Elite Dangerous 2 on Unreal Engine 5

Did it? I never noticed, what completely altered?
It blocked a part of the bubble from everyone not interested in playing in the Thargoid war and with that they added an imperative to it: Play this, or the infernal engine we've created will slowly steamroll the entire place. A part of the total freedom of blaze your own trail, go where you want, when you want, how you want died that day.
 
It blocked a part of the bubble from everyone not interested in playing in the Thargoid war and with that they added an imperative to it: Play this, or the infernal engine we've created will slowly steamroll the entire place. A part of the total freedom of blaze your own trail, go where you want, when you want, how you want died that day.
Ah, I played Thargoid war for a few days, then got on with murdering Lawfuls & stealing - As it would take 10 years plus for the Thargoids to make any worthwhile incursion in the bubble, the "war" affected me, and my group's play, not at all.

I often get the impression that the already dissatisfied will clutch at any straw to declare their discontent with the game. We just got on and continued play as normal.

ETA: The Thargoid "invasion" has never had any real threat attached to it, but has provided a continuing distraction for some. Frontier are too timid in their handling of this game, and too concerned by the outcry by a few players, to put an actually destructive scenario into the game, so we get an ineffective, almost sterile, "incursion" to provide some relatively safe conflict for those wishing to participate.
 
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blaze your own trail within the dangerous elite universe. not blaze your own trail in your own imagined universe.

if the in game universe changes and sets your plans on fire, then it sets them on fire. you blazed a trail that ended. trails can end. you just need to make a new one in that case that works in the new reality of the in game universe.

the game never said you can do whatever you want however you want and succeed in doing it.

and the goid war doesn't go far enough as noted in other responses... it's still entirely ignorable. it shouldn't be. but it also shouldn't go on for literal years in real time. it should serve its purpose and shuffle the game board and then be gone. if it isn't game changing at a scale that impacts the entire game then it's going to be a giant waste of time and resources.. like a repeat of the failure of powerplay. with any luck they learned to avoid half measures when it comes to game mechanics.
 
if it isn't game changing at a scale that impacts the entire game then it's going to be a giant waste of time and resources.. like a repeat of the failure of powerplay. with any luck they learned to avoid half measures when it comes to game mechanics.
A good observation.

Unless something major happens with U17 (unlikely) the "Thargoid war" will continue to be just another background story that has minimal effect on the game itself.

Frontier's reluctance to present something truly a threat will ensure that the game can be played, as normal, by the majority of players, with a minor inconvenience if one strays into space adjacent to the space occupied by the Titans.
 
I don’t think many people believed that Frontier would set up a system that could or would wipe out humanity. It’s not good business.

no. it would stop short of that.

because the game universe is most optimal when it's just big enough to hold the content available. right now it's too big with too many copies of the same content. the goid war devastating human civilization and limiting resources gives fdev an excuse to right size the practical universe by eliminating most of those copies. while at the same time giving players more agency without departing from players just being privateers.


not sure there is really a point to it if not to accomplish this goal. the goids have to win for the game to be refreshed and renewed and cleaned.

otherwise what else is there? a perpetual mechanic that means nothing like powerplay or we win and everything just goes back to how it was because the war mechanic didn't destroy anything. both of these options sound terrible.
 
@Darth Ender
The game is human focused... and they really don't like it when bad things happen and they are forced to do stuff... like ferry ridiculous amounts of stuff to rebuild one station... never mind multiples of...

You might also want to consider the univese that is, has been hard-coded for a while so it's more about denial of assets rather than rebuild in your own imaginings. So, we get re-skins at best.

What isn't permanent are the thargoids, their assets will likely be more fluid... that's your destruction or play with candy, maybe... time will tell.

No one really knows but when they designed it, the war probably wasn't even in their thoughts, like a lot of things.
 
otherwise what else is there?
The size?
EDMC's plugin directed me to check some system near the Core. Star had 1 name, then next system and next system and more. Everywhere 1 name, guy was doing 3 NS boosted jumps, then refuel. He had 10-12 ly FSD I think. And he was flying to the Center. This is fun to dig such a stories. Like we have history to discover already.
 
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