Really like the game, but it is not newb friendly. Yes, there are tutorials, but they're a bit lacking. Some suggestions:
Just my 2 cents. Expecting newbs to do courier/trade missions/exploration/sniping until they unlock engineering to do combat is really lame and a bit outside the spirit of the game imo.
- Have newbie missions that provide the same level of help/explanations as the tutorials.
- Have newbie missions that let you restart the mission from planet orbit rather than dying and doing another mission.
- Expand on the threat difficulty in space. Currently, threat 1 in space can mean anything from a single enemy to five? Threat 1 should be sidewinder friendly, Threat 2 should be small un-engineered friendly, 3 should be medium/small engineered, 4 medium engineered/large unengineered, 5 large engineered.
- Make ground combat threat make sense. 0 = no enemies, 1= one enemy, 2 = two to three enemies, 3 = 3 to 5 enemies, 4 = 4 to 7 enemies, 5 = 7+ enemies.
Just my 2 cents. Expecting newbs to do courier/trade missions/exploration/sniping until they unlock engineering to do combat is really lame and a bit outside the spirit of the game imo.
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