Game Discussions Star Citizen Discussion Thread v12

Viajero

Volunteer Moderator
So you are suggesting that SC is bought rather than actually played? Or where else could CR have received so much money from? I just had the vision of a "supporter bubble"... 😜
Well, you are probably not far from the truth. We know from the limited info available that actual backer and concurrency numbers is likely much lower than those other actual games so, assuming we can trust CIG funds tracker, you make the maths ;)
 
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you missed some 'only'... and ONLY do better ship interior, and ONLY do better EVA, and ONLY do better combined arms, and ONLY do better planets, and ONLY do better weather, and ONLY do better clouds, and ONLY do better immersion, and ONLY do better damage state, and ONLY do better selection of ships/ground vehicle, and ONLY do better caves, and ONLY do better selection of firearms...

No, I missed the bugs....the screwy physics and CIG's weird fetish for working on things that have no business in a 'space sim' until y'know....you actually have a space sim!
 

Viajero

Volunteer Moderator
Star Citizen was released as an Early Access game in Alpha development 5 years ago
Game press and market in general do not seem to have caught on that detail yet though. SC is not treated as EA or at least not at all as other actually EA releases out there, including reviews etc.
 
I'm really confused by what you call a timesink in a game. Do you think the travel time from system to system in ED is also a timesink that should be removed by a direct teleport to the final destination system ? Because it makes you loose a lot of your precious time... Or at least a teleport midway (= loosing only half of your precious time) ?
The difference between a timesink and gameplay that takes time is this:

Part of jumping from system to system involves leaving the Station. While you’re doing this, you have a wide variety of gameplay options to choose from, including but not limited to:
  • Scanning arriving and departing ships for mission targets, wanted criminals, other relevant targets of opportunity, or data gathering for engineering
  • Leaving the station at high speeds, threading the narrow docking slot while dodging between slow moving traffic, either because you’re in a hurry, or because you’re evading scans from system police due to criminal activity.
  • Scanning the High Wakes of ships you may have identified as potential targets, or again to gather data for engineering.
  • Slowly exit the station using a docking computer, and complain how it takes to get to your destination.

This isn’t a time sink, because there’s plenty of gameplay opportunities to be had along the way: decisions to make and skills to apply. You are free to ignore them or indulge in them, but at least they are there. Every stage of a journey between systems, aside from the necessary system generation and instance matchmaking disguised by the jump animation, has opportunities for gameplay… and I frequently use those few seconds to check on aspects of my ship’s status.

Contrast this with the long walk from boarding ramp to station concourse in EDO. All you do walk from point A to point B, which adds nothing to my experience in the game after the first time I do it. If there are no decisions to make along the way, I’d prefer having the option to take a scene cut. Navigating through my ship each time would just extend an already overly long dead gap.

My experiences during free fly’s in SC has primarily been filled with instances of the concourse walk, only turned up to eleven. This is primarily because rather than develop interesting gameplay options, CIG has chosen to focus on visual spectacle. And to ensure that you see where the money’s going, they add time sinks: train rides, overly large spaces to traverse, and so on.
 
Some info on the refinery ship Expanse
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The mining ship release its pods. The MISC Expanse get one with a tractor beam, attach it to the back and a pipe get the content to the refinery.
 
Contrast this with the long walk from boarding ramp to station concourse in EDO. All you do walk from point A to point B, which adds nothing to my experience in the game after the first time I do it. If there are no decisions to make along the way, I’d prefer having the option to take a scene cut. Navigating through my ship each time would just extend an already overly long dead gap.

My experiences during free fly’s in SC has primarily been filled with instances of the concourse walk, only turned up to eleven. This is primarily because rather than develop interesting gameplay options, CIG has chosen to focus on visual spectacle. And to ensure that you see where the money’s going, they add time sinks: train rides, overly large spaces to traverse, and so on.
For the train rides and large cities, that's really useful to give a real sense of immersion, a sense of reality to the universe. SC force you to cross these spaces to immerse you, even if you don't want to be immersed. It's a deliberate choice from CR. When you know how to play, you really don't go often in cities but you haven't played enough to see that. Most of our time is spent in space, missions and small stations, not in cities.
Concourses add nothing to your experience in ED because all you do in concourses can be done from your cockpit. Compared to the cockpit, concourses only make you loose time so it's normal that you see them only as timesink. It's a mistake made by FDEV. The more unique actions they will put in coucourses, the more you will find them useful and the more it will give you motivation to visit them. They are also places where you should encounter other unknown players, but for what I know, it's rarely the case. That's not the case in SC. I often talk to strangers in cities, they are good places to make friends. And bar/shops in cities are wonderfull places to roleplay with your friends. It's social gameplay.

Sidenote : ship interiors give gameplay in SC because the game is tailored to use it. On your next freefly, get a Cutlass black and put a ROC in it to mine on a planet and you will understand why having a real bay with a ground vehicle in your ship is a wonderfull experience in SC.
 
Never fear, CIG would never* change the featureset or functionality of a ship after they've sold it!

* = please ignore the Ion and all the many other ships that have had their featureset/functionality changed after purchase throughout the past 9 years

Ay, some time after they add large tractor beams and large cargo perhaps.

Or just after the first price hike, whichever comes first ;)
 
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