Perhaps you should stop speaking in a way that suggests you know what everyone wants out of ED. I personally feel that the "space legs" portion of odyssey is the best thing to happen to the game since its release. Immersion went through the roof for me.
I find it to be a very enjoyable "shooter" as its not the usual god-among-mere-mortals crap that most shooters are. I enjoy the fact that there is real tension in the missions due to often having the odds stacked against you. I enjoy having to consider tactics when I find my self out of position, getting flanked, with low ammo and a dwindling suit battery. I have never had to run for my life in a standard FPS, ever, not once. In EDO I have.
So I for one am glad they spent time working on this stupid shooter and I hope they spend more time on it too.
Oh yeah, the infamous "immersion" of EDO.
Horizon :
-long animation to switch ship (removed in EDO, now it's the more immersive black loading screen)
-ingame holographic menu for everything. No "4th wall breaking menu"
-losing your canopy means losing part of your UI because it's actually a screen to
-long supercruise time because IMMURSHUN
Odyssey :
-murder hobo in an anarchy resort system to farm for cat meme and opinion polls without suffering a bounty just so you unlock an engineer to make your boomstick better. This, BTW, is not an exxageration. It is a genuine popular game loop.
-bartenders don't sell drink, they sell epoxy, which, apparently, is hard to get in the grim future of the 34th century. Also seemingly illegal considering they lean and whisper for the trade.
-instant "respawn" in a team deathmatch arena with capture point
-mysterious blue light coming out of nowhere to teleport you inside your ship and black screen to disembark
-"I HAVE A VERY ILLEGAL MISSION !" yell the random dudes in the middle of the concourse 5m away from a guard who seemingly doesn't care
-"0g". Which is just regular grav but with an announcement that it's going to break immersion when you land.
-All the menu but the concourse terminals are 4th wall breaking ones. It's not even like they don't have the tech, they did it numerous time already, and ingame "holographic" menu have existed since doom and dead space.
-Settlements are for doing missions, concourses are for taking them. You don't have any apex in resort (lol), no pioneer, genomic.... in settlements. And in concourses you can't even jump.
This is concept art of the planned Odyssey menu, years ago :
This is what we have instead :
And no, it's not on your "helmet", since you automatically remove the helmet indoor and it stay there. Bonus point for "ghost" UI in station, because they don't switch it off (it's part of early tutorials for Unity if you make a game there BTW).
Whether you prefer it that way or not, fact is the design philosophy have changed. Priorities to. In Horizon and before the priority was immersion, even at the price of gameplay at times. In odyssey, it's the opposite.