doom and dead space.
-Settlements are for doing missions, concourses are for taking them. You don't have any apex in resort (lol), no pioneer, genomic.... in settlements. And in concourses you can't even jump.

This is concept art of the planned Odyssey menu, years ago :
ED-EDRPG-Artwork-RICom.jpg

This is what we have instead :
menuedo.jpg

And no, it's not on your "helmet", since you automatically remove the helmet indoor and it stay there. Bonus point for "ghost" UI in station, because they don't switch it off (it's part of early tutorials for Unity if you make a game there BTW).


Whether you prefer it that way or not, fact is the design philosophy have changed. Priorities to. In Horizon and before the priority was immersion, even at the price of gameplay at times. In odyssey, it's the opposite.
 
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