Having limped back to the bubble in my banged up DBX, I handed in ~7.5 mil of exploration data plus another 6 of genomics, and wound up straight to allied with Nagii Union, so now I need to do some research for who to turn data over to next because they were the last on my list of big player factions!
Meantime, I pulled this old girl out of mothballs and gave her a fresh coat of paint and a bit of an overhaul...
The Lonely Ghost, now re-christened to the Argent Traveller to line up with my python Argent One, courier Argent Lance, and cutter Argent Shield. Not
totally stripped down like some people fly their phantoms; went for a twin SRV bay for a bit of redundancy, size 3 AFMU, and a research limpet controller just in case I find some molluscs. And some cargo space to synthesise limpets.
Choosing between collector limpets or docking computer, I actually opted for the latter because, frankly, I may well get distracted and accidentally spend several weeks in the black - at the end of which the last thing I want is to get home drunk and crash into the mailbox because I forgot how to pilot. Since I have no collectors, I've dumped the mining laser, since it's original job was to get the odd bit of iron from asteroids if needed.
So the Argent Traveller is as toothless as they come. Although she does run away quite well, since I gave her 6D engineered thrusters. Mostly these are so I don't have to give up on planets above 1g - as long as I'm cautious
With a whisker over 67ly range, she doesn't quite jump as far as my DBX, but honestly, it doesn't really matter. Exploration (for me) in Odyssey is much more about landing on interesting planets than it is about going far, far, far away. Taking 1 jump out of a chain of 20 isn't important. Having thrusters big enough to handle larger words, and enough juice to boost; that might be.