Elite Dangerous 2 on Unreal Engine 5

I very much doubt this would happen but it would look cool, Fdev only listen to themselves and what’s good for them, even though moving onto UE5 would be massive it would probably bring console’s back but knowing them this will not happen but I still dream, they will in most stick with the cobra engine And SF.
 
To be honest, the real purpose I brought this up was to maybe (big maybe) raise awarness at Frontier about what CDProjectRED did... not that they don't know it already... and you're right, most likelly they won't bother even reading the thread title or it is flat dead not feasible as we do not have enough information/knowledge to give a proper opinion about it.

But still, once you see a big studio, like CDProjectRED, migrating to a newer engine (UE5), after upgrading its own engine (RED Engine) and releasing a major title (Cyberpunk 2077) based upon it that had bugs and performance problems at launch, just to top that up with a development support agreement with Epic Games... it is all too damn similar to what Frontier is experiencing itself (besides the fact Frontier is still beating the dead horse).

It is a bold move from CDProjectRED, they also reorganized the whole studio from top to bottom. Maybe this is lacking Frontier... to fill that ball sack with cojones and actually do something and move forward. Because as of today, they haven't be able to keep their promisses even with little things as "improving communication"... no updated roadmap, no new devdiaries... so yeah, here we are... still.
 
On Frontier's main website, in the Investors section, the first sentence reads "Based in Cambridge with a growing team of over 680 talented people, Frontier uses its proprietary COBRA game development technology to create innovative genre-leading games, primarily for personal computers and videogame consoles."

My emphasis. Frontier repeatedly stress the importantance of Cobra in their corporate blurb. That it is, in effect, a pillar of their technological advantage. Switching one of their most high profile games off this platform, after years of hailing at every opportunity, would have serious consequences for their reputation, and therefore also share price.

Please correct me if I am wrong, but I don't believe there is anybody in this thread with actually commercial expertise in UE5, even less chance of anyone with actual experience of Cobra, let alone anyone with experience of both. So there is no properly informed opinion here. This "ship of fools" is not going to raise awareness or influence FDevs technical decision making in anyway. Do get me wrong, its fun to discuss, but don't get any delusions here.
 
People often don't read the post before commenting, if some do read, they don't fully understand it... and if by any means a few do understand, they twist what was said to fit their own agenda.

So, yeah... at the end it is all pointless... welcome to the internet...
 
People often don't read ... before commenting, if some do read, they don't fully understand it...

Like you didnt read about FDev and their Cobra engine?
Or you did read, but it's the second case?

Second paragraph in the first block of text on their main page

Frontier has thrived over the subsequent three decades. We have built a uniquely diverse catalogue of games – enabled by our Cobra technology – that has defined genres, earned critical acclaim and won a place in the hearts of millions of players.

 
[snark-warning]
Unity can run interstellar space sims, so why are y'all shilling for Unreal? :)

Even on a modern CPU that can handle 64-bit math with ease, if we state that our lowest spacial resolution is 1mm (which, honestly, is not nearly small enough for what we do), the maximum signed distance we can represent is 9.2 Trillion kilometers, which is just shy of a Light Year. We could use double-precision floating-point values, but then we start to lose fidelity as the numbers grow larger, which leads to instability in physics and jumpy positioning as we move away from the origin. With interstellar travel being so important for Kerbal 2, we’ve solved this by implementing a Spacial Scene Graph at Interstellar Scales, which allows us to arbitrarily “break off” sections of space and simulate them with a high degree of precision while still fully understanding their physical and positional relationship to the stars and planets around them, and all while not sacrificing compute performance that might slow down frame rates or lead to spaceships that are more wobbly than our Kerbal Engineers intended!
(source)

(Unity as a game engine has its own set of problems, too. I don't believe that there is any single engine that is good at everything. FDev building their own engine was not too bad an idea, in my opinion)
 
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Frontier built the Cobra engine because there was no other engine that could do what they needed for Elite.
CIG took the Cryengine and baiscally turned it into a new engine because there was none that could do what they needed for SC.
After almost 10 years of dedicated work and literally hundreds of millions of dollars, neither engine is currently in its final state.

What makes you positively think Unreal Engine 5 has what either of those games needs out of the box?
 
To be honest, the real purpose I brought this up was to maybe (big maybe) raise awarness at Frontier about what CDProjectRED did... not that they don't know it already... and you're right, most likelly they won't bother even reading the thread title or it is flat dead not feasible as we do not have enough information/knowledge to give a proper opinion about it.

But still, once you see a big studio, like CDProjectRED, migrating to a newer engine (UE5), after upgrading its own engine (RED Engine) and releasing a major title (Cyberpunk 2077) based upon it that had bugs and performance problems at launch, just to top that up with a development support agreement with Epic Games... it is all too damn similar to what Frontier is experiencing itself (besides the fact Frontier is still beating the dead horse).

It is a bold move from CDProjectRED, they also reorganized the whole studio from top to bottom. Maybe this is lacking Frontier... to fill that ball sack with cojones and actually do something and move forward. Because as of today, they haven't be able to keep their promisses even with little things as "improving communication"... no updated roadmap, no new devdiaries... so yeah, here we are... still.
Except everythin I've read suggests that CDPR are gonna use UE5 for upcoming Witcher games, and that they haven't rewritten Cyberpunk 2077:
From late march: https://screenrant.com/cyberpunk-2077-game-engine-witcher-unreal-cdpr/
and here: https://forums.cdprojektred.com/index.php?threads/a-new-saga-begins.11101351/

Not saying you're wrong, but i'm not seeing anything that suggests they're rereleasing CP2077 using unreal
 
Unreal Engine 5 launched officially today!

With major studios embracing the novelty, how long until Frontier Developments do the same as CDProjectRED and switch their own home-brewed Engine to adopt UE5... additional kudos points if FD goes the extra mile and sign up for development support from Epic during this migration as CDProjectRED did!

I'd even bet that by the end of this year Frontier to announce Elite Dangerous 2 getting its development started on Unreal Engine 5!
While unreal engine 5 looks great, we have no idea what it's like for doing massive procedurally generate star systems and life sized planets.
 
Except everythin I've read suggests that CDPR are gonna use UE5 for upcoming Witcher games, and that they haven't rewritten Cyberpunk 2077:
From late march: https://screenrant.com/cyberpunk-2077-game-engine-witcher-unreal-cdpr/
and here: https://forums.cdprojektred.com/index.php?threads/a-new-saga-begins.11101351/

Not saying you're wrong, but i'm not seeing anything that suggests they're rereleasing CP2077 using unreal
The fact Cyberpunk2077 was mentioned was because CDProjectRED had upgraded RED Engine for Cyberpunk2077 which resulted of delaying the game release several times and having a troublesome launch... and all this is very similar to what Frontier experienced itself with Odyssey.

Now, after the Cyberpunk2077 debacle, CDProjectRED decided to migrate to UE5 for future titles... they signed an agreement with Epic Games for develoment support in orther to smooth the transition.

This is also the reason I mentioned UE5 for ED2 (or Elite5)... not ED:O... and again, I'm not sure if it even feasible... this is just an attempt to maybe (big maybe) get Frontier to think about it. They probably are aware of it, not because of my post, but due to the fact CDProjectRED made a bold move which a lot of people are talking about... including reshaping the whole organizational structure from top to bottom in order to move forward.

And this is what lacking Frontier, a bold move to make this game advance forward...
 
And this is what lacking Frontier, a bold move to make this game advance forward...
Yes, I'd like to see some bold moves too, but I'm not at all convinced the root of Elite's current situation (that I would summarise in the single word "stagnation") stem from the game engine anyway. It may or may not be contributing factor, but topics like unaddressed issues with game balance, and half finished game elements don't stem from the engine.
 
Yes, I'd like to see some bold moves too, but I'm not at all convinced the root of Elite's current situation (that I would summarise in the single word "stagnation") stem from the game engine anyway. It may or may not be contributing factor, but topics like unaddressed issues with game balance, and half finished game elements don't stem from the engine.
Dropping console development, a bold move backwards, maybe is somewhat related to a poorly optimized and limited engine... perhaps signaling Cobra's Engine inability to keep up with newer graphics technologies, possibly hinting its obsolecense.

Again, lots of maybes...
 
Dropping console development, a bold move backwards, maybe is somewhat related to a poorly optimized and limited engine... perhaps signaling Cobra's Engine inability to keep up with newer graphics technologies, possibly hinting its obsolecense.

Again, lots of maybes...

What?
NO.
If anything, it's signaling that the new Cobra Engine it's not able to run properly on 10 years old technology.
Nothing related to the newer gfx tech.

Honestly, i have no idea why they dont release it on the PS5/XBX
Well, actually i know - people that buy the new consoles expect games running at 4k, 60fps - and EDO is not able to do that on RTX2060 level of gfx cards running on 8 core medium power Zen2 Cpu's
 
The bold move would be to keep optimizing Cobra engine.
And implement things like AMD FSR2.0 and NVidia's DLSS / DLAA
Agreed regarding FSR2.0, DLSS, and of course XeSS, which Intel reckons is esier, although I’m not convinced the main culprit for performance is the game engine itself, given that in open space ody is still significantly worse than horizons, and the main change from horizons has been the lighting model.
 
Unreal Engine 5 launched officially today!

With major studios embracing the novelty, how long until Frontier Developments do the same as CDProjectRED and switch their own home-brewed Engine to adopt UE5... additional kudos points if FD goes the extra mile and sign up for development support from Epic during this migration as CDProjectRED did!

I'd even bet that by the end of this year Frontier to announce Elite Dangerous 2 getting its development started on Unreal Engine 5!
Would it have decent AA?
 
I haven't played EDH since the console announcement. However if they do say they will be doing ED for the PS5 I will start playing it again. I have seen No Man's Sky and a few other games on PS5 and they look increadable. Come on David Braben I will even pay the for the upgrade with a large smile. Bring back my joy for the game!
 
UE5 brings flashy visuals alone. Doubt they can hold Stellar Forge as it is much less iterate and improve it. It lacks the infrastructure to make really big spacec games as those are very niche needs.
 
In any case, most of the code they have is using the Cobra engine, making that work with U5 would most likely be a very long process, with a lot of new bugs to squash..
 
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